Beispiel #1
0
int main (void) {
    long i;

    init_timer(&data[6], &data[0]);
    init_power();
    play_system_sound(0x4003, 1);

    clear_display();

    for (i = -5; i <= 5; i++) {
	set_lcd_number(LCD_SIGNED, i % 5, LCD_DECIMAL_0);
	refresh_display();
	wait_release();
	wait_press();
    }

    for (i = -5; i <= 5; i++) {
	set_lcd_number(LCD_SIGNED, i % -5, LCD_DECIMAL_0);
	refresh_display();
	wait_release();
	wait_press();
    }

    shutdown_timer();

    return 0;
}
Beispiel #2
0
int main (void) {
    char playing;

    while (1) {
	init_timer(&data[6], &data[0]);
	init_power();

	set_lcd_segment(0x3020);
	refresh_display();

	play_system_sound(0x4003, 1);

	wait_release();
	wait_press();

	play_system_sound(0x4003, 0);

	do {
	    get_sound_playing_flag(0x700c, &playing);
	} while (playing);

	clear_display();
	refresh_display();

	shutdown_timer();
	shutdown_power();
    }
    return 0;
}
Beispiel #3
0
void USB_Connect()
{
    USB_Enable(0, 1);
    wait_release();
    wait_press();
    wait_release();
    USB_Disable();
}
Beispiel #4
0
unsigned usb_cb(u32 button, unsigned flags, void *data)
{
    (void)button;
    (void)data;
    if(flags == BUTTON_RELEASE) {
        _draw_page(1);
        GUI_RefreshScreen();
        USB_Enable(0, 1);
        wait_release();
        wait_press();
        wait_release();
        USB_Disable();
        _draw_page(0);
    }
    return 1;
}
Beispiel #5
0
int main() 
{

   	pspDebugScreenInit();
	int devkit = sceKernelDevkitVersion(),
	cursor = 0;
	
		if(devkit != 0x06060010)
		Exit("This program supports only 6.60!");

    printf("USB Mod Flasher\n\n");    
	setcolor(RED);
	printf("This Mod is only for the TN-V8 eCFW for the PS Vita!");
	setcolor(WHITE);
	printf("\n\n\n\n\n\n\n\n\n\n\n\nCredits:\nXMB Mod by The Z\nInstaller Port by KanadeEngel\n\nSpecial Thanks to:\nfrostegater");

	while(1)
	{
		if(cursor > 2)
			cursor = 0;
		else if(cursor < 0)
			cursor = 2;

		if(cursor == 0) setbcolor(GRAY);
		printfc(3, 4, " Install XMB Mod.                       ");
		setbcolor(BLACK);
		if(cursor == 1) setbcolor(GRAY);
		printfc(3, 5, " Restore Original Files.                ");
		setbcolor(BLACK);
		if(cursor == 2) setbcolor(GRAY);
		printfc(3, 6, " Exit.                                  ");
		setbcolor(BLACK);

		int i;
		for(i = 0; i < 4; i++)
			printfc(1, 4 + i, " ");

		setcolor(BLUE);
		printfc(1, 4 + cursor, ">");

		unsigned int Buttons = wait_press(PSP_CTRL_CROSS | PSP_CTRL_UP | PSP_CTRL_DOWN);
		wait_release(PSP_CTRL_CROSS | PSP_CTRL_UP | PSP_CTRL_DOWN);

		SceCtrlData pad;
		sceCtrlReadBufferPositive(&pad, 1);

		if(Buttons & PSP_CTRL_CROSS)
		{
			if(cursor != 2)
			{
				setc(0, 9);
				if(assign_flash_zero() < 0)
					Exit("\n Error in 'flash0:/' assign.");
	

					{
						if(cursor == 0)//Install Mod Module
						{
							flash_file("flash0:/vsh/resource/topmenu_icon.rco", _660_install_X_icon, size__660_install_X_icon);
						}
	                    else if(cursor == 1)//Restore Original Module
							flash_file("flash0:/vsh/resource/topmenu_icon.rco", _660_original_X_icon, size__660_original_X_icon);
						}
					}
			else
				Exit("");

			break;
		}
		else if(Buttons & PSP_CTRL_UP)
			cursor--;
		else if(Buttons & PSP_CTRL_DOWN)
			cursor++;
	}

	Exit("Done.");
   sceKernelExitGame();
	return 0;
}
Beispiel #6
0
int main (void) {
    char playing;
    short count = -10;
    int count2 = 0;
    int sound = 0;
    int i, j;
    unsigned char op = 0;
    char code;

    while (1) {
	init_timer(&data[6], &data[0]);
	init_power();
	play_system_sound(0x4003, 1);

#if 1
	init_buttons();
	clear_display();
#endif


#if 0
	*((volatile void **)0xfda2) = motor_control;
	while (1);
#endif

#if 0
	while (1) {
	    for (j = 0; j < 100; j++) {
		percent=j;
		set_lcd_number(0x3001, j, 0x3002);
		refresh_display();
		for (i = 0; i < 1000; i++);
	    }
	}
#endif

#if 0
	while (1) {
	    int i;

	    *((short *)0xc000) = 0x0;
#if 0
	    count2 += *((short *)0xfb7f);
#endif
	    for (i = 0; i < 1000; i++) {
		count++;
	    }
	}
#endif

#if 0
	while (1) {
	    set_lcd_number(0x3017, count, 0x3002);
	    refresh_display();
	    count ++;
#if 1
	    wait_release();
	    wait_press();
#endif
	}
#endif

#if 1
	count = 1;
	while (1) {
	    set_lcd_number(0x301f, count, 0x3002);
	    refresh_display();
	    count ++;
	    wait_release();
	    wait_press();
	}
#endif

#if 0
	set_lcd_number(0x301f, 0xffff, 0x3002);
	refresh_display();
	wait_release();
	wait_press();
	break;
#endif

#if 0
	play_system_sound(0x4003, 0);

	do {
	    get_sound_playing_flag(0x700c, &playing);
	} while (playing);
	
	clear_display();
	refresh_display();
	shutdown_power();
#endif

    }

    return 0;
}