Beispiel #1
0
void wdCanvasViewport(cdCanvas* canvas, int xmin, int xmax, int ymin, int ymax)
{
  canvas->viewport.xmin = xmin;
  canvas->viewport.xmax = xmax;
  canvas->viewport.ymin = ymin;
  canvas->viewport.ymax = ymax;

  wdUpdateTransformation(canvas);
}
Beispiel #2
0
void wdCanvasWindow(cdCanvas* canvas, double xmin, double xmax, double  ymin, double ymax)
{
  canvas->window.xmin = xmin;
  canvas->window.xmax = xmax;
  canvas->window.ymin = ymin;
  canvas->window.ymax = ymax;

  wdUpdateTransformation(canvas);
}
Beispiel #3
0
Datei: wd.c Projekt: LuaDist/cd
void wdCanvasWindow(cdCanvas* canvas, double xmin, double xmax, double  ymin, double ymax)
{
  assert(canvas);
  if (!_cdCheckCanvas(canvas)) return;

  canvas->window.xmin = xmin;
  canvas->window.xmax = xmax;
  canvas->window.ymin = ymin;
  canvas->window.ymax = ymax;

  wdUpdateTransformation(canvas);
}
Beispiel #4
0
Datei: wd.c Projekt: LuaDist/cd
void wdCanvasViewport(cdCanvas* canvas, int xmin, int xmax, int ymin, int ymax)
{
  assert(canvas);
  if (!_cdCheckCanvas(canvas)) return;

  canvas->viewport.xmin = xmin;
  canvas->viewport.xmax = xmax;
  canvas->viewport.ymin = ymin;
  canvas->viewport.ymax = ymax;

  wdUpdateTransformation(canvas);
}
Beispiel #5
0
Datei: wd.c Projekt: LuaDist/cd
void wdSetDefaults(cdCanvas* canvas)
{
  canvas->window.xmin = 0;
  canvas->window.xmax = canvas->w_mm;
  canvas->window.ymin = 0;
  canvas->window.ymax = canvas->h_mm;

  canvas->viewport.xmin = 0;
  canvas->viewport.xmax = canvas->w-1;
  canvas->viewport.ymin = 0;
  canvas->viewport.ymax = canvas->h-1;

  wdUpdateTransformation(canvas);
}