void GUIFormSpecMenu::acceptInput()
{
	if(m_text_dst)
	{
		std::map<std::string, std::string> fields;
		gui::IGUIElement *e;
		for(u32 i=0; i<m_fields.size(); i++)
		{
			const FieldSpec &s = m_fields[i];
			if(s.send) 
			{
				if(s.is_button)
				{
					fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str());
				}
				else
				{
					e = getElementFromId(s.fid);
					if(e != NULL)
					{
						fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText());
					}
				}
			}
		}
		m_text_dst->gotText(fields);
	}
}
bool GUIMultiplayerMenu::saveFavourites()
{
	std::string path = getPath("","favourites.txt",false);
	std::ofstream f;
	f.open(path.c_str());
	if (!f.is_open())
		return false;

	f << "servers: ";
	f << m_data.favourites.size();
	f << "\n\n";

	for (
		std::vector<ServerInfo>::iterator k = m_data.favourites.begin();
		k != m_data.favourites.end();
		k++
	) {
		f << wide_to_narrow(k->name) << '\n';
		f << wide_to_narrow(k->mode) << '\n';
		f << wide_to_narrow(k->addr) << '\n';
		f << '\n';
	}

	f.close();
	return false;
}
Beispiel #3
0
void cmd_setclearpassword(std::wostringstream &os,
                          ServerCommandContext *ctx)
{
    if((ctx->privs & PRIV_PASSWORD) == 0)
    {
        os<<L"-!- You don't have permission to do that";
        return;
    }

    std::string playername;
    std::wstring password;

    if(ctx->parms[0] == L"setpassword")
    {
        if(ctx->parms.size() != 3)
        {
            os<<L"-!- Missing parameter";
            return;
        }

        playername = wide_to_narrow(ctx->parms[1]);
        password = ctx->parms[2];

        actionstream<<ctx->player->getName()<<" sets password of "
                    <<playername<<std::endl;
    }
    else
    {
        // clearpassword

        if(ctx->parms.size() != 2)
        {
            os<<L"-!- Missing parameter";
            return;
        }

        playername = wide_to_narrow(ctx->parms[1]);
        password = L"";

        actionstream<<ctx->player->getName()<<" clears password of"
                    <<playername<<std::endl;
    }

    ctx->server->setPlayerPassword(playername, password);

    std::wostringstream msg;
    msg<<ctx->player->getName()<<L" changed your password";
    ctx->server->notifyPlayer(playername.c_str(), msg.str());

    os<<L"-!- Password change for "<<narrow_to_wide(playername)<<" successful";
}
Beispiel #4
0
void cmd_banunban(std::wostringstream &os, ServerCommandContext *ctx)
{
    if((ctx->privs & PRIV_BAN) == 0)
    {
        os<<L"-!- You don't have permission to do that";
        return;
    }

    if(ctx->parms.size() < 2)
    {
        std::string desc = ctx->server->getBanDescription("");
        os<<L"-!- Ban list: "<<narrow_to_wide(desc);
        return;
    }
    if(ctx->parms[0] == L"ban")
    {
        Player *player = ctx->env->getPlayer(wide_to_narrow(ctx->parms[1]).c_str());

        if(player == NULL)
        {
            os<<L"-!- No such player";
            return;
        }

        try {
            Address address = ctx->server->getPeerAddress(player->peer_id);
            std::string ip_string = address.serializeString();
            ctx->server->setIpBanned(ip_string, player->getName());
            os<<L"-!- Banned "<<narrow_to_wide(ip_string)<<L"|"
              <<narrow_to_wide(player->getName());

            actionstream<<ctx->player->getName()<<" bans "
                        <<player->getName()<<" / "<<ip_string<<std::endl;
        } catch(con::PeerNotFoundException) {
            dstream<<__FUNCTION_NAME<<": peer was not found"<<std::endl;
        }
    }
    else
    {
        std::string ip_or_name = wide_to_narrow(ctx->parms[1]);
        std::string desc = ctx->server->getBanDescription(ip_or_name);
        ctx->server->unsetIpBanned(ip_or_name);
        os<<L"-!- Unbanned "<<narrow_to_wide(desc);

        actionstream<<ctx->player->getName()<<" unbans "
                    <<ip_or_name<<std::endl;
    }
}
Beispiel #5
0
void cmd_privs(std::wostringstream &os,
               ServerCommandContext *ctx)
{
    if(ctx->parms.size() == 1)
    {
        // Show our own real privs, without any adjustments
        // made for admin status
        os<<L"-!- " + narrow_to_wide(privsToString(
                                         ctx->server->getPlayerAuthPrivs(ctx->player->getName())));
        return;
    }

    if((ctx->privs & PRIV_PRIVS) == 0)
    {
        os<<L"-!- You don't have permission to do that";
        return;
    }

    Player *tp = ctx->env->getPlayer(wide_to_narrow(ctx->parms[1]).c_str());
    if(tp == NULL)
    {
        os<<L"-!- No such player";
        return;
    }

    os<<L"-!- " + narrow_to_wide(privsToString(ctx->server->getPlayerAuthPrivs(tp->getName())));
}
Beispiel #6
0
const char* MSVC_LocaleLookup(const char* raw_shortname) {

	/* NULL is used to read locale only so we need to return it too */
	if (raw_shortname == NULL) return NULL;

	std::string shortname(raw_shortname);
	if (shortname == "C") return "C";
	if (shortname == "") return "";

	static std::string last_raw_value = "";
	static std::string last_full_name = "";
	static bool first_use = true;

	if (last_raw_value == shortname) {
		return last_full_name.c_str();
	}

	if (first_use) {
		EnumSystemLocalesA(UpdateLocaleCallback,LCID_SUPPORTED | LCID_ALTERNATE_SORTS);
		first_use = false;
	}

	last_raw_value = shortname;

	if (glb_supported_locales.find(narrow_to_wide(shortname)) != glb_supported_locales.end()) {
		last_full_name = wide_to_narrow(glb_supported_locales[narrow_to_wide(shortname)]);
		return last_full_name.c_str();
	}

	/* empty string is system default */
	errorstream << "MSVC_LocaleLookup: unsupported locale: \"" << shortname
				<< "\" switching to system default!" << std::endl;
	return "";
}
Beispiel #7
0
int ModApiMainMenu::l_gettext(lua_State *L)
{
	std::wstring wtext = wstrgettext((std::string) luaL_checkstring(L, 1));
	lua_pushstring(L, wide_to_narrow(wtext).c_str());

	return 1;
}
void cmd_grantrevoke(std::wostringstream &os,
	ServerCommandContext *ctx)
{
	if(ctx->parms.size() != 3)
	{
		os<<L"-!- Missing parameter";
		return;
	}

	if((ctx->privs & PRIV_PRIVS) == 0)
	{
		os<<L"-!- You don't have permission to do that";
		return;
	}

	u64 newprivs = stringToPrivs(wide_to_narrow(ctx->parms[2]));
	if(newprivs == PRIV_INVALID)
	{
		os<<L"-!- Invalid privileges specified";
		return;
	}

	Player *tp = ctx->env->getPlayer(wide_to_narrow(ctx->parms[1]).c_str());
	if(tp == NULL)
	{
		os<<L"-!- No such player";
		return;
	}
	
	std::string playername = wide_to_narrow(ctx->parms[1]);
	u64 privs = ctx->server->getPlayerAuthPrivs(playername);

	if(ctx->parms[0] == L"grant")
		privs |= newprivs;
	else
		privs &= ~newprivs;
	
	ctx->server->setPlayerAuthPrivs(playername, privs);
	
	os<<L"-!- Privileges change to ";
	os<<narrow_to_wide(privsToString(privs));
}
Beispiel #9
0
void GUIFileSelectMenu::acceptInput() {
	if ((m_text_dst != 0) && (this->m_formname != "")){
		StringMap fields;

		if (m_accepted)
			fields[m_formname + "_accepted"] = wide_to_narrow(m_fileOpenDialog->getFileName());
		else
			fields[m_formname + "_canceled"] = m_formname;

		this->m_text_dst->gotText(fields);
	}
}
Beispiel #10
0
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
// their password. (Exception : if the password field is
// blank, we send a blank password - this is for backwards
// compatibility with password-less players).
std::string translatePassword(std::string playername, std::wstring password)
{
	if(password.length() == 0)
		return "";

	std::string slt = playername + wide_to_narrow(password);
	SHA1 sha1;
	sha1.addBytes(slt.c_str(), slt.length());
	unsigned char *digest = sha1.getDigest();
	std::string pwd = base64_encode(digest, 20);
	free(digest);
	return pwd;
}
void cmd_time(std::wostringstream &os,
	ServerCommandContext *ctx)
{
	if(ctx->parms.size() != 2)
	{
		os<<L"-!- Missing parameter";
		return;
	}

	if((ctx->privs & PRIV_SETTIME) ==0)
	{
		os<<L"-!- You don't have permission to do that";
		return;
	}

	u32 time = stoi(wide_to_narrow(ctx->parms[1]));
	ctx->server->setTimeOfDay(time);
	os<<L"-!- time_of_day changed.";
}
bool GUIChatConsole::getAndroidUIInput() {
#ifdef __ANDROID__
	if (porting::getInputDialogState() == 0) {
		std::string text = porting::getInputDialogValue();
		std::wstring wtext = narrow_to_wide(text);
		//errorstream<<"GUIChatConsole::getAndroidUIInput() text=["<<text<<"] "<<std::endl;
		m_chat_backend->getPrompt().input(wtext);
		std::wstring wrtext = m_chat_backend->getPrompt().submit();
		m_client->typeChatMessage(wide_to_narrow(wrtext));

		if (m_close_on_return) {
			closeConsole();
			Environment->removeFocus(this);
		}

		return true;
	}
#endif
	return false;
}
void cmd_setting(std::wostringstream &os,
	ServerCommandContext *ctx)
{
	if((ctx->privs & PRIV_SERVER) ==0)
	{
		os<<L"-!- You don't have permission to do that";
		return;
	}

	/*std::string confline = wide_to_narrow(
			ctx->parms[1] + L" = " + ctx->params[2]);*/

	std::string confline = wide_to_narrow(ctx->paramstring);
	
	g_settings.parseConfigLine(confline);
	
	ctx->server->saveConfig();

	os<< L"-!- Setting changed and configuration saved.";
}
Beispiel #14
0
void cmd_time(std::wostringstream &os,
	ServerCommandContext *ctx)
{
	if(ctx->parms.size() != 2)
	{
		os<<L"-!- Missing parameter";
		return;
	}
	
	if(!ctx->server->checkPriv(ctx->player->getName(), "settime"))
	{
		os<<L"-!- You don't have permission to do that";
		return;
	}

	u32 time = stoi(wide_to_narrow(ctx->parms[1]));
	ctx->server->setTimeOfDay(time);
	os<<L"-!- time_of_day changed.";

	actionstream<<ctx->player->getName()<<" sets time "
			<<time<<std::endl;
}
Beispiel #15
0
	void accepted(std::wstring name, std::string gameid)
	{
		std::string name_narrow = wide_to_narrow(name);
		if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
		{
			wchar_t* text = wgettext("Cannot create world: Name contains invalid characters");
			m_menu->displayMessageMenu(text);
			delete[] text;
			return;
		}
		std::vector<WorldSpec> worlds = getAvailableWorlds();
		for(std::vector<WorldSpec>::iterator i = worlds.begin();
		    i != worlds.end(); i++)
		{
			if((*i).name == name_narrow)
			{
				wchar_t* text = wgettext("Cannot create world: A world by this name already exists");
				m_menu->displayMessageMenu(text);
				delete[] text;
				return;
			}
		}
		m_menu->createNewWorld(name, gameid);
	}
Beispiel #16
0
int main(int argc, char *argv[])
{
	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			"Run server directly"));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			"Load configuration from specified file"));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
#ifdef _WIN32
	allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
#endif
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG));

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help"))
	{
		dstream<<"Allowed options:"<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			dstream<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
			{
			}
			else
			{
				dstream<<" <value>";
			}
			dstream<<std::endl;

			if(i.getNode()->getValue().help != NULL)
			{
				dstream<<"      "<<i.getNode()->getValue().help
						<<std::endl;
			}
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/

	bool disable_stderr = false;
#ifdef _WIN32
	if(cmd_args.getFlag("dstream-on-stderr") == false)
		disable_stderr = true;
#endif
	
	if(cmd_args.getFlag("info-on-stderr"))
		log_add_output(&main_stderr_log_out, LMT_INFO);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	// Initialize porting::path_data and porting::path_userdata
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_userdata);

	init_gettext((porting::path_data+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#ifdef RUN_IN_PLACE
	std::string debugfile = DEBUGFILE;
#else
	std::string debugfile = porting::path_userdata+DIR_DELIM+DEBUGFILE;
#endif
	debugstreams_init(disable_stderr, debugfile.c_str());
	// Initialize debug stacks
	debug_stacks_init();

	DSTACK(__FUNCTION_NAME);

	// Init material properties table
	//initializeMaterialProperties();

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// Print startup message
	actionstream<<PROJECT_NAME<<
			" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + "minetest.conf");
#ifdef RUN_IN_PLACE
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*for(s16 y=-100; y<100; y++)
	for(s16 x=-100; x<100; x++)
	{
		std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
	}
	return 0;*/
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// Map directory
	std::string map_dir = porting::path_userdata+DIR_DELIM+"world";
	if(cmd_args.exists("map-dir"))
		map_dir = cmd_args.get("map-dir");
	else if(g_settings->exists("map-dir"))
		map_dir = g_settings->get("map-dir");
	
	// Run dedicated server if asked to
	if(cmd_args.getFlag("server"))
	{
		DSTACK("Dedicated server branch");

		// Create time getter
		g_timegetter = new SimpleTimeGetter();
		
		// Create server
		Server server(map_dir.c_str(), configpath);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}


	/*
		More parameters
	*/
	
	// Address to connect to
	std::string address = "";
	
	if(cmd_args.exists("address"))
	{
		address = cmd_args.get("address");
	}
	else
	{
		address = g_settings->get("address");
	}
	
	std::string playername = g_settings->get("name");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = false;
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;
	device = createDevice(driverType,
			core::dimension2d<u32>(screenW, screenH),
			16, fullscreen, false, false, &receiver);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	// Disable mipmaps (because some of them look ugly)
	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Set the window caption
	device->setWindowCaption(L"Minetest [Main Menu]");
	
	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	
	/*
		GUI stuff
	*/

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				// Reset or hide the debug gui texts
				/*guitext->setText(L"Minetest-c55");
				guitext2->setVisible(false);
				guitext_info->setVisible(false);
				guitext_chat->setVisible(false);*/
				
				// Initialize menu data
				MainMenuData menudata;
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");

				GUIMainMenu *menu =
						new GUIMainMenu(guienv, guiroot, -1, 
							&g_menumgr, &menudata, g_gamecallback);
				menu->allowFocusRemoval(true);

				if(error_message != L"")
				{
					errorstream<<"error_message = "
							<<wide_to_narrow(error_message)<<std::endl;

					GUIMessageMenu *menu2 =
							new GUIMessageMenu(guienv, guiroot, -1, 
								&g_menumgr, error_message.c_str());
					menu2->drop();
					error_message = L"";
				}

				video::IVideoDriver* driver = device->getVideoDriver();
				
				infostream<<"Created main menu"<<std::endl;

				while(device->run() && kill == false)
				{
					if(menu->getStatus() == true)
						break;

					//driver->beginScene(true, true, video::SColor(255,0,0,0));
					driver->beginScene(true, true, video::SColor(255,128,128,128));

					drawMenuBackground(driver);

					guienv->drawAll();
					
					driver->endScene();
					
					// On some computers framerate doesn't seem to be
					// automatically limited
					sleep_ms(25);
				}
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				infostream<<"Dropping main menu"<<std::endl;

				menu->drop();
				
				// Delete map if requested
				if(menudata.delete_map)
				{
					bool r = fs::RecursiveDeleteContent(map_dir);
					if(r == false)
						error_message = L"Delete failed";
					continue;
				}

				playername = wide_to_narrow(menudata.name);

				password = translatePassword(playername, menudata.password);

				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));
				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				
				// NOTE: These are now checked server side; no need to do it
				//       here, so let's not do it here.
				/*// Check for valid parameters, restart menu if invalid.
				if(playername == "")
				{
					error_message = L"Name required.";
					continue;
				}
				// Check that name has only valid chars
				if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
				{
					error_message = L"Characters allowed: "
							+narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
					continue;
				}*/

				// Save settings
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				// Update configuration file
				if(configpath != "")
					g_settings->updateConfigFile(configpath.c_str());
			
				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;
			
			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				map_dir,
				playername,
				password,
				address,
				port,
				error_message,
				configpath
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			errorstream<<"Connection error (timed out?)"<<std::endl;
			error_message = L"Connection error (timed out?)";
		}
		catch(SocketException &e)
		{
			errorstream<<"Socket error (port already in use?)"<<std::endl;
			error_message = L"Socket error (port already in use?)";
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception, what()=\"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();
	
	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return 0;
}
Beispiel #17
0
void cmd_grantrevoke(std::wostringstream &os,
                     ServerCommandContext *ctx)
{
    if(ctx->parms.size() != 3)
    {
        os<<L"-!- Missing parameter";
        return;
    }

    if((ctx->privs & PRIV_PRIVS) == 0)
    {
        os<<L"-!- You don't have permission to do that";
        return;
    }

    u64 newprivs = stringToPrivs(wide_to_narrow(ctx->parms[2]));
    if(newprivs == PRIV_INVALID)
    {
        os<<L"-!- Invalid privileges specified";
        return;
    }

    Player *tp = ctx->env->getPlayer(wide_to_narrow(ctx->parms[1]).c_str());
    if(tp == NULL)
    {
        os<<L"-!- No such player";
        return;
    }

    std::string playername = wide_to_narrow(ctx->parms[1]);
    u64 privs = ctx->server->getPlayerAuthPrivs(playername);

    if(ctx->parms[0] == L"grant") {
        privs |= newprivs;
        actionstream<<ctx->player->getName()<<" grants "
                    <<wide_to_narrow(ctx->parms[2])<<" to "
                    <<playername<<std::endl;

        std::wstring msg;
        msg += narrow_to_wide(ctx->player->getName());
        msg += L" granted you the privilege \"";
        msg += ctx->parms[2];
        msg += L"\"";
        ctx->server->notifyPlayer(playername.c_str(), msg);
    } else {
        privs &= ~newprivs;
        actionstream<<ctx->player->getName()<<" revokes "
                    <<wide_to_narrow(ctx->parms[2])<<" from "
                    <<playername<<std::endl;

        std::wstring msg;
        msg += narrow_to_wide(ctx->player->getName());
        msg += L" revoked from you the privilege \"";
        msg += ctx->parms[2];
        msg += L"\"";
        ctx->server->notifyPlayer(playername.c_str(), msg);
    }

    ctx->server->setPlayerAuthPrivs(playername, privs);

    os<<L"-!- Privileges change to ";
    os<<narrow_to_wide(privsToString(privs));
}
Beispiel #18
0
// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
	return 1;
}
Beispiel #19
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");
	/*
		Parse command line
	*/

	// List all allowed options
	std::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests"))));
	allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests"))));
	allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)"))));
	allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)"))));
	allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
#endif

	Settings cmd_args;

	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(std::map<std::string, ValueSpec>::iterator
				i = allowed_options.begin();
				i != allowed_options.end(); ++i)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i->first;
			if(i->second.type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i->second.help != NULL)
				dstream<<i->second.help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}

	if(cmd_args.getFlag("version"))
	{
#ifdef SERVER
		dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
#else
		dstream<<"Minetest "<<minetest_version_hash<<std::endl;
		dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
#endif
		dstream<<"Build info: "<<minetest_build_info<<std::endl;
		return 0;
	}

	/*
		Low-level initialization
	*/

	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();

	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}

	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}

	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
			<<", "<<minetest_build_info
			<<std::endl;

	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	/*
		Read config file
	*/

	// Path of configuration file in use
	g_settings_path = "";

	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		g_settings_path = cmd_args.get("config");
	}
	else
	{
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				g_settings_path = filenames[i];
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if(g_settings_path == "")
			g_settings_path = filenames[0];
	}

	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");

	log_remove_output(&main_dstream_no_stderr_log_out);
	int loglevel = g_settings->getS32("debug_log_level");

	if (loglevel == 0) //no logging
		logfile = "";
	else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
		log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));

	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
#endif

	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;

	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}

	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}


	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Bind address
		std::string bind_str = g_settings->get("bind_address");
		Address bind_addr(0,0,0,0, port);

		if (g_settings->getBool("ipv6_server")) {
			bind_addr.setAddress((IPv6AddressBytes*) NULL);
		}
		try {
			bind_addr.Resolve(bind_str.c_str());
		} catch (ResolveError &e) {
			infostream << "Resolving bind address \"" << bind_str
			           << "\" failed: " << e.what()
		        	   << " -- Listening on all addresses." << std::endl;
		}
		if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
			errorstream << "Unable to listen on "
			            << bind_addr.serializeString()
				    << L" because IPv6 is disabled" << std::endl;
			return 1;
		}

		// Create server
		Server server(world_path, gamespec, false, bind_addr.isIPv6());

		// Database migration
		if (cmd_args.exists("migrate")) {
			std::string migrate_to = cmd_args.get("migrate");
			Settings world_mt;
			bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
			if (!success) {
				errorstream << "Cannot read world.mt" << std::endl;
				return 1;
			}
			if (!world_mt.exists("backend")) {
				errorstream << "Please specify your current backend in world.mt file:"
					<< std::endl << "	backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
				return 1;
			}
			std::string backend = world_mt.get("backend");
			Database *new_db;
			if (backend == migrate_to) {
				errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
				return 1;
			}
			if (migrate_to == "sqlite3")
				new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
			#if USE_LEVELDB
			else if (migrate_to == "leveldb")
				new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
			#endif
			#if USE_REDIS
			else if (migrate_to == "redis")
				new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
			#endif
			else {
				errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
				return 1;
			}

			std::list<v3s16> blocks;
			ServerMap &old_map = ((ServerMap&)server.getMap());
			old_map.listAllLoadableBlocks(blocks);
			int count = 0;
			new_db->beginSave();
			for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
				MapBlock *block = old_map.loadBlock(*i);
				new_db->saveBlock(block);
				MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
				sector->deleteBlock(block);
				++count;
				if (count % 500 == 0)
					actionstream << "Migrated " << count << " blocks "
						<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
			}
			new_db->endSave();
			delete new_db;

			actionstream << "Successfully migrated " << count << " blocks" << std::endl;
			world_mt.set("backend", migrate_to);
			if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
				errorstream<<"Failed to update world.mt!"<<std::endl;
			else
				actionstream<<"world.mt updated"<<std::endl;

			return 0;
		}

		server.start(bind_addr);

		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/

	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");

	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");

	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection

	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;

	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
#ifdef _IRR_COMPILE_WITH_OGLES1_
	else if(driverstring == "ogles1")
		driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
	else if(driverstring == "ogles2")
		driverType = video::EDT_OGLES2;
#endif
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		List video modes if requested
	*/

	MyEventReceiver receiver;

	if(cmd_args.getFlag("videomodes")){
		IrrlichtDevice *nulldevice;

		SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
		params.DriverType    = video::EDT_NULL;
		params.WindowSize    = core::dimension2d<u32>(640, 480);
		params.Bits          = 24;
		params.AntiAlias     = fsaa;
		params.Fullscreen    = false;
		params.Stencilbuffer = false;
		params.Vsync         = vsync;
		params.EventReceiver = &receiver;
		params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

		nulldevice = createDeviceEx(params);

		if(nulldevice == 0)
			return 1;

		dstream<<_("Available video modes (WxHxD):")<<std::endl;

		video::IVideoModeList *videomode_list =
				nulldevice->getVideoModeList();

		if(videomode_list == 0){
			nulldevice->drop();
			return 1;
		}

		s32 videomode_count = videomode_list->getVideoModeCount();
		core::dimension2d<u32> videomode_res;
		s32 videomode_depth;
		for (s32 i = 0; i < videomode_count; ++i){
			videomode_res = videomode_list->getVideoModeResolution(i);
			videomode_depth = videomode_list->getVideoModeDepth(i);
			dstream<<videomode_res.Width<<"x"<<videomode_res.Height
					<<"x"<<videomode_depth<<std::endl;
		}

		dstream<<_("Active video mode (WxHxD):")<<std::endl;
		videomode_res = videomode_list->getDesktopResolution();
		videomode_depth = videomode_list->getDesktopDepth();
		dstream<<videomode_res.Width<<"x"<<videomode_res.Height
				<<"x"<<videomode_depth<<std::endl;

		nulldevice->drop();

		return 0;
	}

	/*
		Create device and exit if creation failed
	*/

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;
	params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.

	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);

	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);

	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		device->drop();
		return 0;
	}

	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input) {
		input = new RandomInputHandler();
	} else {
		input = new RealInputHandler(device, &receiver);
	}

	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	std::string font_path = g_settings->get("font_path");
	gui::IGUIFont *font;
	#if USE_FREETYPE
	bool use_freetype = g_settings->getBool("freetype");
	if (use_freetype) {
		std::string fallback;
		if (is_yes(gettext("needs_fallback_font")))
			fallback = "fallback_";
		u16 font_size = g_settings->getU16(fallback + "font_size");
		font_path = g_settings->get(fallback + "font_path");
		u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
		u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
		font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha);
	} else {
		font = guienv->getFont(font_path.c_str());
	}
	#else
	font = guienv->getFont(font_path.c_str());
	#endif
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);

	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif


	// Create the menu clouds
	if (!g_menucloudsmgr)
		g_menucloudsmgr = smgr->createNewSceneManager();
	if (!g_menuclouds)
		g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
			g_menucloudsmgr, -1, rand(), 100);
	g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
	scene::ICameraSceneNode* camera;
	camera = g_menucloudsmgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	camera->setFarValue(10000);

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		wchar_t* text = wgettext("Main Menu");
		device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
		delete[] text;

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();

			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));

			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;

				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();

				// Initialize menu data
				MainMenuData menudata;
				menudata.address = address;
				menudata.name = playername;
				menudata.port = itos(port);
				menudata.errormessage = wide_to_narrow(error_message);
				error_message = L"";
				if(cmd_args.exists("password"))
					menudata.password = cmd_args.get("password");

				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));

				menudata.enable_public = g_settings->getBool("server_announce");

				std::vector<WorldSpec> worldspecs = getAvailableWorlds();

				// If a world was commanded, append and select it
				if(commanded_world != ""){

					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					//TODO find within worldspecs and set config
				}

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();

					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);

					delete temp;
					//once finished you'll never end up here
					smgr->clear();
				}

				if(menudata.errormessage != ""){
					error_message = narrow_to_wide(menudata.errormessage);
					continue;
				}

				//update worldspecs (necessary as new world may have been created)
				worldspecs = getAvailableWorlds();

				if (menudata.name == "")
					menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
				else
					playername = menudata.name;

				password = translatePassword(playername, narrow_to_wide(menudata.password));
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = menudata.address;
				int newport = stoi(menudata.port);
				if(newport != 0)
					port = newport;

				simple_singleplayer_mode = menudata.simple_singleplayer_mode;

				// Save settings
				g_settings->set("name", playername);

				if((menudata.selected_world >= 0) &&
						(menudata.selected_world < (int)worldspecs.size()))
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);

				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;

				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = myrand_range(49152, 65535);
				}
				else if (address != "")
				{
					ServerListSpec server;
					server["name"] = menudata.servername;
					server["address"] = menudata.address;
					server["port"] = menudata.port;
					server["description"] = menudata.serverdescription;
					ServerList::insert(server);
				}

				// Set world path to selected one
				if ((menudata.selected_world >= 0) &&
					(menudata.selected_world < (int)worldspecs.size())) {
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}

			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true) {
				if(g_settings_path != "") {
					g_settings->updateConfigFile(
						g_settings_path.c_str());
				}
				break;
			}

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);
			smgr->clear();

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop


	g_menuclouds->drop();
	g_menucloudsmgr->drop();

	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#if USE_FREETYPE
	if (use_freetype)
		font->drop();
#endif

#endif // !SERVER

	// Update configuration file
	if(g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	debugstreams_deinit();

	return retval;
}
Beispiel #20
0
// get_server_status()
static int l_get_server_status(lua_State *L)
{
	lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
	return 1;
}
Beispiel #21
0
void TextDestGuiEngine::gotText(std::wstring text)
{
	m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
}
bool GUIChatConsole::OnEvent(const SEvent& event)
{
	if(event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
	{
		KeyPress kp(event.KeyInput);
		// Key input
		if(KeyPress(event.KeyInput) == getKeySetting("keymap_console"))
		{
			closeConsole();
			Environment->removeFocus(this);

			// inhibit open so the_game doesn't reopen immediately
			m_open_inhibited = 50;
			return true;
		}
		else if (kp == EscapeKey || kp == CancelKey)
		{
			closeConsoleAtOnce();
			Environment->removeFocus(this);
			// the_game will open the pause menu
			return true;
		}
		else if(event.KeyInput.Key == KEY_PRIOR && event.KeyInput.Char == 0)
		{
			m_chat_backend->scrollPageUp();
			return true;
		}
		else if(event.KeyInput.Key == KEY_NEXT && event.KeyInput.Char == 0)
		{
			m_chat_backend->scrollPageDown();
			return true;
		}
		else if(event.KeyInput.Key == KEY_RETURN)
		{
			std::string text = wide_to_narrow(m_chat_backend->getPrompt().submit());
			m_client->typeChatMessage(text);

			if (m_close_on_return) {
				closeConsole();
				Environment->removeFocus(this);
			}
			return true;
		}
		else if(event.KeyInput.Key == KEY_UP && event.KeyInput.Char == 0)
		{
			// Up pressed
			// Move back in history
			m_chat_backend->getPrompt().historyPrev();
			return true;
		}
		else if(event.KeyInput.Key == KEY_DOWN && event.KeyInput.Char == 0)
		{
			// Down pressed
			// Move forward in history
			m_chat_backend->getPrompt().historyNext();
			return true;
		}
		else if(event.KeyInput.Key == KEY_LEFT && event.KeyInput.Char == 0)
		{
			// Left or Ctrl-Left pressed
			// move character / word to the left
			ChatPrompt::CursorOpScope scope =
				event.KeyInput.Control ?
				ChatPrompt::CURSOROP_SCOPE_WORD :
				ChatPrompt::CURSOROP_SCOPE_CHARACTER;
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_MOVE,
				ChatPrompt::CURSOROP_DIR_LEFT,
				scope);
			return true;
		}
		else if(event.KeyInput.Key == KEY_RIGHT && event.KeyInput.Char == 0)
		{
			// Right or Ctrl-Right pressed
			// move character / word to the right
			ChatPrompt::CursorOpScope scope =
				event.KeyInput.Control ?
				ChatPrompt::CURSOROP_SCOPE_WORD :
				ChatPrompt::CURSOROP_SCOPE_CHARACTER;
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_MOVE,
				ChatPrompt::CURSOROP_DIR_RIGHT,
				scope);
			return true;
		}
		else if(event.KeyInput.Key == KEY_HOME && event.KeyInput.Char == 0)
		{
			// Home pressed
			// move to beginning of line
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_MOVE,
				ChatPrompt::CURSOROP_DIR_LEFT,
				ChatPrompt::CURSOROP_SCOPE_LINE);
			return true;
		}
		else if(event.KeyInput.Key == KEY_END && event.KeyInput.Char == 0)
		{
			// End pressed
			// move to end of line
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_MOVE,
				ChatPrompt::CURSOROP_DIR_RIGHT,
				ChatPrompt::CURSOROP_SCOPE_LINE);
			return true;
		}
		else if(event.KeyInput.Key == KEY_BACK)
		{
			// Backspace or Ctrl-Backspace pressed
			// delete character / word to the left
			ChatPrompt::CursorOpScope scope =
				event.KeyInput.Control ?
				ChatPrompt::CURSOROP_SCOPE_WORD :
				ChatPrompt::CURSOROP_SCOPE_CHARACTER;
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_DELETE,
				ChatPrompt::CURSOROP_DIR_LEFT,
				scope);
			return true;
		}
		else if(event.KeyInput.Key == KEY_DELETE && (event.KeyInput.Char == 0 || event.KeyInput.Char == 127))
		{
			// Delete or Ctrl-Delete pressed
			// delete character / word to the right
			ChatPrompt::CursorOpScope scope =
				event.KeyInput.Control ?
				ChatPrompt::CURSOROP_SCOPE_WORD :
				ChatPrompt::CURSOROP_SCOPE_CHARACTER;
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_DELETE,
				ChatPrompt::CURSOROP_DIR_RIGHT,
				scope);
			return true;
		}
		else if(event.KeyInput.Key == KEY_KEY_V && event.KeyInput.Control)
		{
			// Ctrl-V pressed
			// paste text from clipboard
			IOSOperator *os_operator = Environment->getOSOperator();
			const c8 *text = os_operator->getTextFromClipboard();
			if (text)
			{
				std::wstring wtext = narrow_to_wide(text);
				m_chat_backend->getPrompt().input(wtext);
			}
			return true;
		}
		else if(event.KeyInput.Key == KEY_KEY_U && event.KeyInput.Control)
		{
			// Ctrl-U pressed
			// kill line to left end
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_DELETE,
				ChatPrompt::CURSOROP_DIR_LEFT,
				ChatPrompt::CURSOROP_SCOPE_LINE);
			return true;
		}
		else if(event.KeyInput.Key == KEY_KEY_K && event.KeyInput.Control)
		{
			// Ctrl-K pressed
			// kill line to right end
			m_chat_backend->getPrompt().cursorOperation(
				ChatPrompt::CURSOROP_DELETE,
				ChatPrompt::CURSOROP_DIR_RIGHT,
				ChatPrompt::CURSOROP_SCOPE_LINE);
			return true;
		}
		else if(event.KeyInput.Key == KEY_TAB)
		{
			// Tab or Shift-Tab pressed
			// Nick completion
			std::list<std::string> names = m_client->getConnectedPlayerNames();
			bool backwards = event.KeyInput.Shift;
			m_chat_backend->getPrompt().nickCompletion(names, backwards);
			return true;
		}
		else if(event.KeyInput.Char != 0 && !event.KeyInput.Control)
		{
			#if (defined(linux) || defined(__linux) || defined(__FreeBSD__)) and IRRLICHT_VERSION_10000 < 10900
				wchar_t wc = L'_';
				mbtowc( &wc, (char *) &event.KeyInput.Char, sizeof(event.KeyInput.Char) );
				m_chat_backend->getPrompt().input(wc);
			#else
				m_chat_backend->getPrompt().input(event.KeyInput.Char);
			#endif
			return true;
		}
	}
	else if(event.EventType == EET_MOUSE_INPUT_EVENT)
	{
		if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
		{
			s32 rows = myround(-3.0 * event.MouseInput.Wheel);
			m_chat_backend->scroll(rows);
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Beispiel #23
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options")));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file")));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)")));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests")));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests")));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)")));
	allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)")));
	allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)")));
	allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console")));
	allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console")));
	allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console")));
	allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)")));
	allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)")));
#ifndef SERVER
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests")));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)")));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing")));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server")));
	allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name")));
	allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
			_("Set password")));
	allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu")));
#endif

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i.getNode()->getValue().help != NULL)
				dstream<<i.getNode()->getValue().help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/
	
	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");
	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;
	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}
	
	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}
	
	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");
	
	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");
	
	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}
	
	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}

	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Create server
		Server server(world_path, configpath, gamespec, false);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/
	
	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");
	
	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");
	
	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;
				
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				
				// Initialize menu data
				MainMenuData menudata;
				if(g_settings->exists("selected_mainmenu_tab"))
					menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				if(cmd_args.exists("password"))
					menudata.password = narrow_to_wide(cmd_args.get("password"));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.mip_map = g_settings->getBool("mip_map");
				menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
				menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
				menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
				menudata.enable_shaders = g_settings->getS32("enable_shaders");
				menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");
				// Default to selecting nothing
				menudata.selected_world = -1;
				// Get world listing for the menu
				std::vector<WorldSpec> worldspecs = getAvailableWorlds();
				// If there is only one world, select it
				if(worldspecs.size() == 1){
					menudata.selected_world = 0;
				}
				// Otherwise try to select according to selected_world_path
				else if(g_settings->exists("selected_world_path")){
					std::string trypath = g_settings->get("selected_world_path");
					for(u32 i=0; i<worldspecs.size(); i++){
						if(worldspecs[i].path == trypath){
							menudata.selected_world = i;
							break;
						}
					}
				}
				// If a world was commanded, append and select it
				if(commanded_world != ""){
					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					WorldSpec spec(commanded_world, name, gameid);
					worldspecs.push_back(spec);
					menudata.selected_world = worldspecs.size()-1;
				}
				// Copy worldspecs to menu
				menudata.worlds = worldspecs;

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();
					
					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						drawMenuBackground(driver);
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIMainMenu *menu =
							new GUIMainMenu(guienv, guiroot, -1, 
								&g_menumgr, &menudata, g_gamecallback);
					menu->allowFocusRemoval(true);

					if(error_message != L"")
					{
						verbosestream<<"error_message = "
								<<wide_to_narrow(error_message)<<std::endl;

						GUIMessageMenu *menu2 =
								new GUIMessageMenu(guienv, guiroot, -1, 
									&g_menumgr, error_message.c_str());
						menu2->drop();
						error_message = L"";
					}

					infostream<<"Created main menu"<<std::endl;

					while(device->run() && kill == false)
					{
						if(menu->getStatus() == true)
							break;

						//driver->beginScene(true, true, video::SColor(255,0,0,0));
						driver->beginScene(true, true, video::SColor(255,128,128,128));

						drawMenuBackground(driver);

						guienv->drawAll();
						
						driver->endScene();
						
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					
					infostream<<"Dropping main menu"<<std::endl;

					menu->drop();
				}

				playername = wide_to_narrow(menudata.name);
				password = translatePassword(playername, menudata.password);
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				simple_singleplayer_mode = menudata.simple_singleplayer_mode;
				// Save settings
				g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));

				g_settings->set("mip_map", itos(menudata.mip_map));
				g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
				g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
				g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));

				g_settings->setS32("enable_shaders", menudata.enable_shaders);
				g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));

				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				if(menudata.selected_world != -1)
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = 30011;
				}
				
				// Set world path to selected one
				if(menudata.selected_world != -1){
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// Only refresh if so requested
				if(menudata.only_refresh){
					infostream<<"Refreshing menu"<<std::endl;
					continue;
				}
				
				// Create new world if requested
				if(menudata.create_world_name != L"")
				{
					std::string path = porting::path_user + DIR_DELIM
							"worlds" + DIR_DELIM
							+ wide_to_narrow(menudata.create_world_name);
					// Create world if it doesn't exist
					if(!initializeWorld(path, menudata.create_world_gameid)){
						error_message = wgettext("Failed to initialize world");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					g_settings->set("selected_world_path", path);
					continue;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				configpath,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ServerError &e)
		{
			error_message = narrow_to_wide(e.what());
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#endif // !SERVER
	
	// Update configuration file
	if(configpath != "")
		g_settings->updateConfigFile(configpath.c_str());
	
	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return retval;
}
Beispiel #24
0
void GUIMainMenu::readInput(MainMenuData *dst)
{
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
		if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
			dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
	}
	if(dst->selected_tab == TAB_SINGLEPLAYER)
	{
		dst->simple_singleplayer_mode = true;
	}
	else
	{
		dst->simple_singleplayer_mode = false;
		{
			gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
			if(e != NULL)
				dst->name = e->getText();
		}
		{
			gui::IGUIElement *e = getElementFromId(264);
			if(e != NULL)
				dst->password = e->getText();
		}
		{
			gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
			if(e != NULL)
				dst->address = e->getText();
		}
		{
			gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
			if(e != NULL)
				dst->port = e->getText();
		}
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_PUBLIC_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->enable_public = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
		        dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
		        dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_ENABLE_PARTICLES_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_LIQUID_FINITE_CB);
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
			dst->liquid_finite = ((gui::IGUICheckBox*)e)->isChecked();
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
		if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX){
			int list_i = ((gui::IGUIListBox*)e)->getSelected();
			if(list_i == -1)
				dst->selected_world = -1;
			else
				dst->selected_world = m_world_indices[list_i];
		}
	}
	{
		ServerListSpec server =
		getServerListSpec(wide_to_narrow(dst->address), wide_to_narrow(dst->port));
		dst->servername = server["name"].asString();
		dst->serverdescription = server["description"].asString();
	}
}