Beispiel #1
0
static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
{
    HRESULT hr;
    UINT i;

    TRACE("Destroying swapchain %p.\n", swapchain);

    wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);

    /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
     * is the last buffer to be destroyed, FindContext() depends on that. */
    if (swapchain->front_buffer)
    {
        wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
        if (wined3d_texture_decref(swapchain->front_buffer))
            WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
        swapchain->front_buffer = NULL;
    }

    if (swapchain->back_buffers)
    {
        i = swapchain->desc.backbuffer_count;

        while (i--)
        {
            wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
            if (wined3d_texture_decref(swapchain->back_buffers[i]))
                WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
        }
        HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
        swapchain->back_buffers = NULL;
    }

    for (i = 0; i < swapchain->num_contexts; ++i)
    {
        context_destroy(swapchain->device, swapchain->context[i]);
    }
    HeapFree(GetProcessHeap(), 0, swapchain->context);

    /* Restore the screen resolution if we rendered in fullscreen.
     * This will restore the screen resolution to what it was before creating
     * the swapchain. In case of d3d8 and d3d9 this will be the original
     * desktop resolution. In case of d3d7 this will be a NOP because ddraw
     * sets the resolution before starting up Direct3D, thus orig_width and
     * orig_height will be equal to the modes in the presentation params. */
    if (!swapchain->desc.windowed && swapchain->desc.auto_restore_display_mode)
    {
        if (FAILED(hr = wined3d_set_adapter_display_mode(swapchain->device->wined3d,
                swapchain->device->adapter->ordinal, &swapchain->original_mode)))
            ERR("Failed to restore display mode, hr %#x.\n", hr);
    }

    if (swapchain->backup_dc)
    {
        TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain->backup_wnd, swapchain->backup_dc);

        wined3d_release_dc(swapchain->backup_wnd, swapchain->backup_dc);
        DestroyWindow(swapchain->backup_wnd);
    }
}
Beispiel #2
0
/* Do not call while under the GL lock. */
static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
{
    struct wined3d_display_mode mode;
    UINT i;

    TRACE("Destroying swapchain %p.\n", swapchain);

    wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);

    /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
     * is the last buffer to be destroyed, FindContext() depends on that. */
    if (swapchain->front_buffer)
    {
        surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
        if (wined3d_surface_decref(swapchain->front_buffer))
            WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
        swapchain->front_buffer = NULL;
    }

    if (swapchain->back_buffers)
    {
        i = swapchain->desc.backbuffer_count;

        while (i--)
        {
            surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
            if (wined3d_surface_decref(swapchain->back_buffers[i]))
                WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
        }
        HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
        swapchain->back_buffers = NULL;
    }

    for (i = 0; i < swapchain->num_contexts; ++i)
    {
        context_destroy(swapchain->device, swapchain->context[i]);
    }
    HeapFree(GetProcessHeap(), 0, swapchain->context);

    /* Restore the screen resolution if we rendered in fullscreen.
     * This will restore the screen resolution to what it was before creating
     * the swapchain. In case of d3d8 and d3d9 this will be the original
     * desktop resolution. In case of d3d7 this will be a NOP because ddraw
     * sets the resolution before starting up Direct3D, thus orig_width and
     * orig_height will be equal to the modes in the presentation params. */
    if (!swapchain->desc.windowed && swapchain->desc.auto_restore_display_mode)
    {
        mode.width = swapchain->orig_width;
        mode.height = swapchain->orig_height;
        mode.refresh_rate = 0;
        mode.format_id = swapchain->orig_fmt;
        wined3d_device_set_display_mode(swapchain->device, 0, &mode);
    }

    if (swapchain->backup_dc)
    {
        TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain->backup_wnd, swapchain->backup_dc);

        ReleaseDC(swapchain->backup_wnd, swapchain->backup_dc);
        DestroyWindow(swapchain->backup_wnd);
    }
}