static int16_t winraw_input_state(void *d,
      rarch_joypad_info_t joypad_info,
      const struct retro_keybind **binds,
      unsigned port, unsigned device, unsigned index, unsigned id)
{
   winraw_input_t *wr = (winraw_input_t*)d;

   switch (device)
   {
      case RETRO_DEVICE_KEYBOARD:
         if (id < RETROK_LAST)
         {
            unsigned key = rarch_keysym_lut[(enum retro_key)id];
            return wr->keyboard.keys[key];
         }
         break;
      case RETRO_DEVICE_MOUSE:
         return winraw_mouse_state(wr, port, false, id);
      case RARCH_DEVICE_MOUSE_SCREEN:
         return winraw_mouse_state(wr, port, true, id);
      case RETRO_DEVICE_JOYPAD:
         return winraw_joypad_state(wr, joypad_info, binds[port], port, id);
      case RETRO_DEVICE_ANALOG:
         if (binds[port])
            return input_joypad_analog(wr->joypad, joypad_info,
                  port, index, id, binds[port]);
   }

   return 0;
}
Beispiel #2
0
static int16_t winraw_input_state(void *d,
      rarch_joypad_info_t joypad_info,
      const struct retro_keybind **binds,
      unsigned port, unsigned device, unsigned index, unsigned id)
{
   winraw_input_t *wr = (winraw_input_t*)d;

   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         if (id < RARCH_BIND_LIST_END)
            return winraw_is_pressed(wr, joypad_info, binds[port], port, id);
         break;
      case RETRO_DEVICE_KEYBOARD:
         return (id < RETROK_LAST) && winraw_keyboard_pressed(wr, id);
      case RETRO_DEVICE_MOUSE:
         return winraw_mouse_state(wr, port, false, id);
      case RARCH_DEVICE_MOUSE_SCREEN:
         return winraw_mouse_state(wr, port, true, id);
      case RETRO_DEVICE_ANALOG:
         if (binds[port])
            return input_joypad_analog(wr->joypad, joypad_info,
                  port, index, id, binds[port]);
         break;
      case RETRO_DEVICE_LIGHTGUN:
			switch ( id )
			{
				/*aiming*/
				case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
				case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
				case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
					return winraw_lightgun_aiming_state( wr, port, id );

				/*buttons*/
				case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_TRIGGER);
				case RETRO_DEVICE_ID_LIGHTGUN_RELOAD:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_RELOAD);
				case RETRO_DEVICE_ID_LIGHTGUN_AUX_A:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_AUX_A);
				case RETRO_DEVICE_ID_LIGHTGUN_AUX_B:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_AUX_B);
				case RETRO_DEVICE_ID_LIGHTGUN_AUX_C:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_AUX_C);
				case RETRO_DEVICE_ID_LIGHTGUN_START:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_START);
				case RETRO_DEVICE_ID_LIGHTGUN_SELECT:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_SELECT);
				case RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_DPAD_UP);
				case RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_DPAD_DOWN);
				case RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_DPAD_LEFT);
				case RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_DPAD_RIGHT);

				/*deprecated*/
				case RETRO_DEVICE_ID_LIGHTGUN_X:
				case RETRO_DEVICE_ID_LIGHTGUN_Y:
					return winraw_deprecated_lightgun_state(wr, port, id);
				case RETRO_DEVICE_ID_LIGHTGUN_PAUSE:
					return winraw_is_pressed(wr, joypad_info, binds[port], port, RARCH_LIGHTGUN_START);
			}
			break;
   }

   return 0;
}