Beispiel #1
0
osd_dim sdl_window_info::get_max_bounds(int constrain)
{
	//assert(GetCurrentThreadId() == window_threadid);

	// compute the maximum client area
	// m_monitor->refresh();
	osd_rect maximum = m_monitor->usuable_position_size();

	// clamp to the window's max
	int tempw = maximum.width();
	int temph = maximum.height();
	if (m_win_config.width != 0)
	{
		int temp = m_win_config.width + wnd_extra_width();
		if (temp < maximum.width())
			tempw = temp;
	}
	if (m_win_config.height != 0)
	{
		int temp = m_win_config.height + wnd_extra_height();
		if (temp < maximum.height())
			temph = temp;
	}

	maximum = maximum.resize(tempw, temph);

	// constrain to fit
	if (constrain)
		maximum = constrain_to_aspect_ratio(maximum, WMSZ_BOTTOMRIGHT);
	else
	{
		maximum = maximum.resize(maximum.width() - wnd_extra_width(), maximum.height() - wnd_extra_height());
	}
	return maximum.dim();
}
Beispiel #2
0
osd_dim sdl_window_info::get_min_bounds(int constrain)
{
	INT32 minwidth, minheight;

	//assert(GetCurrentThreadId() == window_threadid);

	// get the minimum target size
	m_target->compute_minimum_size(minwidth, minheight);

	// expand to our minimum dimensions
	if (minwidth < MIN_WINDOW_DIM)
		minwidth = MIN_WINDOW_DIM;
	if (minheight < MIN_WINDOW_DIM)
		minheight = MIN_WINDOW_DIM;

	// account for extra window stuff
	minwidth += wnd_extra_width();
	minheight += wnd_extra_height();

	// if we want it constrained, figure out which one is larger
	if (constrain)
	{
		// first constrain with no height limit
		osd_rect test1(0,0,minwidth,10000);
		test1 = constrain_to_aspect_ratio(test1, WMSZ_BOTTOMRIGHT);

		// then constrain with no width limit
		osd_rect test2(0,0,10000,minheight);
		test2 = constrain_to_aspect_ratio(test2, WMSZ_BOTTOMRIGHT);

		// pick the larger
		if (test1.width() > test2.width())
		{
			minwidth = test1.width();
			minheight = test1.height();
		}
		else
		{
			minwidth = test2.width();
			minheight = test2.height();
		}
	}

	// remove extra window stuff
	minwidth -= wnd_extra_width();
	minheight -= wnd_extra_height();

	return osd_dim(minwidth, minheight);
}
Beispiel #3
0
static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
{
	INT32 minwidth, minheight;

	assert(GetCurrentThreadId() == window_threadid);

	// get the minimum target size
	render_target_get_minimum_size(window->target, &minwidth, &minheight);

	// expand to our minimum dimensions
	if (minwidth < MIN_WINDOW_DIM)
		minwidth = MIN_WINDOW_DIM;
	if (minheight < MIN_WINDOW_DIM)
		minheight = MIN_WINDOW_DIM;

	// account for extra window stuff
	minwidth += wnd_extra_width(window);
	minheight += wnd_extra_height(window);

	// if we want it constrained, figure out which one is larger
	if (constrain)
	{
		RECT test1, test2;

		// first constrain with no height limit
		test1.top = test1.left = 0;
		test1.right = minwidth;
		test1.bottom = 10000;
		constrain_to_aspect_ratio(window, &test1, WMSZ_BOTTOMRIGHT);

		// then constrain with no width limit
		test2.top = test2.left = 0;
		test2.right = 10000;
		test2.bottom = minheight;
		constrain_to_aspect_ratio(window, &test2, WMSZ_BOTTOMRIGHT);

		// pick the larger
		if (rect_width(&test1) > rect_width(&test2))
		{
			minwidth = rect_width(&test1);
			minheight = rect_height(&test1);
		}
		else
		{
			minwidth = rect_width(&test2);
			minheight = rect_height(&test2);
		}
	}

	// get the window rect
	GetWindowRect(window->hwnd, bounds);

	// now adjust
	bounds->right = bounds->left + minwidth;
	bounds->bottom = bounds->top + minheight;
}
Beispiel #4
0
static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain)
{
	RECT maximum;

	assert(GetCurrentThreadId() == window_threadid);

	// compute the maximum client area
	winvideo_monitor_refresh(window->monitor);
	maximum = window->monitor->info.rcWork;

	// clamp to the window's max
	if (window->maxwidth != 0)
	{
		int temp = window->maxwidth + wnd_extra_width(window);
		if (temp < rect_width(&maximum))
			maximum.right = maximum.left + temp;
	}
	if (window->maxheight != 0)
	{
		int temp = window->maxheight + wnd_extra_height(window);
		if (temp < rect_height(&maximum))
			maximum.bottom = maximum.top + temp;
	}

	// constrain to fit
	if (constrain)
		constrain_to_aspect_ratio(window, &maximum, WMSZ_BOTTOMRIGHT);
	else
	{
		maximum.right -= wnd_extra_width(window);
		maximum.bottom -= wnd_extra_height(window);
	}

	// center within the work area
	bounds->left = window->monitor->info.rcWork.left + (rect_width(&window->monitor->info.rcWork) - rect_width(&maximum)) / 2;
	bounds->top = window->monitor->info.rcWork.top + (rect_height(&window->monitor->info.rcWork) - rect_height(&maximum)) / 2;
	bounds->right = bounds->left + rect_width(&maximum);
	bounds->bottom = bounds->top + rect_height(&maximum);
}
Beispiel #5
0
static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int adjustment)
{
	win_monitor_info *monitor = winwindow_video_window_monitor(window, rect);
	INT32 extrawidth = wnd_extra_width(window);
	INT32 extraheight = wnd_extra_height(window);
	INT32 propwidth, propheight;
	INT32 minwidth, minheight;
	INT32 maxwidth, maxheight;
	INT32 viswidth, visheight;
	INT32 adjwidth, adjheight;
	float pixel_aspect;

	assert(GetCurrentThreadId() == window_threadid);

	// get the pixel aspect ratio for the target monitor
	pixel_aspect = winvideo_monitor_get_aspect(monitor);

	// determine the proposed width/height
	propwidth = rect_width(rect) - extrawidth;
	propheight = rect_height(rect) - extraheight;

	// based on which edge we are adjusting, take either the width, height, or both as gospel
	// and scale to fit using that as our parameter
	switch (adjustment)
	{
		case WMSZ_BOTTOM:
		case WMSZ_TOP:
			render_target_compute_visible_area(window->target, 10000, propheight, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
			break;

		case WMSZ_LEFT:
		case WMSZ_RIGHT:
			render_target_compute_visible_area(window->target, propwidth, 10000, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
			break;

		default:
			render_target_compute_visible_area(window->target, propwidth, propheight, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
			break;
	}

	// get the minimum width/height for the current layout
	render_target_get_minimum_size(window->target, &minwidth, &minheight);

	// clamp against the absolute minimum
	propwidth = MAX(propwidth, MIN_WINDOW_DIM);
	propheight = MAX(propheight, MIN_WINDOW_DIM);

	// clamp against the minimum width and height
	propwidth = MAX(propwidth, minwidth);
	propheight = MAX(propheight, minheight);

	// clamp against the maximum (fit on one screen for full screen mode)
	if (window->fullscreen)
	{
		maxwidth = rect_width(&monitor->info.rcMonitor) - extrawidth;
		maxheight = rect_height(&monitor->info.rcMonitor) - extraheight;
	}
	else
	{
		maxwidth = rect_width(&monitor->info.rcWork) - extrawidth;
		maxheight = rect_height(&monitor->info.rcWork) - extraheight;

		// further clamp to the maximum width/height in the window
		if (window->maxwidth != 0)
			maxwidth = MIN(maxwidth, window->maxwidth + extrawidth);
		if (window->maxheight != 0)
			maxheight = MIN(maxheight, window->maxheight + extraheight);
	}

	// clamp to the maximum
	propwidth = MIN(propwidth, maxwidth);
	propheight = MIN(propheight, maxheight);

	// compute the visible area based on the proposed rectangle
	render_target_compute_visible_area(window->target, propwidth, propheight, pixel_aspect, render_target_get_orientation(window->target), &viswidth, &visheight);

	// compute the adjustments we need to make
	adjwidth = (viswidth + extrawidth) - rect_width(rect);
	adjheight = (visheight + extraheight) - rect_height(rect);

	// based on which corner we're adjusting, constrain in different ways
	switch (adjustment)
	{
		case WMSZ_BOTTOM:
		case WMSZ_BOTTOMRIGHT:
		case WMSZ_RIGHT:
			rect->right += adjwidth;
			rect->bottom += adjheight;
			break;

		case WMSZ_BOTTOMLEFT:
			rect->left -= adjwidth;
			rect->bottom += adjheight;
			break;

		case WMSZ_LEFT:
		case WMSZ_TOPLEFT:
		case WMSZ_TOP:
			rect->left -= adjwidth;
			rect->top -= adjheight;
			break;

		case WMSZ_TOPRIGHT:
			rect->right += adjwidth;
			rect->top -= adjheight;
			break;
	}
}
Beispiel #6
0
static int complete_create(win_window_info *window)
{
	TCHAR *t_title;
	RECT monitorbounds, client;
	int tempwidth, tempheight;
	HMENU menu = NULL;
	HDC dc;

	assert(GetCurrentThreadId() == window_threadid);

	// get the monitor bounds
	monitorbounds = window->monitor->info.rcMonitor;

	// create the window menu if needed
#if HAS_WINDOW_MENU
	if (win_create_menu(&menu))
		return 1;
#endif

	// create the window, but don't show it yet
	t_title = tstring_from_utf8(window->title);
	if (t_title == NULL)
		return 1;
	window->hwnd = CreateWindowEx(
						window->fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
						TEXT("MAME"),
						t_title,
						window->fullscreen ? FULLSCREEN_STYLE : WINDOW_STYLE,
						monitorbounds.left + 20, monitorbounds.top + 20,
						monitorbounds.left + 100, monitorbounds.top + 100,
						NULL,//(win_window_list != NULL) ? win_window_list->hwnd : NULL,
						menu,
						GetModuleHandle(NULL),
						NULL);
	free(t_title);
	if (window->hwnd == NULL)
		return 1;

	// set a pointer back to us
	SetWindowLongPtr(window->hwnd, GWLP_USERDATA, (LONG_PTR)window);

	// adjust the window position to the initial width/height
	tempwidth = (window->maxwidth != 0) ? window->maxwidth : 640;
	tempheight = (window->maxheight != 0) ? window->maxheight : 480;
	SetWindowPos(window->hwnd, NULL, monitorbounds.left + 20, monitorbounds.top + 20,
			monitorbounds.left + tempwidth + wnd_extra_width(window),
			monitorbounds.top + tempheight + wnd_extra_height(window),
			SWP_NOZORDER);

	// maximum or minimize as appropriate
	if (window->startmaximized)
		maximize_window(window);
	else
		minimize_window(window);
	adjust_window_position_after_major_change(window);

	// show the window
	if (!window->fullscreen || window->fullscreen_safe)
	{
		// finish off by trying to initialize DirectX; if we fail, ignore it
		if ((*draw.window_init)(window))
			return 1;
		if (video_config.mode != VIDEO_MODE_NONE)
			ShowWindow(window->hwnd, SW_SHOW);
	}

	// clear the window
	dc = GetDC(window->hwnd);
	GetClientRect(window->hwnd, &client);
	FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
	ReleaseDC(window->hwnd, dc);
	return 0;
}
Beispiel #7
0
osd_rect sdl_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int adjustment)
{
	INT32 extrawidth = wnd_extra_width();
	INT32 extraheight = wnd_extra_height();
	INT32 propwidth, propheight;
	INT32 minwidth, minheight;
	INT32 maxwidth, maxheight;
	INT32 viswidth, visheight;
	INT32 adjwidth, adjheight;
	float pixel_aspect;
	osd_monitor_info *monitor = m_monitor;

	// get the pixel aspect ratio for the target monitor
	pixel_aspect = monitor->aspect();

	// determine the proposed width/height
	propwidth = rect.width() - extrawidth;
	propheight = rect.height() - extraheight;

	// based on which edge we are adjusting, take either the width, height, or both as gospel
	// and scale to fit using that as our parameter
	switch (adjustment)
	{
		case WMSZ_BOTTOM:
		case WMSZ_TOP:
			m_target->compute_visible_area(10000, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
			break;

		case WMSZ_LEFT:
		case WMSZ_RIGHT:
			m_target->compute_visible_area(propwidth, 10000, pixel_aspect, m_target->orientation(), propwidth, propheight);
			break;

		default:
			m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
			break;
	}

	// get the minimum width/height for the current layout
	m_target->compute_minimum_size(minwidth, minheight);

	// clamp against the absolute minimum
	propwidth = MAX(propwidth, MIN_WINDOW_DIM);
	propheight = MAX(propheight, MIN_WINDOW_DIM);

	// clamp against the minimum width and height
	propwidth = MAX(propwidth, minwidth);
	propheight = MAX(propheight, minheight);

	// clamp against the maximum (fit on one screen for full screen mode)
	if (m_fullscreen)
	{
		maxwidth = monitor->position_size().width() - extrawidth;
		maxheight = monitor->position_size().height() - extraheight;
	}
	else
	{
		maxwidth = monitor->usuable_position_size().width() - extrawidth;
		maxheight = monitor->usuable_position_size().height() - extraheight;

		// further clamp to the maximum width/height in the window
		if (m_win_config.width != 0)
			maxwidth = MIN(maxwidth, m_win_config.width + extrawidth);
		if (m_win_config.height != 0)
			maxheight = MIN(maxheight, m_win_config.height + extraheight);
	}

	// clamp to the maximum
	propwidth = MIN(propwidth, maxwidth);
	propheight = MIN(propheight, maxheight);

	// compute the visible area based on the proposed rectangle
	m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), viswidth, visheight);

	// compute the adjustments we need to make
	adjwidth = (viswidth + extrawidth) - rect.width();
	adjheight = (visheight + extraheight) - rect.height();

	// based on which corner we're adjusting, constrain in different ways
	osd_rect ret(rect);

	switch (adjustment)
	{
		case WMSZ_BOTTOM:
		case WMSZ_BOTTOMRIGHT:
		case WMSZ_RIGHT:
			ret = rect.resize(rect.width() + adjwidth, rect.height() + adjheight);
			break;

		case WMSZ_BOTTOMLEFT:
			ret = rect.move_by(-adjwidth, 0).resize(rect.width() + adjwidth, rect.height() + adjheight);
			break;

		case WMSZ_LEFT:
		case WMSZ_TOPLEFT:
		case WMSZ_TOP:
			ret = rect.move_by(-adjwidth, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
			break;

		case WMSZ_TOPRIGHT:
			ret = rect.move_by(0, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
			break;
}
	return ret;
}