Beispiel #1
0
void world_start(World *world) {
  srand(time(NULL));
  clear_screen();
  printf("%d x %d world\n", world->width, world->height);
  sleep(2);

  World *new_world = world;
  int i = 0;

  while(true) {
    printf("GENERATION: %d\n", i);
    world_print(new_world);
    World *tmp = world_evolve(new_world);
    world_destroy(new_world);
    new_world = tmp;
    sleep(1);
    clear_screen();
    ++i;
  }
}
Beispiel #2
0
void inner_main(void *nop, int argc, char** argv)
{
    Config_t config;

    // Parse the command line arguments and store into config
    config = get_config(argc, argv);
    if (config.help) {
        printf("%s", USAGE_STRING);
        return;
    }
    // Load board and ruleset into 'world'
    if (world_init(&world_g, config)) {
        return;
    }
    // Register C primitive functions for Scheme
    scm_with_guile(&register_scm_functions, NULL);
    // Enter main loop
    if (config.graphical) {
        main_glfw(&world_g, config.sleep_time * 1000, config.fullscreen);
    } else {
        main_curses(&world_g, config.sleep_time * 1000);
    }
    world_destroy(&world_g);
}
int main(int argc, char* argv[])
{
	// our demo variables
	World* demoworld = 0;
	Camera* democamera = 0;
	Tileset* demotileset = 0;
	Renderer* demorenderer = 0;

	// init SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
	{
		fprintf(stderr, "SDL Library Initialization Failed!\n\tSDL Error: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	// create the window
	if (!SDL_SetVideoMode(SCREEN_W, SCREEN_H, SCREEN_BPP, SDL_HWSURFACE | SDL_DOUBLEBUF))
	{
		fprintf(stderr, "SDL Screen Initialization Failed! %dx%d@%dbpp\nSDL Error: %s\n",
			SCREEN_W,
			SCREEN_H,
			SCREEN_BPP,
			SDL_GetError());
		exit(1);
	}

	// set the window caption
	SDL_WM_SetCaption("Basic SDL Map Editor Example Demo -- by Richard Marks <*****@*****.**>", 0);

	// create our keyboard handler
	Keyboard* keyboard = keyboard_create();

	// load the world
	demoworld = world_load("example_demo.map");
	if (!demoworld)
	{
		fprintf(stderr, "unable to load the world file!\n");
		exit(1);
	}

	// load the tileset
	demotileset = tileset_load("example_demo.png", 32, 32);
	if (!demotileset)
	{
		fprintf(stderr, "unable to load the tileset file!\n");
		exit(1);
	}

	// create the camera
	democamera = camera_create(
		// anchor position of the camera is at 32,32 on the screen
		32, 32,
		// the camera view is 30 x 22 tiles
		30, 22,
		// need to tell the camera the size of the tiles
		demotileset->width, demotileset->height);

	// create the renderer
	demorenderer = renderer_create(demoworld, demotileset, democamera);

	// pre-render the scene
	renderer_pre_render(demorenderer);

	fprintf(stderr, "\nstarting main loop...\n\n");
	// start the main loop
	SDL_Event event;
	bool running = true;
	int startticks = SDL_GetTicks();
	int mainlooptimer = SDL_GetTicks();
	while(running)
	{
		// check for our window being closed
		while(SDL_PollEvent(&event))
		{
			if (SDL_QUIT == event.type)
			{
				running = false;
			}
		}

		// update our keyboard handler
		keyboard_update(keyboard);

		// start timing our code
		startticks = SDL_GetTicks();

		// check for our controls

		// ESC and Q quits
		if (keyboard->key[SDLK_ESCAPE] || keyboard->key[SDLK_q])
		{
			running = false;
		}

		const unsigned int CAMERASPEED = 16;

		// W and up arrow
		if (keyboard->key[SDLK_w] || keyboard->key[SDLK_UP])
		{
			if (democamera->inpixels->y > 0)
			{
				democamera->inpixels->y -= CAMERASPEED;
			}
		}

		// S and down arrow
		if (keyboard->key[SDLK_s] || keyboard->key[SDLK_DOWN])
		{
			if (democamera->inpixels->y < demorenderer->scene->h - democamera->inpixels->h)
			{
				democamera->inpixels->y += CAMERASPEED;
			}
		}

		// A and left arrow
		if (keyboard->key[SDLK_a] || keyboard->key[SDLK_LEFT])
		{
			if (democamera->inpixels->x > 0)
			{
				democamera->inpixels->x -= CAMERASPEED;
			}
		}

		// D and right arrow
		if (keyboard->key[SDLK_d] || keyboard->key[SDLK_RIGHT])
		{
			if (democamera->inpixels->x < demorenderer->scene->w - democamera->inpixels->w)
			{
				democamera->inpixels->x += CAMERASPEED;
			}
		}

		// render our scene
		renderer_render(demorenderer);

		// flip our double buffer
		SDL_Flip(SDL_GetVideoSurface());

		// lock our framerate to roughly 30 FPS
		int tickdiff = SDL_GetTicks() - startticks;
		if (tickdiff < 33)
		{
			SDL_Delay(33 - tickdiff);
		}
	}

	int tickdiff = SDL_GetTicks() - mainlooptimer;

	fprintf(stderr, "finished after %d ticks!\n\n", tickdiff);

	// destroy our pointers
	tileset_destroy(demotileset);
	renderer_destroy(demorenderer);
	world_destroy(demoworld);
	camera_destroy(democamera);
	keyboard_destroy(keyboard);

	return 0;
}