/** * video_shader_write_conf_cgp: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Saves preset and all associated state (passes, * textures, imports, etc) to disk. **/ void video_shader_write_conf_cgp(config_file_t *conf, struct video_shader *shader) { unsigned i; config_set_int(conf, "shaders", shader->passes); if (shader->feedback_pass >= 0) config_set_int(conf, "feedback_pass", shader->feedback_pass); for (i = 0; i < shader->passes; i++) { char key[64] = {0}; const struct video_shader_pass *pass = &shader->pass[i]; snprintf(key, sizeof(key), "shader%u", i); config_set_string(conf, key, pass->source.path); if (pass->filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "filter_linear%u", i); config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "wrap_mode%u", i); config_set_string(conf, key, wrap_mode_to_str(pass->wrap)); if (pass->frame_count_mod) { snprintf(key, sizeof(key), "frame_count_mod%u", i); config_set_int(conf, key, pass->frame_count_mod); } snprintf(key, sizeof(key), "mipmap_input%u", i); config_set_bool(conf, key, pass->mipmap); snprintf(key, sizeof(key), "alias%u", i); config_set_string(conf, key, pass->alias); shader_write_fbo(conf, &pass->fbo, i); } if (shader->num_parameters) { char parameters[4096] = {0}; strlcpy(parameters, shader->parameters[0].id, sizeof(parameters)); for (i = 1; i < shader->num_parameters; i++) { /* O(n^2), but number of parameters is very limited. */ strlcat(parameters, ";", sizeof(parameters)); strlcat(parameters, shader->parameters[i].id, sizeof(parameters)); } config_set_string(conf, "parameters", parameters); for (i = 0; i < shader->num_parameters; i++) config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current); } if (shader->luts) { char textures[4096] = {0}; strlcpy(textures, shader->lut[0].id, sizeof(textures)); for (i = 1; i < shader->luts; i++) { /* O(n^2), but number of textures is very limited. */ strlcat(textures, ";", sizeof(textures)); strlcat(textures, shader->lut[i].id, sizeof(textures)); } config_set_string(conf, "textures", textures); for (i = 0; i < shader->luts; i++) { char key[64] = {0}; config_set_string(conf, shader->lut[i].id, shader->lut[i].path); if (shader->lut[i].filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "%s_wrap_mode", shader->lut[i].id); config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap)); snprintf(key, sizeof(key), "%s_mipmap", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].mipmap); } } if (*shader->script_path) config_set_string(conf, "import_script", shader->script_path); if (*shader->script_class) config_set_string(conf, "import_script_class", shader->script_class); if (shader->variables) { char variables[4096] = {0}; strlcpy(variables, shader->variable[0].id, sizeof(variables)); for (i = 1; i < shader->variables; i++) { strlcat(variables, ";", sizeof(variables)); strlcat(variables, shader->variable[i].id, sizeof(variables)); } config_set_string(conf, "imports", variables); for (i = 0; i < shader->variables; i++) shader_write_variable(conf, &shader->variable[i]); } }
/** * video_shader_write_conf_cgp: * @conf : Preset file to read from. * @shader : Shader passes handle. * * Saves preset and all associated state (passes, * textures, imports, etc) to disk. **/ void video_shader_write_conf_cgp(config_file_t *conf, struct video_shader *shader) { unsigned i; config_set_int(conf, "shaders", shader->passes); if (shader->feedback_pass >= 0) config_set_int(conf, "feedback_pass", shader->feedback_pass); for (i = 0; i < shader->passes; i++) { char key[64]; size_t tmp_size = PATH_MAX_LENGTH * sizeof(char); char *tmp = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); const struct video_shader_pass *pass = &shader->pass[i]; key[0] = '\0'; snprintf(key, sizeof(key), "shader%u", i); strlcpy(tmp, pass->source.path, tmp_size); if (!path_is_absolute(tmp)) path_resolve_realpath(tmp, tmp_size); config_set_string(conf, key, tmp); free(tmp); if (pass->filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "filter_linear%u", i); config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "wrap_mode%u", i); config_set_string(conf, key, wrap_mode_to_str(pass->wrap)); if (pass->frame_count_mod) { snprintf(key, sizeof(key), "frame_count_mod%u", i); config_set_int(conf, key, pass->frame_count_mod); } snprintf(key, sizeof(key), "mipmap_input%u", i); config_set_bool(conf, key, pass->mipmap); snprintf(key, sizeof(key), "alias%u", i); config_set_string(conf, key, pass->alias); shader_write_fbo(conf, &pass->fbo, i); } if (shader->num_parameters) { size_t param_size = 4096 * sizeof(char); char *parameters = (char*)malloc(4096 * sizeof(char)); parameters[0] = '\0'; strlcpy(parameters, shader->parameters[0].id, param_size); for (i = 1; i < shader->num_parameters; i++) { /* O(n^2), but number of parameters is very limited. */ strlcat(parameters, ";", param_size); strlcat(parameters, shader->parameters[i].id, param_size); } config_set_string(conf, "parameters", parameters); for (i = 0; i < shader->num_parameters; i++) config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current); free(parameters); } if (shader->luts) { size_t tex_size = 4096 * sizeof(char); char *textures = (char*)malloc(4096 * sizeof(char)); textures[0] = '\0'; strlcpy(textures, shader->lut[0].id, tex_size); for (i = 1; i < shader->luts; i++) { /* O(n^2), but number of textures is very limited. */ strlcat(textures, ";", tex_size); strlcat(textures, shader->lut[i].id, tex_size); } config_set_string(conf, "textures", textures); free(textures); for (i = 0; i < shader->luts; i++) { char key[64]; key[0] = '\0'; config_set_string(conf, shader->lut[i].id, shader->lut[i].path); if (shader->lut[i].filter != RARCH_FILTER_UNSPEC) { snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].filter == RARCH_FILTER_LINEAR); } snprintf(key, sizeof(key), "%s_wrap_mode", shader->lut[i].id); config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap)); snprintf(key, sizeof(key), "%s_mipmap", shader->lut[i].id); config_set_bool(conf, key, shader->lut[i].mipmap); } } if (*shader->script_path) config_set_string(conf, "import_script", shader->script_path); if (*shader->script_class) config_set_string(conf, "import_script_class", shader->script_class); if (shader->variables) { size_t var_tmp = 4096 * sizeof(char); char *variables = (char*)malloc(4096 * sizeof(char)); variables[0] = '\0'; strlcpy(variables, shader->variable[0].id, var_tmp); for (i = 1; i < shader->variables; i++) { strlcat(variables, ";", var_tmp); strlcat(variables, shader->variable[i].id, var_tmp); } config_set_string(conf, "imports", variables); for (i = 0; i < shader->variables; i++) shader_write_variable(conf, &shader->variable[i]); free(variables); } }