Beispiel #1
0
void wxSocketEventDispatcher::AddEvents(fd_set* readset, fd_set* writeset)
{
    BeginFind();
    wxHashTable::compatibility_iterator node = Next();
    while (node)
    {
        // We have to store the next node here, because the event processing can 
        // destroy the object before we call Next()

        wxHashTable::compatibility_iterator next_node = Next();	

        wxSocketEventDispatcherEntry* entry =
            (wxSocketEventDispatcherEntry*) node->GetData();

        wxCHECK_RET(entry->m_socket, wxT("Critical: Processing a NULL socket in wxSocketEventDispatcher"));

        if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset))
            entry->m_socket->Detected_Read();

        if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset))
            entry->m_socket->Detected_Write();;

        node = next_node;
    }
}
bool wxSelectSets::Handle(int fd, wxFDIOHandler& handler) const
{
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
    for ( int n = 0; n < Max; n++ )
    {
        if ( wxFD_ISSET(fd, (fd_set*) &m_fds[n]) )
        {
            wxLogTrace(wxSelectDispatcher_Trace,
                       wxT("Got %s event on fd %d"), ms_names[n], fd);
            (handler.*ms_handlers[n])();
            // callback can modify sets and destroy handler
            // this forces that one event can be processed at one time
            return true;
        }
    }

    return false;
}
bool wxSelectSets::SetFD(int fd, int flags)
{
    wxCHECK_MSG( fd >= 0, false, wxT("invalid descriptor") );

#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
    for ( int n = 0; n < Max; n++ )
    {
        if ( flags & ms_flags[n] )
        {
            wxFD_SET(fd, &m_fds[n]);
        }
        else if ( wxFD_ISSET(fd,  (fd_set*) &m_fds[n]) )
        {
            wxFD_CLR(fd, &m_fds[n]);
        }
    }

    return true;
}
bool wxSelectSets::HasFD(int fd) const
{
    for ( int n = 0; n < Max; n++ )
    {
        if ( wxFD_ISSET(fd, (fd_set*) &m_fds[n]) )
            return true;
    }

    return false;
}
bool wxSelectSets::Handle(int fd, wxFDIOHandler& handler) const
{
    for ( int n = 0; n < Max; n++ )
    {
        if ( wxFD_ISSET(fd, (fd_set*) &m_fds[n]) )
        {
            wxLogTrace(wxSelectDispatcher_Trace,
                       wxT("Got %s event on fd %d"), ms_names[n], fd);
            (handler.*ms_handlers[n])();
            // callback can modify sets and destroy handler
            // this forces that one event can be processed at one time
            return true;
        }
    }

    return false;
}
bool wxSelectSets::SetFD(int fd, int flags)
{
    wxCHECK_MSG( fd >= 0, false, wxT("invalid descriptor") );

    for ( int n = 0; n < Max; n++ )
    {
        if ( flags & ms_flags[n] )
        {
            wxFD_SET(fd, &m_fds[n]);
        }
        else if ( wxFD_ISSET(fd,  (fd_set*) &m_fds[n]) )
        {
            wxFD_CLR(fd, &m_fds[n]);
        }
    }

    return true;
}
bool wxSelectSets::HasFD(int fd) const
{
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
    for ( int n = 0; n < Max; n++ )
    {
        if ( wxFD_ISSET(fd, (fd_set*) &m_fds[n]) )
            return true;
    }

    return false;
}
Beispiel #8
0
void* wxJoystickThread::Entry()
{
    struct js_event j_evt;
    fd_set read_fds;
    struct timeval time_out = {0, 0};

    wxFD_ZERO(&read_fds);
    while (true)
    {
        if (TestDestroy())
            break;

        // We use select when either polling or 'blocking' as even in the
        // blocking case we need to check TestDestroy periodically
        if (m_polling)
            time_out.tv_usec = m_polling * 1000;
        else
            time_out.tv_usec = 10 * 1000; // check at least every 10 msec in blocking case

        wxFD_SET(m_device, &read_fds);
        select(m_device+1, &read_fds, NULL, NULL, &time_out);
        if (wxFD_ISSET(m_device, &read_fds))
        {
            memset(&j_evt, 0, sizeof(j_evt));
            read(m_device, &j_evt, sizeof(j_evt));

            //printf("time: %d\t value: %d\t type: %d\t number: %d\n",
            //       j_evt.time, j_evt.value, j_evt.type, j_evt.number);

            if ((j_evt.type & JS_EVENT_AXIS) && (j_evt.number < wxJS_MAX_AXES))
            {
                // Ignore invalid axis.
                if ( j_evt.number >= wxJS_MAX_AXES )
                {
                    wxLogDebug(wxS("Invalid axis index %d in joystick message."),
                               j_evt.number);
                    continue;
                }

                if (   (m_axe[j_evt.number] + m_threshold < j_evt.value)
                    || (m_axe[j_evt.number] - m_threshold > j_evt.value) )
            {
                m_axe[j_evt.number] = j_evt.value;

                switch (j_evt.number)
                {
                    case wxJS_AXIS_X:
                        m_lastposition.x = j_evt.value;
                        SendEvent(wxEVT_JOY_MOVE, j_evt.time);
                        break;
                    case wxJS_AXIS_Y:
                        m_lastposition.y = j_evt.value;
                        SendEvent(wxEVT_JOY_MOVE, j_evt.time);
                        break;
                    case wxJS_AXIS_Z:
                        SendEvent(wxEVT_JOY_ZMOVE, j_evt.time);
                        break;
                    default:
                        SendEvent(wxEVT_JOY_MOVE, j_evt.time);
                        // TODO: There should be a way to indicate that the event
                        //       is for some other axes.
                        break;
                }
            }
            }

            if ( (j_evt.type & JS_EVENT_BUTTON) && (j_evt.number < wxJS_MAX_BUTTONS) )
            {
                if (j_evt.value)
                {
                    m_buttons |= (1 << j_evt.number);
                    SendEvent(wxEVT_JOY_BUTTON_DOWN, j_evt.time, j_evt.number);
                }
                else
                {
                    m_buttons &= ~(1 << j_evt.number);
                    SendEvent(wxEVT_JOY_BUTTON_UP, j_evt.time, j_evt.number);
                }
            }
        }
    }

    close(m_device);
    return NULL;
}
Beispiel #9
0
void* wxJoystickThread::Entry()
{
    struct js_event j_evt;
    fd_set read_fds;
    struct timeval time_out = {0, 0};

    wxFD_ZERO(&read_fds);
    while (true)
    {
        if (TestDestroy())
            break;

        // We use select when either polling or 'blocking' as even in the
        // blocking case we need to check TestDestroy periodically
        if (m_polling)
            time_out.tv_usec = m_polling * 1000;
        else
            time_out.tv_usec = 10 * 1000; // check at least every 10 msec in blocking case

        wxFD_SET(m_device, &read_fds);
        select(m_device+1, &read_fds, NULL, NULL, &time_out);
        if (wxFD_ISSET(m_device, &read_fds))
        {
            memset(&j_evt, 0, sizeof(j_evt));
            read(m_device, &j_evt, sizeof(j_evt));

            //printf("time: %d\t value: %d\t type: %d\t number: %d\n",
            //       j_evt.time, j_evt.value, j_evt.type, j_evt.number);

            wxJoystickEvent jwx_event;

            if (j_evt.type & JS_EVENT_AXIS)
            {
                m_axe[j_evt.number] = j_evt.value;

                switch (j_evt.number)
                {
                    case wxJS_AXIS_X:
                        m_lastposition.x = j_evt.value;
                        jwx_event.SetEventType(wxEVT_JOY_MOVE);
                        break;
                    case wxJS_AXIS_Y:
                        m_lastposition.y = j_evt.value;
                        jwx_event.SetEventType(wxEVT_JOY_MOVE);
                        break;
                    case wxJS_AXIS_Z:
                        jwx_event.SetEventType(wxEVT_JOY_ZMOVE);
                        break;
                    default:
                        jwx_event.SetEventType(wxEVT_JOY_MOVE);
                        // TODO: There should be a way to indicate that the event
                        //       is for some other axes.
                        break;
                }
            }

            if (j_evt.type & JS_EVENT_BUTTON)
            {
                if (j_evt.value)
                {
                    m_buttons |= (1 << j_evt.number);
                    jwx_event.SetEventType(wxEVT_JOY_BUTTON_DOWN);
                }
                else
                {
                    m_buttons &= ~(1 << j_evt.number);
                    jwx_event.SetEventType(wxEVT_JOY_BUTTON_UP);
                }

                jwx_event.SetButtonChange(j_evt.number);

                jwx_event.SetTimestamp(j_evt.time);
                jwx_event.SetJoystick(m_joystick);
                jwx_event.SetButtonState(m_buttons);
                jwx_event.SetPosition(m_lastposition);
                jwx_event.SetZPosition(m_axe[3]);
                jwx_event.SetEventObject(m_catchwin);

                if (m_catchwin)
                    m_catchwin->AddPendingEvent(jwx_event);
            }
        }
    }

    close(m_device);
    return NULL;
}