bool stageOneShutDown() { debug(LOG_WZ, "== stageOneShutDown =="); atmosSetWeatherType(WT_NONE); // reset weather and free its data wzPerfShutdown(); pie_FreeShaders(); if (audio_Disabled() == false) { sound_CheckAllUnloaded(); } proj_Shutdown(); releaseMission(); if (!aiShutdown()) { return false; } if (!objShutdown()) { return false; } grpShutDown(); ResearchRelease(); //free up the gateway stuff? gwShutDown(); shutdownTerrain(); if (!mapShutdown()) { return false; } scrShutDown(); gridShutDown(); debug(LOG_TEXTURE, "== stageOneShutDown =="); modelShutdown(); pie_TexShutDown(); // Use mod_multiplay as the default (campaign might have set it to mod_singleplayer) rebuildSearchPath(mod_multiplay, true); pie_TexInit(); // restart it initMiscVars(); wzSceneEnd("Main game loop"); wzSceneBegin("Main menu loop"); return true; }
// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Called once on program startup. // bool systemInitialise(void) { if (!widgInitialise()) { return false; } buildMapList(); // Initialize render engine if (!pie_Initialise()) { debug(LOG_ERROR, "Unable to initialise renderer"); return false; } if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled())) { debug(LOG_SOUND, "Continuing without audio"); } if (war_getSoundEnabled() && war_GetMusicEnabled()) { cdAudio_Open(UserMusicPath); } else { debug(LOG_SOUND, "Music disabled"); } if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library { return false; } if (!fpathInitialise()) { return false; } // Initialize the iVis text rendering module wzSceneBegin("Main menu loop"); iV_TextInit(); pie_InitRadar(); return true; }
bool stageOneInitialise(void) { debug(LOG_WZ, "== stageOneInitalise =="); wzSceneEnd("Main menu loop"); wzSceneBegin("Main game loop"); // Initialise all globals and statics everwhere. if(!InitialiseGlobals()) { return false; } if (!stringsInitialise()) /* Initialise the string system */ { return false; } if (!objInitialise()) /* Initialise the object system */ { return false; } if (!droidInit()) { return false; } if (!initViewData()) { return false; } if (!grpInitialise()) { return false; } if (!aiInitialise()) /* Initialise the AI system */ // pregame { return false; } if (!anim_Init()) { return false; } if ( !animObj_Init( init_ObjectDead ) ) { return false; } if (!allocPlayerPower()) /*set up the PlayerPower for each player - this should only be done ONCE now*/ { return false; } // initialise the visibility stuff if (!visInitialise()) { return false; } if (!proj_InitSystem()) { return false; } if (!scrTabInitialise()) // Initialise the old wzscript system { return false; } if (!gridInitialise()) { return false; } initMission(); initTransporters(); scriptInit(); // do this here so that the very first mission has it initialised initRunData(); gameTimeInit(); eventTimeReset(gameTime / SCR_TICKRATE); return true; }