Beispiel #1
0
/****************************************************************
 ...
*****************************************************************/
static void select_random_race(void)
{
  /* try to find a free nation */
  /* FIXME: this code should be done another way. -ev */
  while (1) {
    unsigned int race_toggle_index = fc_rand(nation_count());

    if (!is_nation_playable(nation_by_number(race_toggle_index))
	|| !nation_by_number(race_toggle_index)->is_available
	|| nation_by_number(race_toggle_index)->player) {
      continue;
    }
    if (XtIsSensitive(races_toggles[race_toggle_index])) {
      x_simulate_button_click(races_toggles[race_toggle_index]);
      break;
    }
  }
}
Beispiel #2
0
/****************************************************************
...
*****************************************************************/
void connectdlg_key_connect(Widget w)
{
  x_simulate_button_click(connectdlg_connect_button);
}
Beispiel #3
0
/****************************************************************
...
*****************************************************************/
void racesdlg_key_ok(Widget w)
{
  Widget ok = XtNameToWidget(XtParent(XtParent(w)), "*racesokcommand");
  if (ok)
    x_simulate_button_click(ok);
}
Beispiel #4
0
/****************************************************************
...
*****************************************************************/
void inputdlg_key_ok(Widget w)
{
  x_simulate_button_click(XtNameToWidget(XtParent(w), "iokcommand"));
}