void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { int tmu = xeGetTmu(target); xe_TextCoord[tmu].u = s; xe_TextCoord[tmu].v = t; }
void glActiveTexture(GLenum texture) { xeCurrentTMU = xeGetTmu(texture); }
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { int tmu = xeGetTmu(target); GLImpl.prim.uv[tmu].u = s; GLImpl.prim.uv[tmu].v = t; }
/** todo **/ void glClientActiveTexture(GLenum texture) { vArray_TMU = xeGetTmu(texture); }
void glActiveTexture(GLenum texture) { GLImpl.current_tmu = xeGetTmu(texture); }