Beispiel #1
0
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
	int tmu = xeGetTmu(target);
	xe_TextCoord[tmu].u = s;
	xe_TextCoord[tmu].v = t;
}
Beispiel #2
0
void glActiveTexture(GLenum texture)
{
	xeCurrentTMU = xeGetTmu(texture);
}
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
	int tmu = xeGetTmu(target);
	GLImpl.prim.uv[tmu].u = s;
	GLImpl.prim.uv[tmu].v = t;
}
Beispiel #4
0
/** todo **/
void glClientActiveTexture(GLenum texture)
{
	vArray_TMU = xeGetTmu(texture);
}
void glActiveTexture(GLenum texture)
{
	GLImpl.current_tmu = xeGetTmu(texture);
}