Beispiel #1
0
static int xpad_led_probe(struct usb_xpad *xpad)
{
	static atomic_t led_seq = ATOMIC_INIT(-1);
	struct xpad_led *led;
	struct led_classdev *led_cdev;
	int error;

	if (xpad->xtype != XTYPE_XBOX360 && xpad->xtype != XTYPE_XBOX360W)
		return 0;

	xpad->led = led = kzalloc(sizeof(struct xpad_led), GFP_KERNEL);
	if (!led)
		return -ENOMEM;

	xpad->led_no = atomic_inc_return(&led_seq);

	snprintf(led->name, sizeof(led->name), "xpad%lu", xpad->led_no);
	led->xpad = xpad;

	led_cdev = &led->led_cdev;
	led_cdev->name = led->name;
	led_cdev->brightness_set = xpad_led_set;

	error = led_classdev_register(&xpad->udev->dev, led_cdev);
	if (error) {
		kfree(led);
		xpad->led = NULL;
		return error;
	}

	/* Light up the segment corresponding to controller number */
	xpad_identify_controller(xpad);

	return 0;
}
Beispiel #2
0
static int xpad_led_probe(struct usb_xpad *xpad)
{
	struct xpad_led *led;
	struct led_classdev *led_cdev;
	int error;

	if (xpad->xtype != XTYPE_XBOX360 && xpad->xtype != XTYPE_XBOX360W)
		return 0;

	xpad->led = led = kzalloc(sizeof(struct xpad_led), GFP_KERNEL);
	if (!led)
		return -ENOMEM;

	xpad->pad_nr = ida_simple_get(&xpad_pad_seq, 0, 0, GFP_KERNEL);
	if (xpad->pad_nr < 0) {
		error = xpad->pad_nr;
		goto err_free_mem;
	}

	snprintf(led->name, sizeof(led->name), "xpad%d", xpad->pad_nr);
	led->xpad = xpad;

	led_cdev = &led->led_cdev;
	led_cdev->name = led->name;
	led_cdev->brightness_set = xpad_led_set;

	error = led_classdev_register(&xpad->udev->dev, led_cdev);
	if (error)
		goto err_free_id;

	if (xpad->xtype == XTYPE_XBOX360) {
		/*
		 * Light up the segment corresponding to controller
		 * number on wired devices. On wireless we'll do that
		 * when they respond to "presence" packet.
		 */
		xpad_identify_controller(xpad);
	}

	return 0;

err_free_id:
	ida_simple_remove(&xpad_pad_seq, xpad->pad_nr);
err_free_mem:
	kfree(led);
	xpad->led = NULL;
	return error;
}
Beispiel #3
0
/*
 * xpad360w_process_packet
 *
 * Completes a request by converting the data into events for the
 * input subsystem. It is version for xbox 360 wireless controller.
 *
 * Byte.Bit
 * 00.1 - Status change: The controller or headset has connected/disconnected
 *                       Bits 01.7 and 01.6 are valid
 * 01.7 - Controller present
 * 01.6 - Headset present
 * 01.1 - Pad state (Bytes 4+) valid
 *
 */
static void xpad360w_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *data)
{
	/* Presence change */
	if (data[0] & 0x08) {
		if (data[1] & 0x80) {
			xpad->pad_present = 1;
			/*
			 * Light up the segment corresponding to
			 * controller number.
			 */
			xpad_identify_controller(xpad);
		} else
			xpad->pad_present = 0;
	}

	/* Valid pad data */
	if (!(data[1] & 0x1))
		return;

	xpad360_process_packet(xpad, cmd, &data[4]);
}
Beispiel #4
0
static int xpad_init_input(struct usb_xpad *xpad)
{
	struct input_dev *input_dev;
	int i, error;

	input_dev = input_allocate_device();
	if (!input_dev)
		return -ENOMEM;

	xpad->dev = input_dev;
	input_dev->name = xpad->name;
	input_dev->phys = xpad->phys;
	usb_to_input_id(xpad->udev, &input_dev->id);
	input_dev->dev.parent = &xpad->intf->dev;

	input_set_drvdata(input_dev, xpad);

	input_dev->open = xpad_open;
	input_dev->close = xpad_close;

	input_dev->evbit[0] = BIT_MASK(EV_KEY);

	if (!(xpad->mapping & MAP_STICKS_TO_NULL)) {
		input_dev->evbit[0] |= BIT_MASK(EV_ABS);
		/* set up axes */
		for (i = 0; xpad_abs[i] >= 0; i++)
			xpad_set_up_abs(input_dev, xpad_abs[i]);
	}

	/* set up standard buttons */
	for (i = 0; xpad_common_btn[i] >= 0; i++)
		__set_bit(xpad_common_btn[i], input_dev->keybit);

	/* set up model-specific ones */
	if (xpad->xtype == XTYPE_XBOX360 || xpad->xtype == XTYPE_XBOX360W ||
	    xpad->xtype == XTYPE_XBOXONE) {
		for (i = 0; xpad360_btn[i] >= 0; i++)
			__set_bit(xpad360_btn[i], input_dev->keybit);
	} else {
		for (i = 0; xpad_btn[i] >= 0; i++)
			__set_bit(xpad_btn[i], input_dev->keybit);
	}

	if (xpad->mapping & MAP_DPAD_TO_BUTTONS) {
		for (i = 0; xpad_btn_pad[i] >= 0; i++)
			__set_bit(xpad_btn_pad[i], input_dev->keybit);
	}
	/* this should be a simple else block. However historically xbox360w
	 * has mapped DPAD to buttons while xbox360 did not.
	 * This made no sense, but now we can not just switch back and have to
	 * support both behaviors.
	 */
	if(!(xpad->mapping & MAP_DPAD_TO_BUTTONS) ||
			xpad->xtype == XTYPE_XBOX360W) {
		for (i = 0; xpad_abs_pad[i] >= 0; i++)
			xpad_set_up_abs(input_dev, xpad_abs_pad[i]);
	}

	if (xpad->mapping & MAP_TRIGGERS_TO_BUTTONS) {
		for (i = 0; xpad_btn_triggers[i] >= 0; i++)
			__set_bit(xpad_btn_triggers[i], input_dev->keybit);
	} else {
		for (i = 0; xpad_abs_triggers[i] >= 0; i++)
			xpad_set_up_abs(input_dev, xpad_abs_triggers[i]);
	}

	xpad_identify_controller(xpad);

	error = xpad_init_ff(xpad);
	if (error)
		goto fail_init_ff;

	error = xpad_led_probe(xpad);
	if (error)
		goto fail_init_led;

	error = input_register_device(xpad->dev);
	if (error)
		goto fail_input_register;

	return 0;

fail_input_register:
	xpad_led_disconnect(xpad);

fail_init_led:
	input_ff_destroy(input_dev);

fail_init_ff:
	input_free_device(input_dev);
	return error;
}