Beispiel #1
0
void CXRayObjectExport::destroyEdgeTable()
//
// Free up all of the memory used by the edgeTable.
//
{
//.    if ( !smoothing ) return;
    
    SXREdgeInfoPtr element = NULL;
    SXREdgeInfoPtr tmp = NULL;

    for ( int v=0; v<edgeTableSize; v++ )
    {
        element = edgeTable[v];
        while ( NULL != element )
        {
            tmp = element;
            element = element->next;
            xr_free( tmp );
        }
    }

    if ( NULL != edgeTable ) {
        xr_free( edgeTable );
        edgeTable = NULL;
    }
    
    if ( NULL != polySmoothingGroups ) {
        xr_free( polySmoothingGroups );
        polySmoothingGroups = NULL;
    }
}
Beispiel #2
0
bool CScriptStorage::parse_namespace(LPCSTR caNamespaceName, LPSTR b, LPSTR c)
{
	strcpy			(b,"");
	strcpy			(c,"");
	LPSTR			S2	= xr_strdup(caNamespaceName);
	LPSTR			S	= S2;
	for (int i=0;;++i) {
		if (!xr_strlen(S)) {
			script_log	(ScriptStorage::eLuaMessageTypeError,"the namespace name %s is incorrect!",caNamespaceName);
			xr_free		(S2);
			return		(false);
		}
		LPSTR			S1 = strchr(S,'.');
		if (S1)
			*S1				= 0;

		if (i)
			strcat		(b,"{");
		strcat			(b,S);
		strcat			(b,"=");
		if (i)
			strcat		(c,"}");
		if (S1)
			S			= ++S1;
		else
			break;
	}
	xr_free			(S2);
	return			(true);
}
Beispiel #3
0
CContextMenu::~CContextMenu(){
	for (xr_vector<MenuItem>::iterator I=Items.begin(); Items.end()!=I; ++I){
		Engine.Event.Destroy(I->Event);
		xr_free(I->Name);
		xr_free(I->Param);
	}
	xr_free(Name);
}
Beispiel #4
0
/*
void	fill_render_mode_list()
{
    if(vid_quality_token != NULL)		return;

    D3DCAPS9					caps;
    CHW							_HW;
    _HW.CreateD3D				();
    _HW.pD3D->GetDeviceCaps		(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,&caps);
    _HW.DestroyD3D				();
    u16		ps_ver_major		= u16 ( u32(u32(caps.PixelShaderVersion)&u32(0xf << 8ul))>>8 );

    xr_vector<LPCSTR>			_tmp;
    u32 i						= 0;
    for(; i<5; ++i)
    {
        bool bBreakLoop = false;
        switch (i)
        {
        case 3:		//"renderer_r2.5"
            if (ps_ver_major < 3)
                bBreakLoop = true;
            break;
        case 4:		//"renderer_r_dx10"
            bBreakLoop = true;
            break;
        default:	;
        }

        if (bBreakLoop) break;

        _tmp.push_back				(NULL);
        LPCSTR val					= NULL;
        switch (i)
        {
            case 0: val ="renderer_r1";			break;
            case 1: val ="renderer_r2a";		break;
            case 2: val ="renderer_r2";			break;
            case 3: val ="renderer_r2.5";		break;
            case 4: val ="renderer_r_dx10";		break; //  -)
        }
        _tmp.back()					= xr_strdup(val);
    }
    u32 _cnt								= _tmp.size()+1;
    vid_quality_token						= xr_alloc<xr_token>(_cnt);

    vid_quality_token[_cnt-1].id			= -1;
    vid_quality_token[_cnt-1].name			= NULL;

#ifdef DEBUG
    Msg("Available render modes[%d]:",_tmp.size());
#endif // DEBUG
    for(u32 i=0; i<_tmp.size();++i)
    {
        vid_quality_token[i].id				= i;
        vid_quality_token[i].name			= _tmp[i];
#ifdef DEBUG
        Msg							("[%s]",_tmp[i]);
#endif // DEBUG
    }
}
*/
void free_vid_mode_list()
{
    for( int i=0; vid_mode_token[i].name; i++ )
    {
        xr_free					(vid_mode_token[i].name);
    }
    xr_free						(vid_mode_token);
    vid_mode_token				= NULL;
}
Beispiel #5
0
void FProgressive::Release	()
{
	Fvisual::Release();
	xr_free			(nSWI.sw);
	if (xSWI)		{
		xr_free			(xSWI->sw);
		xr_delete		(xSWI);
	}
}
Beispiel #6
0
void	CSoundRender_Cache::destroy		()
{
	disconnect	();
	xr_free		(data);
	xr_free		(c_storage);
	c_begin		= NULL;
	c_end		= NULL;
	_total		= 0;
	_line		= 0;
	_count		= 0;
}
Beispiel #7
0
CSoundStream::~CSoundStream	( )
{
	Stop				( );
	FS.r_close	(hf);

	xr_free				(WaveSource);
	xr_free				(WaveDest);
	xr_free				(pwfx);
	xr_free				(psrc);
	_RELEASE			(pBuffer);
}
Beispiel #8
0
CEngineAPI::~CEngineAPI()
{
	// destroy quality token here
	if (vid_quality_token)
	{
		for( int i=0; vid_quality_token[i].name; i++ )
		{
			xr_free					(vid_quality_token[i].name);
		}
		xr_free						(vid_quality_token);
		vid_quality_token			= NULL;
	}
}
Beispiel #9
0
void CRender::LoadSWIs(CStreamReader* base_fs)
{
	// allocate memory for portals
	if (base_fs->find_chunk(fsL_SWIS)){
		CStreamReader		*fs	= base_fs->open_chunk(fsL_SWIS);
		u32 item_count		= fs->r_u32();

		xr_vector<FSlideWindowItem>::iterator it	= SWIs.begin();
		xr_vector<FSlideWindowItem>::iterator it_e	= SWIs.end();

		for(;it!=it_e;++it)
			xr_free( (*it).sw );

		SWIs.clear_not_free();

		SWIs.resize			(item_count);
		for (u32 c=0; c<item_count; c++){
			FSlideWindowItem& swi = SWIs[c];
			swi.reserved[0]	= fs->r_u32();	
			swi.reserved[1]	= fs->r_u32();	
			swi.reserved[2]	= fs->r_u32();	
			swi.reserved[3]	= fs->r_u32();	
			swi.count		= fs->r_u32();
			VERIFY			(NULL==swi.sw);
			swi.sw			= xr_alloc<FSlideWindow> (swi.count);
			fs->r			(swi.sw,sizeof(FSlideWindow)*swi.count);
		}
		fs->close			();
	}
}
Beispiel #10
0
void EDetailManager::ClearSlots()
{
    ZeroMemory			(&dtH,sizeof(DetailHeader));
    xr_free				(dtSlots);
	m_Selected.clear	();
    InvalidateCache		();
}
Beispiel #11
0
void	CKinematics::IBoneInstances_Destroy()
{
	if (bone_instances) {
		xr_free(bone_instances);
		bone_instances = NULL;
	}
}
Beispiel #12
0
void EDetail::Export(IWriter& F, LPCSTR tex_name, const Fvector2& offs, const Fvector2& scale, bool rot)
{
	R_ASSERT			(m_pRefs);
    CSurface* surf		= *m_pRefs->FirstSurface();
	R_ASSERT			(surf);
    // write data
	F.w_stringZ			(surf->_ShaderName());
	F.w_stringZ			(tex_name);//surf->_Texture());

    F.w_u32				(m_Flags.get());
    F.w_float			(m_fMinScale);
    F.w_float			(m_fMaxScale);

    F.w_u32				(number_vertices);
    F.w_u32				(number_indices);

    // remap UV
    EVertexIn* rm_vertices = xr_alloc<EVertexIn>(number_vertices);
    for (u32 k=0; k<number_vertices; k++) rm_vertices[k].remapUV(vertices[k],offs,scale,rot);
    
    F.w					(rm_vertices, 	number_vertices*sizeof(fvfVertexIn));
    F.w					(indices, 		number_indices*sizeof(WORD));

    xr_free				(rm_vertices);
}
Beispiel #13
0
static LPVOID __cdecl luabind_allocator	(
		luabind::memory_allocation_function_parameter const,
		void const * const pointer,
		size_t const size
	)
{
	if (!size) {
		LPVOID	non_const_pointer = const_cast<LPVOID>(pointer);
		xr_free	(non_const_pointer);
		return	( 0 );
	}

	if (!pointer) {
#ifdef DEBUG
		return	( Memory.mem_alloc(size, "luabind") );
#else // #ifdef DEBUG
		return	( Memory.mem_alloc(size) );
#endif // #ifdef DEBUG
	}

	LPVOID		non_const_pointer = const_cast<LPVOID>(pointer);
#ifdef DEBUG
	return		( Memory.mem_realloc(non_const_pointer, size, "luabind") );
#else // #ifdef DEBUG
	return		( Memory.mem_realloc(non_const_pointer, size) );
#endif // #ifdef DEBUG
}
Beispiel #14
0
CLightShadows::~CLightShadows()
{
	// Debug
	sh_Screen.destroy		();
	geom_Screen.destroy		();

	geom_Blur.destroy		();
	geom_World.destroy		();

	sh_BlurRT.destroy		();
	sh_BlurTR.destroy		();
	sh_World.destroy		();
	RT_temp.destroy			();
	RT.destroy				();

	// casters
	for (u32 it=0; it<casters_pool.size(); it++)
		xr_delete(casters_pool[it]);
	casters_pool.clear		();

	// cache
	for (u32 it=0; it<cache.size(); it++)
		xr_free	(cache[it].tris);
	cache.clear				();
}
Beispiel #15
0
void CSoundStream::Play	( BOOL loop, int cnt )
{
	VERIFY(Sound);

	if (isPause) { Pause(); return; }
	if (dwStatus & DSBSTATUS_PLAYING) return;
    dwDecPos		= 0;
	isPresentData	= true;
//----------------
	if (hAcmStream){
		CHK_DX(acmStreamClose(hAcmStream,0));
	}
	CHK_DX(acmStreamOpen(&hAcmStream,0,psrc,pwfx,0,NULL,0,0));
	CHK_DX(acmStreamSize(hAcmStream,dwDestBufSize,LPDWORD(&dwSrcBufSize),ACM_STREAMSIZEF_DESTINATION));
	// alloc source data buffer
	VERIFY(dwSrcBufSize);
	xr_free(WaveSource);
	WaveSource = (unsigned char *)xr_malloc(dwSrcBufSize);

	// seek to data start
	hf->seek	(DataPos);
	writepos	= 0;
	Decompress	(WaveDest);
	writepos	=stream.cbDstLengthUsed;
//-------
	iLoopCountRested= cnt;
	bMustLoop		= loop;
	bMustPlay		= true;
}
Beispiel #16
0
void CImage::Create(u32 w, u32 h)
{
	xr_free		(pData);
	dwWidth		= w;
	dwHeight	= h;
	pData		= (u32*)(xr_malloc(w*h*sizeof(u32)));
}
Beispiel #17
0
dx10ConstantBuffer::~dx10ConstantBuffer()
{
	DEV->_DeleteConstantBuffer(this);
//	Flush();
	_RELEASE(m_pBuffer);
	xr_free(m_pBufferData);
}
Beispiel #18
0
////////////////////////////////////////////////////////////////////////////////////////
// RemoveSmallStrips()
//
// allStrips is the whole strip _vector_...all small strips will be deleted from this list, to avoid leaking mem
// allBigStrips is an out parameter which will contain all strips above minStripLength
// faceList is an out parameter which will contain all faces which were removed from the striplist
//
void NvStripifier::RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList)
{
	faceList.clear();
	allBigStrips.clear();  //make sure these are empty
	NvFaceInfoVec tempFaceList;
	
	for(int i = 0; i < allStrips.size(); i++)
	{
		if(allStrips[i]->m_faces.size() < minStripLength)
		{
			//strip is too small, add faces to faceList
			for(int j = 0; j < allStrips[i]->m_faces.size(); j++)
				tempFaceList.push_back(allStrips[i]->m_faces[j]);
			
			//and xr_free memory
			xr_delete(allStrips[i]);
		}
		else
		{
			allBigStrips.push_back(allStrips[i]);
		}
	}
	
	bool *bVisitedList	= xr_alloc<bool> (tempFaceList.size());
	ZeroMemory			(bVisitedList, tempFaceList.size()*sizeof(bool));
	
	VertexCache* vcache = xr_new<VertexCache> (cacheSize);
	
	int bestNumHits = -1;
	int numHits		= 0;
	int bestIndex	= 0;
	
	while(1)
	{
		bestNumHits = -1;
		
		//find best face to add next, given the current cache
		for(int i = 0; i < tempFaceList.size(); i++)
		{
			if(bVisitedList[i])
				continue;
			
			numHits = CalcNumHitsFace(vcache, tempFaceList[i]);
			if(numHits > bestNumHits)
			{
				bestNumHits = numHits;
				bestIndex = i;
			}
		}
		
		if(bestNumHits == -1.0f)
			break;
		bVisitedList[bestIndex] = true;
		UpdateCacheFace(vcache, tempFaceList[bestIndex]);
		faceList.push_back(tempFaceList[bestIndex]);
	}
	
	xr_delete	(vcache);
	xr_free		(bVisitedList);
}
Beispiel #19
0
CGameFont::~CGameFont()
{
	if ( TCMap )
		xr_free( TCMap );

	// Shading
	RenderFactory->DestroyFontRender(pFontRender);
}
Beispiel #20
0
void	CKinematicsAnimated::IBoneInstances_Destroy()
{
    inherited::IBoneInstances_Destroy();
	if (blend_instances) {
		xr_free(blend_instances);
		blend_instances = NULL;
	}
}
Beispiel #21
0
void CSoundStream::Load( LPCSTR name )
{
	if (name)	{
		xr_free	(fName);
		fName	= xr_strdup(name);
	}
	LoadADPCM	( );
	bNeedUpdate = true;
}
void	CResourceManager::OnDeviceDestroy(BOOL )
{
	if (RDEVICE.b_is_Ready)				return;
	m_textures_description.UnLoad		();

	// Matrices
	for (map_Matrix::iterator m=m_matrices.begin(); m!=m_matrices.end(); m++)	{
		R_ASSERT		(1==m->second->dwReference);
		xr_delete		(m->second);
	}
	m_matrices.clear	();
    
	// Constants
	for (map_Constant::iterator c=m_constants.begin(); c!=m_constants.end(); c++)
	{
		R_ASSERT		(1==c->second->dwReference);
		xr_delete		(c->second);
	}
	m_constants.clear	();

   	// Release blenders
	for (map_BlenderIt b=m_blenders.begin(); b!=m_blenders.end(); b++)
	{
		xr_free				((char*&)b->first);
		IBlender::Destroy	(b->second);
	}
	m_blenders.clear	();

	// destroy TD
	for (map_TDIt _t=m_td.begin(); _t!=m_td.end(); _t++)
	{
		xr_free		((char*&)_t->first);
		xr_free		((char*&)_t->second.T);
		xr_delete	(_t->second.cs);
	}
	m_td.clear		();

	// scripting
#ifndef _EDITOR
	LS_Unload				();
#endif
}
Beispiel #23
0
void ReplaceSpaceAndLowerCase(shared_str& s)
{
	if (*s){
		char* _s	= xr_strdup(*s);
		char* lp	= _s;
		while(lp[0]){if (lp[0]==' ') lp[0]='_'; lp++;}
		xr_strlwr	(_s);
		s			= _s;
		xr_free		(_s);
	}
}
void						CLevel::Demo_Clear				()
{
	WriteStoredDemo();
	m_bDemoSaveMode = FALSE;
	xr_free(m_pStoredDemoData);
	m_dwStoredDemoDataSize = 0;	 

	if (!g_bLeaveTDemo)
	{
		DeleteFile(m_sDemoName);
	};
};
Beispiel #25
0
void CSoundStream::Stop	( )
{
	int	code;
	xr_free(WaveSource);
	if (hAcmStream) {
		code=acmStreamClose(hAcmStream,0);	 VERIFY2(code==0,"Can't close stream");
	}
	hAcmStream					= 0;
	pBuffer->Stop				( );
	pBuffer->SetCurrentPosition	( 0 );
	dwStatus					= 0;
	isPause						= false;
}
Beispiel #26
0
CPatternFunction::~CPatternFunction()
{
	xr_free			(m_dwaVariableTypes);
	xr_free			(m_dwaAtomicFeatureRange);
	xr_free			(m_dwaPatternIndexes);
	for (u32 i=0; i<m_dwPatternCount; ++i)
		xr_free		(m_tpPatterns[i].dwaVariableIndexes);
	xr_free			(m_tpPatterns);
	xr_free			(m_faParameters);
	xr_free			(m_dwaVariableValues);
}
Beispiel #27
0
void IWriter::w_compressed(void* ptr, u32 count)
{
    BYTE* dest = 0;
    unsigned dest_sz = 0;
    _compressLZ(&dest, &dest_sz, ptr, count);

    // if (g_dummy_stuff)
    // g_dummy_stuff (dest,dest_sz,dest);

    if (dest && dest_sz)
        w(dest, dest_sz);
    xr_free(dest);
}
Beispiel #28
0
void CXRayObjectExport::freeLookupTables()
//
// Frees up all tables and arrays allocated by this plug-in.
//
{
	if (vertexTablePtr){
		for ( int i=0; i<objectCount; i++ ) {
			if ( vertexTablePtr[i] != NULL ) {
				xr_free( vertexTablePtr[i] );
			}
		}
	}
	if (polygonTablePtr){
		for ( int i=0; i<objectCount; i++ ) {
			if ( polygonTablePtr[i] != NULL ) {
				xr_free( polygonTablePtr[i] );
			}
		}	
	}
	if (objectGroupsTablePtr) {
		for ( int i=0; i<objectCount; i++ ) {
			if ( objectGroupsTablePtr[i] != NULL ) {
				xr_free( objectGroupsTablePtr[i] );
			}
		}
		xr_free( objectGroupsTablePtr );
		objectGroupsTablePtr = NULL;
	}
	
	if ( vertexTablePtr != NULL ) {
		xr_free( vertexTablePtr );
		vertexTablePtr = NULL;
	}
	if ( polygonTablePtr != NULL ) {
		xr_free( polygonTablePtr );
		polygonTablePtr = NULL;
	}

	if ( lastSets != NULL ) {
		xr_delete(lastSets);
		lastSets = NULL;
	}
	
	if ( lastMaterials != NULL ) {
		xr_delete(lastMaterials);
		lastMaterials = NULL;
	}
	
	if ( sets != NULL ) {
		xr_delete(sets);
		sets = NULL;
	}
	
	if ( objectNames != NULL ) {
		xr_delete(objectNames);
		objectNames = NULL;
	}		
}
Beispiel #29
0
static void *lua_alloc_xr	(void *ud, void *ptr, size_t osize, size_t nsize) {
  (void)ud;
  (void)osize;
  if (nsize == 0) {
    xr_free	(ptr);
    return	NULL;
  }
  else
#ifdef DEBUG_MEMORY_NAME
    return Memory.mem_realloc		(ptr, nsize, "LUA");
#else // DEBUG_MEMORY_MANAGER
    return Memory.mem_realloc		(ptr, nsize);
#endif // DEBUG_MEMORY_MANAGER
}
Beispiel #30
0
void CEditableMesh::Clear()           
{
#ifdef _EDITOR
	UnloadRenderBuffers	();
#endif
    UnloadAdjacency		();
    UnloadCForm			();
    UnloadFNormals		();
    UnloadVNormals		();
    UnloadSVertices		();

	VERIFY				(m_FNormalsRefs==0 && m_VNormalsRefs==0 && m_AdjsRefs==0 && m_SVertRefs==0);

    xr_free				(m_Verts);
    xr_free				(m_Faces);
	for (VMapIt vm_it=m_VMaps.begin(); vm_it!=m_VMaps.end(); vm_it++)
		xr_delete		(*vm_it);
    m_VMaps.clear		();
    m_SurfFaces.clear	();
	for (VMRefsIt ref_it=m_VMRefs.begin(); ref_it!=m_VMRefs.end(); ref_it++)
		xr_free			(ref_it->pts);
    m_VMRefs.clear		();
}