Beispiel #1
0
/**Function********************************************************************

  Synopsis    [Fixes the ZDD variable group tree after a shuffle.]

  Description [Fixes the ZDD variable group tree after a
  shuffle. Assumes that the order of the variables in a terminal node
  has not been changed.]

  SideEffects [Changes the ZDD variable group tree.]

  SeeAlso     []

******************************************************************************/
static void
zddFixTree(
  DdManager * table,
  MtrNode * treenode)
{
    if (treenode == NULL) return;
    treenode->low = ((int) treenode->index < table->sizeZ) ?
	table->permZ[treenode->index] : treenode->index;
    if (treenode->child != NULL) {
	zddFixTree(table, treenode->child);
    }
    if (treenode->younger != NULL)
	zddFixTree(table, treenode->younger);
    if (treenode->parent != NULL && treenode->low < treenode->parent->low) {
	treenode->parent->low = treenode->low;
	treenode->parent->index = treenode->index;
    }
    return;

} /* end of zddFixTree */
Beispiel #2
0
/**Function********************************************************************

  Synopsis    [Reorders ZDD variables according to the order of the BDD
  variables.]

  Description [Reorders ZDD variables according to the order of the
  BDD variables. This function can be called at the end of BDD
  reordering to insure that the order of the ZDD variables is
  consistent with the order of the BDD variables. The number of ZDD
  variables must be a multiple of the number of BDD variables. Let
  <code>M</code> be the ratio of the two numbers. cuddZddAlignToBdd
  then considers the ZDD variables from <code>M*i</code> to
  <code>(M+1)*i-1</code> as corresponding to BDD variable
  <code>i</code>.  This function should be normally called from
  Cudd_ReduceHeap, which clears the cache.  Returns 1 in case of
  success; 0 otherwise.]

  SideEffects [Changes the ZDD variable order for all diagrams and performs
  garbage collection of the ZDD unique table.]

  SeeAlso [Cudd_zddShuffleHeap Cudd_ReduceHeap]

******************************************************************************/
int
cuddZddAlignToBdd(
    DdManager * table /* DD manager */)
{
    int *invpermZ;		/* permutation array */
    int M;			/* ratio of ZDD variables to BDD variables */
    int i,j;			/* loop indices */
    int result;			/* return value */

    /* We assume that a ratio of 0 is OK. */
    if (table->sizeZ == 0)
        return(1);
    /* NuSMV: add begin */
#if 0
    /* NuSMV: add end */
    empty = table->zero;
    /* NuSMV: add begin */
#endif
    empty = DD_FALSE(table);
    /* NuSMV: add end */

    M = table->sizeZ / table->size;
    /* Check whether the number of ZDD variables is a multiple of the
    ** number of BDD variables.
    */
    if (M * table->size != table->sizeZ)
        return(0);
    /* Create and initialize the inverse permutation array. */
    invpermZ = ALLOC(int,table->sizeZ);
    if (invpermZ == NULL) {
        table->errorCode = CUDD_MEMORY_OUT;
        return(0);
    }
    for (i = 0; i < table->size; i++) {
        int index = table->invperm[i];
        int indexZ = index * M;
        int levelZ = table->permZ[indexZ];
        levelZ = (levelZ / M) * M;
        for (j = 0; j < M; j++) {
            invpermZ[M * i + j] = table->invpermZ[levelZ + j];
        }
    }
    /* Eliminate dead nodes. Do not scan the cache again, because we
    ** assume that Cudd_ReduceHeap has already cleared it.
    */
    cuddGarbageCollect(table,0);

    result = zddShuffle(table, invpermZ);
    FREE(invpermZ);
    /* Fix the ZDD variable group tree. */
    zddFixTree(table,table->treeZ);
    return(result);

} /* end of cuddZddAlignToBdd */