Beispiel #1
0
bool GridMapping::operator== (const GridMapping & other){
    
    
    return (other.xdim() == xdim() &&
            other.ydim() == ydim() &&
            other.zdim() == zdim() &&
            other._trans == _trans &&
            other._itrans == _itrans &&
            other.size() == size());
}
Beispiel #2
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bool GridField<T>::isUndefined(int i,int j,int k) const{
	return i < 0 || i >= xdim() || j < 0 || j >= ydim() || k < 0 || k >= zdim();
}
Beispiel #3
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void GridMapping::localToUpperLeftIndex(const double l_x,const double l_y,const double l_z, int &i,int &j,int &k) const{
	i = (int)floor(l_x*double(xdim()-1));
    j = (int)floor(l_y*double(ydim()-1));
    k = (int)floor(l_z*double(zdim()-1));
}
Beispiel #4
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//Local to...
void GridMapping::localToIndex(double l_x, double l_y,double l_z,int &i,int &j,int &k) const{
    i = (int)round(l_x*double(xdim()-1));
    j = (int)round(l_y*double(ydim()-1));
    k = (int)round(l_z*double(zdim()-1));
}
Beispiel #5
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void GridMapping::indexToLocal(int i,int j,int k, double &l_x, double &l_y,double &l_z) const{
    l_x = double(i)/double(xdim()-1);
    l_y = double(j)/double(ydim()-1);
    l_z = double(k)/double(zdim()-1);//TODO om zdim = 1 så funkar inte detta, en ifsats kan lösa detta
}
Beispiel #6
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bool GridMapping::isValid(int i, int j, int k) const{
    return (   i >= 0 && i < xdim()
            && j >= 0 && j < ydim()
            && k >= 0 && k < zdim());
}
Beispiel #7
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double GridMapping::local_dz() const{
	return 1.0/double(zdim()-1);
}