Beispiel #1
0
int
ACE_Message_Block::release_i (ACE_Lock *lock)
{
  ACE_TRACE ("ACE_Message_Block::release_i");

  // Free up all the continuation messages.
  if (this->cont_)
    {
      ACE_Message_Block *mb = this->cont_;
      ACE_Message_Block *tmp = 0;

      do
        {
          tmp = mb;
          mb = mb->cont_;
          tmp->cont_ = 0;

          ACE_Data_Block *db = tmp->data_block ();
          if (tmp->release_i (lock) != 0)
            {
              ACE_Allocator *allocator = db->data_block_allocator ();
              ACE_DES_FREE (db,
                            allocator->free,
                            ACE_Data_Block);
            }
        }
      while (mb);

      this->cont_ = 0;
    }

  int result = 0;

  if (ACE_BIT_DISABLED (this->flags_,
                        ACE_Message_Block::DONT_DELETE) &&
      this->data_block ())
    {
      if (this->data_block ()->release_no_delete (lock) == 0)
        result = 1;
      this->data_block_ = 0;
    }

  // We will now commit suicide: this object *must* have come from the
  // allocator given.
  if (this->message_block_allocator_ == 0)
    delete this;
  else
    {
      ACE_Allocator *allocator = this->message_block_allocator_;
      ACE_DES_FREE (this,
                    allocator->free,
                    ACE_Message_Block);
    }

  return result;
}