void ALContextManager::loopSound(int id) throw (SoundNotFoundError) { try { ALSoundBuffer* sound = findSoundById(id); ALContextChanger cc(m_my_context); sound->setLoop(true); } catch (SoundNotFoundError&) { throw; } }
bool ALContextManager::playSound(int id, float volume) { ALSoundBuffer* sound = findSoundById(id); try { ALContextChanger cc(m_my_context); sound->play(volume); return true; } catch(ALSoundBuffer::SoundPlayingError& ex) { std::stringstream stream; stream << "Sound number " << id << " failed to play with message: " << ex.what(); throw SoundPlayError(stream.str()); } }
bool ALContextManager::isPlayingSound(int id) { ALSoundBuffer* sound = findSoundById(id); ALContextChanger cc(m_my_context); return sound->isPlaying(); }
void ALContextManager::unLoopSound(int id) { ALSoundBuffer* sound = findSoundById(id); ALContextChanger cc(m_my_context); sound->setLoop(false); }
void ALContextManager::rewindSound(int id) { ALSoundBuffer* sound = findSoundById(id); ALContextChanger cc(m_my_context); sound->rewind(); }