Beispiel #1
0
		FileStream::FileStream(const WString& fileName, AccessRight _accessRight)
			:accessRight(_accessRight)
		{
			const wchar_t* mode=L"rb";
			switch(accessRight)
			{
			case ReadOnly:
				mode=L"rb";
				break;
			case WriteOnly:
				mode=L"wb";
				break;
			case ReadWrite:
				mode=L"w+b";
				break;
			}

#if defined VCZH_MSVC
			if(_wfopen_s(&file, fileName.Buffer(), mode)!=0)
			{
				file=0;
			}
#elif defined VCZH_GCC
			AString fileNameA = wtoa(fileName);
			AString modeA = wtoa(mode);
			file = fopen(fileNameA.Buffer(), modeA.Buffer());			
#endif
		}
Beispiel #2
0
	double atof_test(const AString& string, bool& success)
	{
		char* endptr = 0;
		double result = strtod(string.Buffer(), &endptr);
		success = endptr == string.Buffer() + string.Length();
		return result;
	}
Beispiel #3
0
	vuint64_t atou64_test(const AString& string, bool& success)
	{
		char* endptr = 0;
		vuint64_t result = _strtoui64(string.Buffer(), &endptr, 10);
		success = endptr == string.Buffer() + string.Length() && u64toa(result) == string;
		return result;
	}
Beispiel #4
0
	vint atoi_test(const AString& string, bool& success)
	{
		char* endptr = 0;
		vint result = strtol(string.Buffer(), &endptr, 10);
		success = endptr == string.Buffer() + string.Length() && itoa(result) == string;
		return result;
	}
Beispiel #5
0
	bool Semaphore::Create(vint initialCount, vint maxCount, const WString& name)
	{
		if (internalData) return false;
		if (initialCount > maxCount) return false;

		internalData = new SemaphoreData;
#if defined(__APPLE__)
        
		AString auuid;
		if(name.Length() == 0)
		{
			CFUUIDRef cfuuid = CFUUIDCreate(kCFAllocatorDefault);
			CFStringRef cfstr = CFUUIDCreateString(kCFAllocatorDefault, cfuuid);
			auuid = CFStringGetCStringPtr(cfstr, kCFStringEncodingASCII);

			CFRelease(cfstr);
			CFRelease(cfuuid);
		}
		auuid = auuid.Insert(0, "/");
		// OSX SEM_NAME_LENGTH = 31
		if(auuid.Length() >= 30)
			auuid = auuid.Sub(0, 30);
        
		if ((internalData->semNamed = sem_open(auuid.Buffer(), O_CREAT, O_RDWR, initialCount)) == SEM_FAILED)
		{
			delete internalData;
			internalData = 0;
			return false;
		}
        
#else
		if (name == L"")
		{
			if(sem_init(&internalData->semUnnamed, 0, (int)initialCount) == -1)
			{
				delete internalData;
				internalData = 0;
				return false;
			}
		}
        	else
        	{
			AString astr = wtoa(name);
            
			if ((internalData->semNamed = sem_open(astr.Buffer(), O_CREAT, 0777, initialCount)) == SEM_FAILED)
			{
				delete internalData;
				internalData = 0;
				return false;
			}
		}
#endif

		Release(initialCount);
		return true;
	}
Beispiel #6
0
	WString atow(const AString& string)
	{
		vint len = _atow(string.Buffer(), 0, 0);
		wchar_t* buffer = new wchar_t[len];
		memset(buffer, 0, len*sizeof(*buffer));
		_atow(string.Buffer(), buffer, (int)len);
		WString s = buffer;
		delete[] buffer;
		return s;
	}
Beispiel #7
0
		bool FilePath::IsFolder()const
		{
#if defined VCZH_MSVC
			WIN32_FILE_ATTRIBUTE_DATA info;
			BOOL result = GetFileAttributesEx(fullPath.Buffer(), GetFileExInfoStandard, &info);
			if (!result) return false;
			return (info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0;
#elif defined VCZH_GCC
			struct stat info;
			AString path = wtoa(fullPath);
			int result = stat(path.Buffer(), &info);
			if(result != 0) return false;
			else return S_ISDIR(info.st_mode);
#endif
		}
			void GuiSolidLabelElementRenderer::OnElementStateChanged()
			{
				FontProperties font = element->GetFont();
				Color color = element->GetColor();
				int layoutWidth, layoutHeight;
				
				AString family = wtoa(font.fontFamily);
				pango_font_description_set_family(pangoFontDesc, family.Buffer());
				pango_font_description_set_absolute_size(pangoFontDesc, font.size * PANGO_SCALE);

				if(font.italic) pango_font_description_set_style(pangoFontDesc, PANGO_STYLE_ITALIC);
				else pango_font_description_set_style(pangoFontDesc, PANGO_STYLE_NORMAL);

				if(attrList)
				{
					pango_attr_list_unref(attrList);
				}

				attrList = pango_attr_list_new();
				
				pango_attr_list_insert(attrList, pango_attr_underline_new(
							font.underline ? PANGO_UNDERLINE_SINGLE : PANGO_UNDERLINE_NONE)
					);

				pango_attr_list_insert(attrList, pango_attr_strikethrough_new (
							font.strikeline ? TRUE : FALSE
							)
						);

				pango_attr_list_insert(attrList, pango_attr_weight_new (
							font.bold ? PANGO_WEIGHT_BOLD : PANGO_WEIGHT_MEDIUM
							)
						);

				if(layout)
				{
					g_object_unref(layout);
					layout = NULL;
				}

				if(cairoContext)
				{
					layout = pango_cairo_create_layout(cairoContext);

					WString wtext = (font.fontFamily == L"Webdings") ? helpers::WebdingsMap(element->GetText()) : element->GetText();
					AString text = wtoa(wtext);

					pango_layout_set_font_description(layout, pangoFontDesc);
					pango_layout_set_attributes(layout, attrList);
					pango_layout_set_text(layout, text.Buffer(), text.Length());
					pango_layout_set_alignment(layout, 
							element->GetHorizontalAlignment() == Alignment::Left ? PANGO_ALIGN_LEFT :
							element->GetHorizontalAlignment() == Alignment::Center ? PANGO_ALIGN_CENTER :
							element->GetHorizontalAlignment() == Alignment::Right ? PANGO_ALIGN_RIGHT :
							PANGO_ALIGN_LEFT
							);


					pango_cairo_update_layout(cairoContext, layout);


					pango_layout_get_pixel_size( layout, &layoutWidth, &layoutHeight);

					minSize.x = layoutWidth;
					minSize.y = layoutHeight;
				}
			}
Beispiel #9
0
	AString aupper(const AString& string)
	{
		AString result = string.Buffer();
		_strupr_s((char*)result.Buffer(), result.Length() + 1);
		return result;
	}
Beispiel #10
0
        /** ****************************************************************************************
         * Gets a node. If not existent and parameter \p create is \c true, the node is created.
         * @param   key        The key to the stored value.
         * @param   create     Flag if a non-existent entry should be created.
         * @param   separators A list of characters recognized as separators.
         * @return Returns the ourselves or a child node representing the key string.
         ******************************************************************************************/
        PathMap*    get    ( Substring&  key,  bool create, const TString& separators )
        {
            // find the index of the match length and consume these characters from the key
            int idx= 0;
            int pLen= Path.Length();
            if ( pLen > 0 )
            {
                int cmpLen= pLen < key.Length() ? pLen : key.Length();
                const char* kBuf=    key.Buffer();
                const char* pBuf=    Path.Buffer();

                while( idx < cmpLen && *(kBuf + idx) == *(pBuf +idx ) )
                    idx++;

                key.Consume<false>( idx );
            }

            // all of 'our' path characters matched
            if( idx == pLen)
            {
                // identical to the searched string?
                if( key.IsEmpty() )
                    return this;

                // return matching child
                for ( auto child : Childs )
                {
                    if( key.CharAtStart<false>() == child->Path.CharAtStart() )
                    {
                        PathMap* search= child->get( key, create, separators );
                        if ( search != nullptr )
                            return search;
                    }
                }

                // no child found
                if(create)
                {
                    PathMap* newChild= nullptr;
                    newChild= new PathMap( this );
                    newChild->Path._( key );
                    Childs.emplace_back( newChild );
                    return newChild;
                }
            }

            // nothing matched
            else if ( idx == 0 )
                return nullptr;


            // just a part of us matched
            else if ( create )
            {
                // create new child receiving our old path (rest), our value and childs
                PathMap* child1= new PathMap( this );
                child1->Path._( Path, idx );

                for( auto child : Childs )
                    child->Parent= child1;

                child1->Childs= Childs;
                child1->Value=  Value;
                Childs.clear();
                Childs.emplace_back( child1 );

                // cut my path and clear my value
                Path.SetLength<false>( idx );
                Value= 0;

                // create second child if remaining path is not empty
                if( key.IsNotEmpty() )
                {
                    PathMap* child2= new PathMap( this );
                    child2->Path._( key );

                    Childs.emplace_back( child2 );
                    return child2;
                }

                return this;
            }

            // return if this is the root or a real node
            if(     Parent == nullptr
                ||  separators.IndexOf( Path.CharAt<false>( idx - 1 ) ) >= 0
                )
                return this;

            return Parent;
        }