Beispiel #1
0
void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* element, double timelineCurrentTime)
{
    ActiveAnimations* activeAnimations = element ? element->activeAnimations() : 0;
    AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : 0;

    HashMap<CSSPropertyID, RefPtr<Interpolation> > activeInterpolationsForTransitions;
    if (update->newTransitions().isEmpty() && update->cancelledTransitions().isEmpty()) {
        activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime);
    } else {
        Vector<RawPtr<InertAnimation> > newTransitions;
        for (CSSAnimationUpdate::NewTransitionMap::const_iterator iter = update->newTransitions().begin(); iter != update->newTransitions().end(); ++iter)
            newTransitions.append(iter->value.animation.get());

        HashSet<RawPtr<const AnimationPlayer> > cancelledAnimationPlayers;
        if (!update->cancelledTransitions().isEmpty()) {
            ASSERT(activeAnimations);
            const TransitionMap& transitionMap = activeAnimations->cssAnimations().m_transitions;
            for (HashSet<CSSPropertyID>::iterator iter = update->cancelledTransitions().begin(); iter != update->cancelledTransitions().end(); ++iter) {
                ASSERT(transitionMap.contains(*iter));
                cancelledAnimationPlayers.add(transitionMap.get(*iter).player.get());
            }
        }

        activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);
    }

    // Properties being animated by animations don't get values from transitions applied.
    if (!update->activeInterpolationsForAnimations().isEmpty() && !activeInterpolationsForTransitions.isEmpty()) {
        for (HashMap<CSSPropertyID, RefPtr<Interpolation> >::const_iterator iter = update->activeInterpolationsForAnimations().begin(); iter != update->activeInterpolationsForAnimations().end(); ++iter)
            activeInterpolationsForTransitions.remove(iter->key);
    }
    update->adoptActiveInterpolationsForTransitions(activeInterpolationsForTransitions);
}
Beispiel #2
0
void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime)
{
    ActiveAnimations* activeAnimations = animatingElement ? animatingElement->activeAnimations() : nullptr;
    AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : nullptr;

    WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeInterpolationsForTransitions;
    if (update->newTransitions().isEmpty() && update->cancelledTransitions().isEmpty()) {
        activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime);
    } else {
        WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newTransitions;
        for (const auto& entry : update->newTransitions())
            newTransitions.append(entry.value.animation.get());

        WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> cancelledAnimationPlayers;
        if (!update->cancelledTransitions().isEmpty()) {
            ASSERT(activeAnimations);
            const TransitionMap& transitionMap = activeAnimations->cssAnimations().m_transitions;
            for (CSSPropertyID id : update->cancelledTransitions()) {
                ASSERT(transitionMap.contains(id));
                cancelledAnimationPlayers.add(transitionMap.get(id).player.get());
            }
        }

        activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);
    }

    // Properties being animated by animations don't get values from transitions applied.
    if (!update->activeInterpolationsForAnimations().isEmpty() && !activeInterpolationsForTransitions.isEmpty()) {
        for (const auto& entry : update->activeInterpolationsForAnimations())
            activeInterpolationsForTransitions.remove(entry.key);
    }
    update->adoptActiveInterpolationsForTransitions(activeInterpolationsForTransitions);
}
Beispiel #3
0
void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* update, const Element* element, double timelineCurrentTime)
{
    ActiveAnimations* activeAnimations = element ? element->activeAnimations() : 0;
    AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : 0;

    HashMap<CSSPropertyID, RefPtr<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime));
    update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimations);
}
Beispiel #4
0
void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime)
{
    ActiveAnimations* activeAnimations = animatingElement ? animatingElement->activeAnimations() : nullptr;
    AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : nullptr;

    if (update->newAnimations().isEmpty() && update->cancelledAnimationAnimationPlayers().isEmpty()) {
        WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime));
        update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimations);
        return;
    }

    WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations;
    for (size_t i = 0; i < update->newAnimations().size(); ++i) {
        newAnimations.append(update->newAnimations()[i].animation.get());
    }
    WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));
    update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimations);
}
Beispiel #5
0
void CSSAnimations::calculateTransitionUpdate(CSSAnimationUpdate* update, const Element* element, const RenderStyle& style)
{
    if (!element)
        return;

    ActiveAnimations* activeAnimations = element->activeAnimations();
    const TransitionMap* activeTransitions = activeAnimations ? &activeAnimations->cssAnimations().m_transitions : 0;
    const CSSTransitionData* transitionData = style.transitions();

#if ENABLE(ASSERT)
    // In debug builds we verify that it would have been safe to avoid populating and testing listedProperties if the style recalc is due to animation.
    const bool animationStyleRecalc = false;
#else
    // In release builds we avoid the cost of checking for new and interrupted transitions if the style recalc is due to animation.
    const bool animationStyleRecalc = activeAnimations && activeAnimations->isAnimationStyleChange();
#endif

    BitArray<numCSSProperties> listedProperties;
    bool anyTransitionHadTransitionAll = false;
    const RenderObject* renderer = element->renderer();
    if (!animationStyleRecalc && style.display() != NONE && renderer && renderer->style() && transitionData) {
        const RenderStyle& oldStyle = *renderer->style();

        for (size_t i = 0; i < transitionData->propertyList().size(); ++i) {
            const CSSTransitionData::TransitionProperty& transitionProperty = transitionData->propertyList()[i];
            CSSTransitionData::TransitionPropertyType mode = transitionProperty.propertyType;
            CSSPropertyID property = transitionProperty.propertyId;
            if (mode == CSSTransitionData::TransitionNone || mode == CSSTransitionData::TransitionUnknown)
                continue;

            bool animateAll = mode == CSSTransitionData::TransitionAll;
            ASSERT(animateAll || mode == CSSTransitionData::TransitionSingleProperty);
            if (animateAll)
                anyTransitionHadTransitionAll = true;
            const StylePropertyShorthand& propertyList = animateAll ? CSSAnimations::animatableProperties() : shorthandForProperty(property);
            // If not a shorthand we only execute one iteration of this loop, and refer to the property directly.
            for (unsigned j = 0; !j || j < propertyList.length(); ++j) {
                CSSPropertyID id = propertyList.length() ? propertyList.properties()[j] : property;
                CSSPropertyID eventId = id;

                if (!animateAll) {
                    id = propertyForAnimation(id);
                    if (CSSPropertyMetadata::isAnimatableProperty(id))
                        listedProperties.set(id);
                    else
                        continue;
                }

                if (!update->activeInterpolationsForAnimations().contains(id)
                    && (!activeAnimations || !activeAnimations->cssAnimations().m_previousActiveInterpolationsForAnimations.contains(id))) {
                    calculateTransitionUpdateForProperty(id, eventId, *transitionData, i, oldStyle, style, activeTransitions, update, element);
                }
            }
        }
    }

    if (activeTransitions) {
        for (TransitionMap::const_iterator iter = activeTransitions->begin(); iter != activeTransitions->end(); ++iter) {
            const AnimationPlayer& player = *iter->value.player;
            CSSPropertyID id = iter->key;
            if (player.finishedInternal() || (!anyTransitionHadTransitionAll && !animationStyleRecalc && !listedProperties.get(id))) {
                // TODO: Figure out why this fails on Chrome OS login page. crbug.com/365507
                // ASSERT(player.finishedInternal() || !(activeAnimations && activeAnimations->isAnimationStyleChange()));
                update->cancelTransition(id);
            }
        }
    }
}