Beispiel #1
0
// Called by the GUI monitor (a timer in the gui module that is called
// every 100 milliseconds).
void FilterWorker::onMonitoringTick()
{
  scoped_lock lock(m_mutex);

  if (m_alertWindow)
    m_alertWindow->setProgress(m_pos);

  if (m_done || m_abort)
    m_alertWindow->closeWindow(NULL);
}
Beispiel #2
0
void FilterWorker::run()
{
  // Launch the thread to apply the effect in background
  base::thread thread(&FilterWorker::thread_proxy, this);

  // Open the alert window in foreground (this is modal, locks the main thread)
  m_alertWindow->openWindowInForeground();

  // Stop the monitoring timer.
  m_timer.stop();

  {
    scoped_lock lock(m_mutex);
    if (m_done && m_filterMgr->isTransaction())
      m_filterMgr->commitTransaction();
    else
      m_cancelled = true;
  }

  // Wait the `effect_bg' thread
  thread.join();

  if (!m_error.empty()) {
    Console console;
    console.printf("A problem has occurred.\n\nDetails:\n%s", m_error.c_str());
  }
  else if (m_cancelled && !m_filterMgr->isTransaction()) {
    StatusBar::instance()
      ->showTip(2500, "No unlocked layers to apply filter");
  }
}
Beispiel #3
0
void FilterWorker::run()
{
  // Launch the thread to apply the effect in background
  base::thread thread(&FilterWorker::thread_proxy, this);

  // Open the alert window in foreground (this is modal, locks the main thread)
  m_alertWindow->openWindowInForeground();

  // Stop the monitoring timer.
  m_timer.stop();

  {
    scoped_lock lock(m_mutex);
    if (!m_done)
      m_cancelled = true;
  }

  // Wait the `effect_bg' thread
  thread.join();

  if (!m_error.empty()) {
    Console console;
    console.printf("A problem has occurred.\n\nDetails:\n%s", m_error.c_str());
  }
}