Beispiel #1
0
    void Entity::SetAnimation(int aniID)
	{
		if (aniID < (int)mAnimations.size())
        mCurrAnimation = aniID;
            
		Animation *animation = mAnimations[mCurrAnimation];
		animation->Restart();
        
	}
Beispiel #2
0
	void Entity::NextAnimation()
	{
		mCurrAnimation++;
		if (mCurrAnimation >= (int)mAnimations.size())
			mCurrAnimation = 0;

		Animation *animation = mAnimations[mCurrAnimation];
		animation->Restart();

	}