Beispiel #1
0
void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
{
    TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations");

    m_timing->cancelWake();

    double timeToNextEffect = std::numeric_limits<double>::infinity();

    Vector<RawPtr<AnimationPlayer> > players;
    players.reserveInitialCapacity(m_playersNeedingUpdate.size());
    for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
        players.append(it->get());

    std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);

    for (size_t i = 0; i < players.size(); ++i) {
        AnimationPlayer* player = players[i];
        if (player->update(reason))
            timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
        else
            m_playersNeedingUpdate.remove(player);
    }

    if (timeToNextEffect < s_minimumDelay)
        m_timing->serviceOnNextFrame();
    else if (timeToNextEffect != std::numeric_limits<double>::infinity())
        m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);

    ASSERT(!hasOutdatedAnimationPlayer());
}