Beispiel #1
0
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      mySony->panTilt(0, -15);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      printf("!! Backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Backup: done\n");
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      mySony->panTilt(0, -25);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      mySony->panTilt(0, -25);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myDropWall);
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### DriveToDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToDropWall: succesful\n");
      setState(STATE_DROP);
      //handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      printf("!! Drop\n");
      printf("@@@@@ Drop lowering lift\n");
      myGripper->liftDown(); 
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
      myGripOpenSent = false;
    }
    
    myGripper->liftDown();
    if ((myStateStart.mSecSince() > 500 && 
	 myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) ||
	myStateStart.mSecSince() > 5000)
    {
      myGripper->gripOpen();
      /*if (!myGripOpenSent)
      {
	ArUtil::sleep(3);
	myGripper->gripOpen();
      }
      myGripOpenSent = true;
      */
    }
    if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000)
    {
      printf("###### Drop: success\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      printf("!! Drop backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Drop_Backup: done\n");
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
void TakeBlockToWall::handler(void)
{
  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    printf("Started state handling!\n");
    handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcqiureBlock: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("## Backup: done\n");
      setState(STATE_PICKUP_BLOCK2);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_ACQUIRE_WALL:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_FIRST_WALL);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcquireWall:: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireWall: successful\n");
      setState(STATE_DRIVETO_WALL);
      handler();
      return;
    }
    break;
  case STATE_DRIVETO_WALL:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(COLOR_FIRST_WALL);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("## DriveToWall: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("## DriveToWall: succesful\n");
      setState(STATE_DROP);
      handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      myGripper->liftDown(); 
      myNewState = false;
    }
    
    if (myStateStart.mSecSince() > 3500)
    {
      myGripper->gripOpen();
    }
    if (myStateStart.mSecSince() > 5500)
    {
      printf("## Drop: success\n");
      setState(STATE_SUCCEEDED);
      handler();
      return;
    }
    break;
  case STATE_SUCCEEDED:
    printf("Succeeded at the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  case STATE_FAILED:
    printf("Failed to complete the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  default:
    printf("TakeBlockToWall::handler: Unknown state!\n");
    
  }

}