AREXPORT void ArForbiddenRangeDevice::processReadings(void)
{
  ArPose intersection;
  std::list<ArLineSegment *>::iterator it;
  
  lockDevice();
  myDataMutex.lock();

  myCurrentBuffer.beginRedoBuffer();

  if (!myIsEnabled)
  {
    myCurrentBuffer.endRedoBuffer();
    myDataMutex.unlock();
    unlockDevice();
    return;
  }

  ArLineSegment *segment;
  ArPose start;
  double startX;
  double startY;
  ArPose end;
  double angle;
  double length;
  double gone;
  double sin;
  double cos;
  double atX;
  double atY;
  double robotX = myRobot->getX();
  double robotY = myRobot->getY();
  double max = (double) myMaxRange;
  double maxSquared = (double) myMaxRange * (double) myMaxRange;
  ArTime startingTime;
  //startingTime.setToNow();
  // now see if the end points of the segments are too close to us
  for (it = mySegments.begin(); it != mySegments.end(); it++)
  {
    segment = (*it);
    // if either end point or some perpindicular point is close to us
    // add the line's data
    if (ArMath::squaredDistanceBetween(
	    segment->getX1(), segment->getY1(), 
	    myRobot->getX(), myRobot->getY()) < maxSquared ||
	ArMath::squaredDistanceBetween(
		segment->getX2(), segment->getY2(), 
		myRobot->getX(), myRobot->getY()) < maxSquared ||
	segment->getPerpDist(myRobot->getPose()) < max)
    {
      start.setPose(segment->getX1(), segment->getY1());
      end.setPose(segment->getX2(), segment->getY2());
      angle = start.findAngleTo(end);
      cos = ArMath::cos(angle);
      sin = ArMath::sin(angle);
      startX = start.getX();
      startY = start.getY();
      length = start.findDistanceTo(end);
      // first put in the start point if we should
      if (ArMath::squaredDistanceBetween(
	      startX, startY, robotX, robotY) < maxSquared)
	myCurrentBuffer.redoReading(start.getX(), start.getY());
      // now walk the length of the line and see if we should put the points in
      for (gone = 0; gone < length; gone += myDistanceIncrement)
      {
	atX = startX + gone * cos;
	atY = startY + gone * sin;
	if (ArMath::squaredDistanceBetween(
		atX, atY, robotX, robotY) < maxSquared)
	  myCurrentBuffer.redoReading(atX, atY);
      }
      // now check the end point
      if (end.squaredFindDistanceTo(myRobot->getPose()) < maxSquared)
	myCurrentBuffer.redoReading(end.getX(), end.getY());
    }
  }
  myDataMutex.unlock();
  // and we're done
  myCurrentBuffer.endRedoBuffer();
  unlockDevice();
  //printf("%d\n", startingTime.mSecSince());
}
ArActionDesired *DropOff::fire(ArActionDesired currentDesired)
{
  ArPose pose;
  ArACTSBlob blob;
  bool blobSeen = false;
  double xRel, yRel;
  double dist;


  myDesired.reset();
  if (myState == STATE_SUCCEEDED)
  {
    printf("DropOff: Succeeded\n");
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  else if (myState == STATE_FAILED)
  {
    printf("DropOff: Failed\n");
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }

  if (myActs->getNumBlobs(myChannel) > 0 &&
      (blobSeen = myActs->getBlob(myChannel, 1, &blob)))
  {
    myLastSeen.setToNow();
  }

  // this if the stuff we want to do if we're not going to just drive forward
  // and home in on the color, ie the pickup-specific stuff
  if (myState == STATE_START_LOOKING)
  {
    mySentGripper.setToNow();
    myPointedDown = false;
    myState = STATE_LOOKING;
    myLastSeen.setToNow();
    myTried = false;
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
    //myWaitingOnGripper = true;
    myWaitingOnLower = false;
    myLowered = false;
    myWaitingOnRaised = false;
    myStartRaised = false;
    printf("@@@@@ DropOff: Starting\n");
  }

  // we want to sit still until the lift is down or for a second and a half
  /*
  if (myWaitingOnGripper) 
  {
    if (mySentGripper.mSecSince() < 500 || 
	(myGripper->getGripState() != 1
	 && mySentGripper.mSecSince() < 4000))
    {
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      myLastMoved.setToNow();
      myLastPose = myRobot->getPose();
      return &myDesired;
    }
    else
    {
      myWaitingOnGripper = false;
    }
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  } 
  */
  //printf("sensors %d %d stall %d %d\n",!(myRobot->getDigIn() & ArUtil::BIT2),
  //!(myRobot->getDigIn() & ArUtil::BIT3),
  //myRobot->isLeftMotorStalled(), myRobot->isRightMotorStalled());
  if ((myRobot->isLeftBreakBeamTriggered() &&
       myRobot->isRightBreakBeamTriggered()) ||
       myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
  {
    if (!myWaitingOnLower && !myLowered && !myWaitingOnRaised)
    {
      myWaitingOnLower = true;
      printf("DropOff: Lowering gripper\n");
      mySentGripper.setToNow();
    }
  }
  if (myWaitingOnLower)
  {
    /// TODO
    if (mySentGripper.mSecSince() < 600 || 
	(!myGripper->isLiftMaxed() && mySentGripper.mSecSince() < 20000))
    {
      myGripper->liftDown();
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      myLastMoved.setToNow();
      myLastPose = myRobot->getPose();
      return &myDesired;
    }
    else
    {
      printf("DropOff: Lowered!\n");
      myWaitingOnLower = false;
      myWaitingOnRaised = true;
      myStartRaised = true;
    }
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  }

  if (myWaitingOnRaised)
  {
    if (myStartRaised)
    {
      printf("DropOff: Raising gripper a little bit\n");
      myGripper->liftCarry(15);
      mySentGripper.setToNow();
      myStartRaised = false;
    }
    if (mySentGripper.mSecSince() > 1000)
    {
      printf("DropOff: Raised the gripper a little bit\n");
      myWaitingOnRaised = false;
      myLowered = true;
    }
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
    return &myDesired;
  }

  if (myLowered)
  {
    if (!myTried)
    {
      printf("DropOff: Trying to let go of the block.\n");
      myTriedStart.setToNow();
      myTried = true;
    }
    myGripper->gripOpen();
    if (myGripper->getGripState() == 1 || myTriedStart.mSecSince() > 3000)
    {
      printf("DropOff: Succeeded, dropped off the block.\n");
      myGripper->liftUp();
      myState = STATE_SUCCEEDED;
    }
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }

  pose = myRobot->getPose();
  dist = myLastPose.findDistanceTo(pose);
  if (dist < 5 && myLastMoved.mSecSince() > 2500)
  {
    printf("DropOff: Failed, no movement in the last 2500 msec.\n");
    myState = STATE_FAILED;
    myGripper->gripOpen();
    myGripper->liftUp();
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  else if (dist > 5)
  {
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  }

  if (!blobSeen)
  {
    if (((!myPointedDown && myLastSeen.mSecSince() > 1500) ||
	 (myPointedDown && myLastSeen.mSecSince() > 4000)) &&
	myGripper->getBreakBeamState() == 0)
    {
      printf("DropOff:  Lost the blob, failed, last saw it %ld msec ago.\n",
	     myLastSeen.mSecSince());
      myState = STATE_FAILED;
      myGripper->gripOpen();
      ArUtil::sleep(3);
      myGripper->liftUp();
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      return &myDesired;
    }
  } 
  else
    myLastSeen.setToNow();

  if (blobSeen)
  {
    xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH + CAMERA_X_CORRECTION;
    yRel = -(double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
    //printf("xRel %.3f yRel %.3f:  ", xRel, yRel);
  } 
  else
  {
    //printf("No blob: ");
  }

  if (blobSeen && yRel < -.2  && !myPointedDown)
  {
    printf("DropOff: Pointing the camera down!!!\n");
    myAMPTU->panTilt(0, -75);
    myPointedDown = true;
  }
  
  
  if (!blobSeen || ArMath::fabs(xRel) < .001)
  {
    //printf("Going straight ahead\n");
    myDesired.setDeltaHeading(0);
  }
  else
  {
    //printf("Turning %.2f\n", -xRel * 30);
    if (-xRel > 1.0)
      myDesired.setDeltaHeading(30);
    else if (-xRel < -1.0)
      myDesired.setDeltaHeading(-30);
    else
      myDesired.setDeltaHeading(-xRel * 30);
  }
  if (myRobot->isLeftTableSensingIRTriggered() ||
      myRobot->isRightTableSensingIRTriggered())
    myDesired.setVel(50);
  else
    myDesired.setVel(100);
  return &myDesired;
}
Beispiel #3
0
int main(int argc, char **argv) 
{
  std::string str;
  int ret;
  int dist;
  ArTime start;
  ArPose startPose;
  bool vel2 = false;

  // connection to the robot
  ArSerialConnection con;
  // the robot
  ArRobot robot;
  // the connection handler from above
  ConnHandler ch(&robot);
  
  // init area with a dedicated signal handling thread
  Aria::init(Aria::SIGHANDLE_THREAD);

  if (argc != 2 || (dist = atoi(argv[1])) == 0)
    {
      printf("Usage: %s <distInMM>\n", argv[0]);
      exit(0);
    }
  if (dist < 1000)
    {
      printf("You must go at least a meter\n");
      exit(0);
    }
  // open the connection with the defaults, exit if failed
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    Aria::shutdown();
    return 1;
  }

  // set the robots connection
  robot.setDeviceConnection(&con);
  // try to connect, if we fail, the connection handler should bail
  if (!robot.blockingConnect())
  {
    // this should have been taken care of by the connection handler
    // but just in case
    printf(
    "asyncConnect failed because robot is not running in its own thread.\n");
    Aria::shutdown();
    return 1;
  }
  // run the robot in its own thread, so it gets and processes packets and such
  robot.runAsync(false);

  // just a big long set of printfs, direct motion commands and sleeps,
  // it should be self-explanatory

  robot.lock();

  /*
  robot.setAbsoluteMaxTransVel(2000);
  robot.setTransVelMax(2000);
  robot.setTransAccel(1000);
  robot.setTransDecel(1000);
  robot.comInt(82, 30); // rotkp
  robot.comInt(83, 200); // rotkv
  robot.comInt(84, 0); // rotki
  robot.comInt(85, 30); // transkp
  robot.comInt(86, 450); // transkv
  robot.comInt(87, 4); // transki

  */
  printf("Driving %d mm (going full speed for that far minus a meter then stopping)\n", dist);
  if (vel2)
    robot.setVel2(2200, 2200);
  else
    robot.setVel(2200);
  robot.unlock();
  start.setToNow();
  startPose = robot.getPose();
  while (1)
  {
    robot.lock();
    printf("\r vel: %.0f x: %.0f y: %.0f: dist: %.0f heading: %.2f",
	   robot.getVel(), robot.getX(), robot.getY(), 
	   startPose.findDistanceTo(robot.getPose()),
	   robot.getTh());
    if (startPose.findDistanceTo(robot.getPose()) > abs(dist) - 1000)
    {
      printf("\nFinished distance\n");
      robot.setVel(0);
      robot.unlock();
      break;
    }
    if (start.mSecSince() > 10000)
    {
      printf("\nDistance timed out\n");
      robot.setVel(0);
      robot.unlock();
      break;
    }   
    robot.unlock();
    ArUtil::sleep(50);
  }
  
  if (vel2)
    robot.setVel2(0, 0);
  else
    robot.setVel(0);
  start.setToNow();
  while (1)
    {
      robot.lock();
      if (vel2)
	robot.setVel2(0, 0);
      else
	robot.setVel(0);
      if (fabs(robot.getVel()) < 20)
	{
	  printf("Stopped\n");
	  robot.unlock();
	  break;
	}
      if (start.mSecSince() > 2000)
	{
	  printf("\nStop timed out\n");
	  robot.unlock();
	  break;
	}
      robot.unlock();
      ArUtil::sleep(50);
    }
  robot.lock();
  robot.disconnect();
  robot.unlock();
  // shutdown and ge tout
  Aria::shutdown();
  return 0;
}
ArActionDesired *DriveTo::fire(ArActionDesired currentDesired)
{
  ArACTSBlob blob;
  double xRel, yRel;
  ArPose pose;
  double dist;

  if (myState == STATE_SUCCEEDED || myState == STATE_FAILED)
  {
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }

  if (myState == STATE_START_LOOKING)
  {
    myState = STATE_LOOKING;
    myLastSeen.setToNow();
    myLastPose = myRobot->getPose();
    myLastMoved.setToNow();
  }

  pose = myRobot->getPose();
  dist = myLastPose.findDistanceTo(pose);
  if (dist < 5 && myLastMoved.mSecSince() > 1500)
  {
    printf("DriveTo: Failed, no movement in the last 1500 msec.\n");
    myState = STATE_FAILED;
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  else if (dist > 5)
  {
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  }

  if (myActs->getNumBlobs(myChannel) == 0 || 
      !myActs->getBlob(myChannel, 1, &blob))
  {
    if (myLastSeen.mSecSince() > 1000)
    {
      printf("DriveTo:  Lost the blob, failed.\n");
      myState = STATE_FAILED;
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      return &myDesired;
    }
  }
  else
  {
    myLastSeen.setToNow();
  }

  xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH + CAMERA_X_CORRECTION;
  yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
  
  //printf("xRel %.3f yRel %.3f\n", xRel, yRel);

  myDesired.reset();
  // this if the stuff we want to do if we're not going to just drive forward
  // and home in on the color, ie the pickup-specific stuff
  if (currentDesired.getMaxVelStrength() > 0 &&
      currentDesired.getMaxVel() < 125)
  {
    printf("DriveTo:  Close to a wall of some sort, succeeded.\n");
    myState = STATE_SUCCEEDED;
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  
  if (ArMath::fabs(xRel) < .10)
  {
    //printf("Going straight ahead\n");
    myDesired.setDeltaHeading(0);
  }
  else
  {
    //printf("Turning %.2f\n", -xRel * 20);
    if (-xRel > 1.0)
      myDesired.setDeltaHeading(20);
    else if (-xRel < -1.0)
      myDesired.setDeltaHeading(-20);
    else
      myDesired.setDeltaHeading(-xRel * 20);
  }
  myDesired.setVel(150);
  return &myDesired;
}
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -35);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Backup: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > BACKUP_DIST * .95 * .75)
    {
      printf("###### Backup: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Forward: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### Forward: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myAMPTU->panTilt(0, -55);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### PickUp_BackUp: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube %d %d)\n",
	     myGripper->getGripState(), myGripper->getBreakBeamState());
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! DropOff Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->activate();
      myDropOff->setChannel(myDropWall);
      myTableLimiter->deactivate();
    }
    if (myDropOff->getState() == DropOff::STATE_FAILED)
    {
      printf("###### DropOffDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDropOff->getState() == DropOff::STATE_SUCCEEDED)
    {
      printf("###### DropOffDropWall: succesful\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### Drop_Backup: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### BackupLapWall: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD_LAP_WALL);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### BackupLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### ForwardLapWall: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### ForwardLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;

  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
Beispiel #6
0
ArActionDesired *PickUp::fire(ArActionDesired currentDesired)
{
  ArPose pose;
  ArACTSBlob blob;
  bool blobSeen = false;
  double xRel, yRel;
  double dist;

  myDesired.reset();
  if (myState == STATE_SUCCEEDED)
  {
    //printf("PickUp: Succeeded\n");
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  else if (myState == STATE_FAILED)
  {
    //printf("PickUp: Failed\n");
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }

  // this if the stuff we want to do if we're not going to just drive forward
  // and home in on the color, ie the pickup-specific stuff
  if (myState == STATE_START_LOOKING)
  {
    myGripper->gripOpen();
    ArUtil::sleep(3);
    myGripper->liftDown();
    mySentLiftDown.setToNow();
    myPointedDown = false;
    myState = STATE_LOOKING;
    myLastSeen.setToNow();
    myTried = false;
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
    myWaitingOnGripper = true;
    printf("@@@@@ Pickup: Lowering lift\n");
  }

  // we want to sit still until the lift is down or for a second and a half
  if (myWaitingOnGripper) 
  {
    if (mySentLiftDown.mSecSince() < 500 || 
	((!myGripper->isLiftMaxed() || myGripper->getGripState() != 2)
	 && mySentLiftDown.mSecSince() < 5000))
    {
      myGripper->liftDown();
      myGripper->gripOpen();
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      myLastMoved.setToNow();
      myLastPose = myRobot->getPose();
      return &myDesired;
    }
    else
    {
      myWaitingOnGripper = false;
    }
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  } 

  if (myGripper->getBreakBeamState() != 0)
  {
    if (myGripper->getGripState() == 2)
    {
      printf("PickUp: Succeeded, have block.\n");
      myGripper->liftUp();
      myState = STATE_SUCCEEDED;
    }
    else if (!myTried)
    {
      myGripper->gripClose();
      printf("PickUp: Trying to pick up.\n");
      myTried = true;
      myTriedStart.setToNow();
    }
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  // this means that the grippers are closed, but we don't have anything in 
  // them, ie that we failed to get the block
  else if (myTried && (myGripper->getGripState() == 2 || 
		       myTriedStart.mSecSince() > 5000))
  {
    myState = STATE_FAILED;
    myGripper->gripOpen();
    ArUtil::sleep(3);
    myGripper->liftUp();
    printf("PickUp: Grippers closed, didn't get a block, failed.\n");
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
     
  pose = myRobot->getPose();
  dist = myLastPose.findDistanceTo(pose);
  if (dist < 5 && myLastMoved.mSecSince() > 1500)
  {
    printf("PickUp: Failed, no movement in the last 1500 msec.\n");
    myState = STATE_FAILED;
    myGripper->gripOpen();
    myGripper->liftUp();
    myDesired.setVel(0);
    myDesired.setDeltaHeading(0);
    return &myDesired;
  }
  else if (dist > 5)
  {
    myLastMoved.setToNow();
    myLastPose = myRobot->getPose();
  }

  if (myActs->getNumBlobs(myChannel) == 0 || 
      !(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
  {
    if (((!myPointedDown && myLastSeen.mSecSince() > 1500) ||
	 (myPointedDown && myLastSeen.mSecSince() > 4000)) &&
	myGripper->getBreakBeamState() == 0)
    {
      printf("PickUp:  Lost the blob, failed, last saw it %ld msec ago.\n",
	     myLastSeen.mSecSince());
      myState = STATE_FAILED;
      myGripper->gripOpen();
      ArUtil::sleep(3);
      myGripper->liftUp();
      myDesired.setVel(0);
      myDesired.setDeltaHeading(0);
      return &myDesired;
    }
  } 
  else
    myLastSeen.setToNow();
  

  if (blobSeen)
  {
    xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
    yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
    //printf("xRel %.3f yRel %.3f:\n", xRel, yRel);
  } 
  else
  {
    //printf("No blob: ");
  }

  if (blobSeen && yRel < 0.2 && !myPointedDown)
  {
    printf("PickUp: Pointing the camera down!!!\n");
    mySony->panTilt(0, -ArSonyPTZ::MAX_TILT);
    myPointedDown = true;
  }
  
  
  if (!blobSeen || ArMath::fabs(xRel) < .10)
  {
    //printf("Going straight ahead\n");
    myDesired.setDeltaHeading(0);
  }
  else
  {
    //printf("Turning %.2f\n", -xRel * 10);
    if (ArMath::fabs(-xRel * 10) <= 10)
      myDesired.setDeltaHeading(-xRel * 10);
    else if (-xRel > 0)
      myDesired.setDeltaHeading(10);
    else
      myDesired.setDeltaHeading(-10);
  }
  myDesired.setVel(150);
  return &myDesired;
}
Beispiel #7
0
	void SamIter(void)
	{
		Bottle *goal = GoalIn.read(false);
		//puts("running reader");
		//while (GoalIn.getPendingReads() > 0)
		//	goal = GoalIn.read(false);

		if(goal!=NULL)						 // check theres data
		{
		
			std::cout << "size of bottle is " << goal->size() << " data " << goal->toString().c_str() << std::endl; 

			if(goal->size()>0)
			{
				//iGoalPostion =GetGoalFromString(goal->get(1).asString().c_str());
				iGoalPostion=atoi(goal->get(1).asString().c_str());
				SetGoalPos(iGoalPostion);
				bReached=false;
				std::cout<< "got a goal, location " <<  iGoalPostion <<std::endl;
				iStuckCount=0;
				loopCnt=0;
				robot->enableMotors();
				robot->enableSonar();
			}
		}
		
		//// send back a bottle with current voltage value
		//Bottle& b2 = PwrOut.prepare();	  // prepare the bottle/port
		//b2.clear();
		//b2.addDouble(robot->getRealBatteryVoltage()); // indicates robot voltage avg		
		//PwrOut.writeStrict();
		
		
	
		Bottle *input = NULL;
		//puts("running reader");
		while (StarIn.getPendingReads() > 0)
			input = StarIn.read(false);

		if(input!=NULL)						 // check theres data
		{
			
			dStarId = input->get(0).asDouble();
			//std::cout << "star id " << starID <<  std::endl;
			dX = input->get(1).asDouble();
			dY = input->get(2).asDouble();
			dTh = input->get(3).asDouble();

			

			if(firstStarReading==false)
			{
				CurrentPose.setX(dX);
				CurrentPose.setY(dY);
				CurrentPose.setTh(dTh);
				OldPose = CurrentPose;
				firstStarReading=true;
			}


			iStarCntr++;
			

			if((OldPose.findDistanceTo(CurrentPose)<1.5 || iStarCntr>3) && dStarId!=0)
			{
				CurrentPose.setX(dX);
				CurrentPose.setY(dY);
				CurrentPose.setTh(dTh);
				OldPose = CurrentPose;
				iStarCntr=0;
				
			}
			//puts("got a msg");
			//puts(input->toString());
			//std::cout << " robot->getRealBatteryVoltageNow() "  << " " << robot->getRealBatteryVoltageNow()<<std::endl;
			
		}
		
		
    

		 if(bReached==false)
		 {
			
			  loopCnt++;
			  double ang = atan2(GoalPose.getY() - CurrentPose.getY(), GoalPose.getX() - CurrentPose.getX());
			  double dist =  GoalPose.findDistanceTo(CurrentPose);

			  //check if the robot is stuck while navigating
			  if(dist>0)
			  {
				  //first distance reading
				  if(iStuckCount==0)
					OldDist=dist;
	
				 DiffDist=OldDist-dist;
				
				  
				 if(loopCnt%5==0 && abs(DiffDist)<0.1)
				 {
					iStuckCount++;
					std::cout << "diff dist, dist, stuck count  " << DiffDist << " " << dist << " " << iStuckCount <<std::endl;
				 }
				 else
					OldDist=dist;

				 

					//recover motion
					if(iStuckCount>6)
					{
						robot->lock();
						robot->setVel(-100);//move back
						
						yarp::os::Time::delay(5);
						robot->unlock();
						//robot->setVel(0);//move back
						
						iStuckCount=0;
	 
					}
					
			  }
			 
			  //calculate_distance(dX, dY, GoalPose.getX(), GoalPose.getY());//ar.findDistanceTo(ArPose(-0.75,3.0,4.5));
			  ang-=dTh;

			  while(ang>3.14159265){ang-=6.28318531;}  // normalise PI ie if over 180, then minus 360
			  while(ang<-3.14159265){ang+=6.28318531;} 

			  ang = Rad2Deg(ang);
			  //std::cout << "required angle, dist  " << ang << " " << dist <<std::endl;

			  //if the robot has to turn more then turn threshold for obst avoidance is less and speed is 0
			  if(abs(ang)>55)
			  {
				myTurnThreshold = 250;
				myStopDistance = 200;
				speed=0;
			  }
			  else
			  {
				 speed=220;
				 myTurnThreshold = 550; 
				 myStopDistance = 450;
			  }


			  bool obst= ObstacleAvoidance();

			  if(dist>=0.7 && obst==false)//&& abs(ang)>10
			  {
				robot->lock();
				std::cout <<"navigating to goal " << iGoalPostion<<std::endl;
				
			  /*	if(abs(ang)<45)
					speed=200;	
				else
					speed=0;*/

			   robot->setDeltaHeading(ang/2.0);
			   robot->setVel(speed);
			   robot->unlock();
			  }
			  else if(dist<0.7)
			  {
				robot->lock();

				double rotFinal = GoalPose.getTh();
				rotFinal-=dTh;
				std::cout <<"goal rot " << rotFinal <<std::endl;
				
				while(rotFinal>3.14159265){rotFinal-=6.28318531;}  // normalise PI ie if over 180, then minus 360
				while(rotFinal<-3.14159265){rotFinal+=6.28318531;} 

				rotFinal = Rad2Deg(rotFinal);
				
				robot->setDeltaHeading(rotFinal);
				robot->setVel(0);

	
				std::cout <<"final rot " << rotFinal <<std::endl;
				//robot->setDeltaHeading(0);
				
			    ang=0;
				speed=0;
				puts("reached ");
				bReached=true;
				robot->unlock();
				

				// send back a bottle with goal position reached
				Bottle& b2 = GoalIn.prepare();	  // prepare the bottle/port
				b2.clear();
				b2.addInt(iGoalPostion); // indicates robot reached goal location
				GoalIn.writeStrict();

				//wait for some time for rotation to complete
				yarp::os::Time::delay(5);
				robot->disableMotors();
				robot->disableSonar();
				
			  }
			  
			
			/*myfile.open ("motion.txt");
			if (myfile.is_open())
			{
				myfile << ang << "|" << speed << "\n";
				myfile.close();
			}*/
		 }
		//else{puts("didn't get a msg");}
	} 
Beispiel #8
0
void Joydrive::drive(void)
{
  int trans, rot;
  ArPose pose;
  ArPose rpose;
  ArTransform transform;
  ArRangeDevice *dev;
  ArSensorReading *son;

  if (!myRobot->isConnected())
  {
    printf("Lost connection to the robot, exiting\n");
    exit(0);
  }
  printf("\rx %6.1f  y %6.1f  th  %6.1f", 
	 myRobot->getX(), myRobot->getY(), myRobot->getTh());
  fflush(stdout);
  if (myJoyHandler.haveJoystick() && myJoyHandler.getButton(1))
  {
    if (ArMath::fabs(myRobot->getVel()) < 10.0)
      myRobot->comInt(ArCommands::ENABLE, 1);
    myJoyHandler.getAdjusted(&rot, &trans);
    myRobot->setVel(trans);
    myRobot->setRotVel(-rot);
  }
  else
  {
    myRobot->setVel(0);
    myRobot->setRotVel(0);
  }
  if (myJoyHandler.haveJoystick() && myJoyHandler.getButton(2) &&
      time(NULL) - myLastPress > 1)
  {
    myLastPress = time(NULL);
    printf("\n");
    switch (myTest)
    {
    case 1:
      printf("Moving back to the origin.\n");
      pose.setPose(0, 0, 0);
      myRobot->moveTo(pose);
      break;
    case 2:
      printf("Moving over a meter.\n");
      pose.setPose(myRobot->getX() + 1000, myRobot->getY(), 0);
      myRobot->moveTo(pose);
      break;
    case 3:
      printf("Doing a transform test....\n");
      printf("\nOrigin should be transformed to the robots coords.\n");
      transform = myRobot->getToGlobalTransform();
      pose.setPose(0, 0, 0);
      pose = transform.doTransform(pose);
      rpose = myRobot->getPose();
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();

      if (pose.findDistanceTo(rpose) < .1)
	printf("Success\n");
      else
	printf("#### FAILURE\n");
    
      printf("\nRobot coords should be transformed to the origin.\n");
      transform = myRobot->getToLocalTransform();
      pose = myRobot->getPose();
      pose = transform.doTransform(pose);
      rpose.setPose(0, 0, 0);
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();
      if (pose.findDistanceTo(rpose) < .1)
	printf("Success\n");
      else
	printf("#### FAILURE\n");
      break;
    case 4:
      printf("Doing a tranform test...\n");
      printf("A point 1 meter to the -x from the robot (in local coords) should be transformed into global coordinates.\n");
      transform = myRobot->getToGlobalTransform();
      pose.setPose(-1000, 0, 0);
      pose = transform.doTransform(pose);
      rpose = myRobot->getPose();
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();

      if (ArMath::fabs(pose.findDistanceTo(rpose) - 1000.0) < .1)
	printf("Probable Success\n");
      else
	printf("#### FAILURE\n");
      break;
    case 5:
      printf("Doing a transform test on range devices..\n");
      printf("Moving the robot +4 meters x and +4 meters y and seeing if the moveTo will move the sonar readings along with it.\n");
      dev = myRobot->findRangeDevice("sonar");
      if (dev == NULL)
      {
	printf("No sonar on the robot, can't do the test.\n");
	break;
      }
      printf("Closest sonar reading to the robot is %.0f away\n", dev->currentReadingPolar(1, 0));
      printf("Sonar 0 reading is at ");
      son = myRobot->getSonarReading(0);
      if (son != NULL)
      {
	pose = son->getPose();
	pose.log();
      }
      pose = myRobot->getPose();
      pose.setX(pose.getX() + 4000);
      pose.setY(pose.getY() + 4000);
      myRobot->moveTo(pose);
      printf("Moved robot.\n");
      printf("Closest sonar reading to the robot is %.0f away\n", dev->currentReadingPolar(1, 0));
      printf("Sonar 0 reading is at ");
      son = myRobot->getSonarReading(0);
      if (son != NULL)
      {
	pose = son->getPose();
	pose.log();
      }

      break;
    case 6:
      printf("Robot position now is:\n");
      pose = myRobot->getPose();
      pose.log();
      printf("Disconnecting from the robot, then reconnecting.\n");
      myRobot->disconnect();
      myRobot->blockingConnect();      
      printf("Robot position now is:\n");
      pose = myRobot->getPose();
      pose.log();
      break;
    default:
      printf("No test for second button.\n");
      break;
    } 
  }
}