Beispiel #1
0
void JuceDemoPluginAudioProcessor::applyDelay (AudioBuffer<FloatType>& buffer, AudioBuffer<FloatType>& delayBuffer)
{
    const int numSamples = buffer.getNumSamples();
    const float delayLevel = *delayParam;

    int delayPos = 0;

    for (int channel = 0; channel < getNumInputChannels(); ++channel)
    {
        FloatType* const channelData = buffer.getWritePointer (channel);
        FloatType* const delayData = delayBuffer.getWritePointer (jmin (channel, delayBuffer.getNumChannels() - 1));
        delayPos = delayPosition;

        for (int i = 0; i < numSamples; ++i)
        {
            const FloatType in = channelData[i];
            channelData[i] += delayData[delayPos];
            delayData[delayPos] = (delayData[delayPos] + in) * delayLevel;

            if (++delayPos >= delayBuffer.getNumSamples())
                delayPos = 0;
        }
    }

    delayPosition = delayPos;
}
void DaalDelAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
    ScopedNoDenormals noDenormals;
    
    auto totalNumInputChannels  = getTotalNumInputChannels();
    auto totalNumOutputChannels = getTotalNumOutputChannels();

    // In case we have more outputs than inputs, this code clears any output
    // channels that didn't contain input data, (because these aren't
    // guaranteed to be empty - they may contain garbage).
    // This is here to avoid people getting screaming feedback
    // when they first compile a plugin, but obviously you don't need to keep
    // this code if your algorithm always overwrites all the output channels.
    for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
        buffer.clear (i, 0, buffer.getNumSamples());
    
    // ====
    // Lengths for circular buffer
    const int bufferLength = buffer.getNumSamples();
    const int delayBufferLength = _delayBuffer.getNumSamples();
    
    
    // This is the place where you'd normally do the guts of your plugin's
    // audio processing...
    // Make sure to reset the state if your inner loop is processing
    // the samples and the outer loop is handling the channels.
    // Alternatively, you can process the samples with the channels
    // interleaved by keeping the same state.
    for (int channel = 0; channel < totalNumInputChannels; ++channel)
    {
        //auto* channelData = buffer.getWritePointer (channel);

        // ..do something to the data...
        
        // Set up circular buffer
        const float* bufferData = buffer.getReadPointer(channel);
        const float* delayBufferData = _delayBuffer.getReadPointer(channel);
        float* dryBuffer = buffer.getWritePointer(channel);
        
        // Apply gains (now do this before getting from delay)
        applyDryWetToBuffer(buffer, channel, bufferLength, dryBuffer);
        
        // Copy data from main to delay buffer
        fillDelayBuffer(channel, bufferLength, delayBufferLength, bufferData, delayBufferData);
        
        // Copy data from delay buffer to output buffer
        getFromDelayBuffer(buffer, channel, bufferLength, delayBufferLength, bufferData, delayBufferData);
        
        // Feedback
        feedbackDelay(channel, bufferLength, delayBufferLength, dryBuffer);
    }
    
    _writePosition += bufferLength; // Increment
    _writePosition %= delayBufferLength; // Wrap around position index
    
    // Update values from tree
    updateTreeParams();
}
    //==============================================================================
    void copyBufferToTemporaryLocation (const AudioBuffer<float>& buffer)
    {
        const SpinLock::ScopedLockType sl (processLock);

        auto numChannels = buffer.getNumChannels() > 1 ? 2 : 1;
        temporaryBuffer.setSize (numChannels, buffer.getNumSamples(), false, false, true);

        for (auto channel = 0; channel < numChannels; ++channel)
            temporaryBuffer.copyFrom (channel, 0, buffer, channel, 0, buffer.getNumSamples());
    }
Beispiel #4
0
    void processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) override
    {
        Reverb::Parameters reverbParameters;
        reverbParameters.roomSize = roomSizeParam->get();

        reverb.setParameters (reverbParameters);
        synth.renderNextBlock (buffer, midiMessages, 0, buffer.getNumSamples());

        if (getMainBusNumOutputChannels() == 1)
            reverb.processMono (buffer.getWritePointer (0), buffer.getNumSamples());
        else if (getMainBusNumOutputChannels() == 2)
            reverb.processStereo (buffer.getWritePointer (0), buffer.getWritePointer (1), buffer.getNumSamples());
    }
Beispiel #5
0
void JuceDemoPluginAudioProcessor::process (AudioBuffer<FloatType>& buffer,
                                            MidiBuffer& midiMessages,
                                            AudioBuffer<FloatType>& delayBuffer)
{
    const int numSamples = buffer.getNumSamples();

    // apply our gain-change to the incoming data..
    applyGain (buffer, delayBuffer);

    // Now pass any incoming midi messages to our keyboard state object, and let it
    // add messages to the buffer if the user is clicking on the on-screen keys
    keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);

    // and now get our synth to process these midi events and generate its output.
    synth.renderNextBlock (buffer, midiMessages, 0, numSamples);

    // Apply our delay effect to the new output..
    applyDelay (buffer, delayBuffer);

    // In case we have more outputs than inputs, we'll clear any output
    // channels that didn't contain input data, (because these aren't
    // guaranteed to be empty - they may contain garbage).
    for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
        buffer.clear (i, 0, numSamples);

    // Now ask the host for the current time so we can store it to be displayed later...
    updateCurrentTimeInfoFromHost();
}
Beispiel #6
0
void JuceDemoPluginAudioProcessor::applyGain (AudioBuffer<FloatType>& buffer, AudioBuffer<FloatType>& delayBuffer)
{
	ignoreUnused (delayBuffer);
    const float gainLevel = *gainParam;

    for (int channel = 0; channel < getNumInputChannels(); ++channel)
        buffer.applyGain (channel, 0, buffer.getNumSamples(), gainLevel);
}
void VAOscillator::fillBufferSquarePulse(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
  if(isActive)
  {
    float* const data = buffer.getWritePointer(0);
    float const *phaseMod = phaseModBuffer.getReadPointer(0);
    float const *volMod = volumeModBuffer.getReadPointer(0);
    float const *pitchMod = pitchModBuffer.getReadPointer(0);
    
    //write momentary phase values into the buffer
    for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
    {
      double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
      
      while (phase < 0)
      {
        phase += 2 * double_Pi;
      }
      while (phase > 2 * double_Pi)
      {
        phase -= 2 * double_Pi;
      }
      
      currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
      
      if(currentPhase > 2 * double_Pi)
      {
        currentPhase -= 2 * double_Pi;
      }
      
      if(phase < double_Pi)
      {
        data[sampleIndex] = -1;
      }
      else
      {
        data[sampleIndex] = 1;
      }

      data[sampleIndex] += getBlep(phase, currentFrequency);
        
      if(phase < double_Pi)
      {
        data[sampleIndex] -= getBlep(phase + double_Pi, currentFrequency);
      }
      if(phase > double_Pi)
      {
        data[sampleIndex] -= getBlep(phase - double_Pi, currentFrequency);
      }
      
      data[sampleIndex] *= (float)std::abs(0.5 * (volMod[sampleIndex] + 1));
    }
  }
  else
  {
    buffer.clear();
  }
}// end square pulse
void VAOscillator::postFilter(AudioBuffer<float> buffer)
{
  float* const data = buffer.getWritePointer(0);
  for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
  {
    postFilterState = (1/0.65) * data[sampleIndex];
    data[sampleIndex] -= (float)((0.35/0.65) * postFilterState);
  }
}
void VAOscillator::fillBufferTriangle(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
  if(isActive)
  {
    float* const data = buffer.getWritePointer(0);
    float const *phaseMod = phaseModBuffer.getReadPointer(0);
    float const *volMod = volumeModBuffer.getReadPointer(0);
    float const *pitchMod = pitchModBuffer.getReadPointer(0);
    
    for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
    {
      double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
      
      while (phase < 0)
      {
        phase += 2 * double_Pi;
      }
      while (phase > 2 * double_Pi)
      {
        phase -= 2 * double_Pi;
      }
          
      currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
      
      if(currentPhase > 2 * double_Pi)
      {
        currentPhase -= 2 * double_Pi;
      }
    
      if(phase < double_Pi)
      {
        data[sampleIndex] = (float)((2 * phase)/double_Pi - 1);
      }
      else
      {
        data[sampleIndex] = (float)((3 - 2 * phase/double_Pi));
      }
      
      //the 0.000026 is kind of a magic number i didnt calculate it just found it by trying out
      data[sampleIndex] += (float)(0.000026 * currentFrequency * getTriRes(phase, currentFrequency));
      if(phase < double_Pi)
      {
        data[sampleIndex] -= (float)(0.000026 * currentFrequency * getTriRes(phase + double_Pi, currentFrequency));
      }
      else if(phase >= double_Pi)
      {
        data[sampleIndex] -= (float)(0.000026 * currentFrequency * getTriRes(phase - double_Pi, currentFrequency));
      }
      
      data[sampleIndex] *= (float)std::abs(0.5 * (volMod[sampleIndex] + 1));
    }
  }
  else
  {
    buffer.clear();
  }
}// end triangle
MemoryAudioSource::MemoryAudioSource (AudioBuffer<float>& bufferToUse, bool copyMemory, bool shouldLoop)
    : isLooping (shouldLoop)
{
    if (copyMemory)
        buffer.makeCopyOf (bufferToUse);
    else
        buffer.setDataToReferTo (bufferToUse.getArrayOfWritePointers(),
                                 bufferToUse.getNumChannels(),
                                 bufferToUse.getNumSamples());
}
void NoiseOscillator::fillBufferNoise(AudioBuffer<float> &buffer)
{
  float* const data = buffer.getWritePointer(0);
  
  for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
  {
    data[sampleIndex] = (2 * rand.nextFloat()) - 1;
  }

}
    void perform (AudioBuffer<FloatType>& buffer, MidiBuffer& midiMessages, AudioPlayHead* audioPlayHead)
    {
        auto numSamples = buffer.getNumSamples();
        auto maxSamples = renderingBuffer.getNumSamples();

        if (numSamples > maxSamples)
        {
            // being asked to render more samples than our buffers have, so slice things up...
            tempMIDI.clear();
            tempMIDI.addEvents (midiMessages, maxSamples, numSamples, -maxSamples);

            {
                AudioBuffer<FloatType> startAudio (buffer.getArrayOfWritePointers(), buffer.getNumChannels(), maxSamples);
                midiMessages.clear (maxSamples, numSamples);
                perform (startAudio, midiMessages, audioPlayHead);
            }

            AudioBuffer<FloatType> endAudio (buffer.getArrayOfWritePointers(), buffer.getNumChannels(), maxSamples, numSamples - maxSamples);
            perform (endAudio, tempMIDI, audioPlayHead);
            return;
        }

        currentAudioInputBuffer = &buffer;
        currentAudioOutputBuffer.setSize (jmax (1, buffer.getNumChannels()), numSamples);
        currentAudioOutputBuffer.clear();
        currentMidiInputBuffer = &midiMessages;
        currentMidiOutputBuffer.clear();

        {
            const Context context { renderingBuffer.getArrayOfWritePointers(), midiBuffers.begin(), audioPlayHead, numSamples };

            for (auto* op : renderOps)
                op->perform (context);
        }

        for (int i = 0; i < buffer.getNumChannels(); ++i)
            buffer.copyFrom (i, 0, currentAudioOutputBuffer, i, 0, numSamples);

        midiMessages.clear();
        midiMessages.addEvents (currentMidiOutputBuffer, 0, buffer.getNumSamples(), 0);
        currentAudioInputBuffer = nullptr;
    }
void VAOscillator::fillBufferSine(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer, Array<int>& midiOns)// add midi buffer and know channel with control Voltage
{
  if(isActive)
  {
    float* const data = buffer.getWritePointer(0);
    float const *phaseMod = phaseModBuffer.getReadPointer(0);
    float const *volMod = volumeModBuffer.getReadPointer(0);
    float const *pitchMod = pitchModBuffer.getReadPointer(0);

    for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
    {
      //check if this is the best i can do
      if(midiOns.size() != 0)
      {
        if(sampleIndex == midiOns[0])
        {
          resetPhase();
          midiOns.remove(0);
        }
      }
      
      double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex] + currentPhaseOffset;
      
      while (phase < 0)
      {
        phase += 2 * double_Pi;
      }
      while (phase > 2 * double_Pi)
      {
        phase -= 2 * double_Pi;
      }
      
      data[sampleIndex] = static_cast<float>(sin(phase) * std::abs(0.5 * (volMod[sampleIndex] + 1)));
      
      currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
      
      if(currentPhase > 2 * double_Pi)
      {
        currentPhase -= 2 * double_Pi;
      }
    }
  }
  else
  {
    buffer.clear();
  }
}// end sine
void VAOscillator::fillBufferFallingSaw(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
  if(isActive)
  {
    fillBufferRisingSaw(buffer, phaseModBuffer, volumeModBuffer, pitchModBuffer);
    
    float* const data = buffer.getWritePointer(0);
    
    for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
    {
      data[sampleIndex] *= -1;
    }
  }
  else
  {
    buffer.clear();
  }
}// end falling Saw
bool AudioFormatWriter::writeFromAudioSampleBuffer (const AudioBuffer<float>& source, int startSample, int numSamples)
{
    auto numSourceChannels = source.getNumChannels();
    jassert (startSample >= 0 && startSample + numSamples <= source.getNumSamples() && numSourceChannels > 0);

    if (startSample == 0)
        return writeFromFloatArrays (source.getArrayOfReadPointers(), numSourceChannels, numSamples);

    const float* chans[256];
    jassert ((int) numChannels < numElementsInArray (chans));

    for (int i = 0; i < numSourceChannels; ++i)
        chans[i] = source.getReadPointer (i, startSample);

    chans[numSourceChannels] = nullptr;

    return writeFromFloatArrays (chans, numSourceChannels, numSamples);
}
void VAOscillator::fillBufferRisingSaw(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
  if(isActive)
  {
    float* const data = buffer.getWritePointer(0);
    float const *phaseMod = phaseModBuffer.getReadPointer(0);
    float const *volMod = volumeModBuffer.getReadPointer(0);
    float const *pitchMod = pitchModBuffer.getReadPointer(0);
    
    //write momentary phase values into the buffer
    for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
    {
      double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
      
      while (phase < 0)
      {
        phase += 2 * double_Pi;
      }
      while (phase > 2 * double_Pi)
      {
        phase -= 2 * double_Pi;
      }
      
      currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
      
      if(currentPhase > 2 * double_Pi)
      {
        currentPhase -= 2 * double_Pi;
      }
      
      data[sampleIndex] = (float)((2 * phase)/(2 * double_Pi) - 1);
      
      data[sampleIndex] += getBlep(phase , currentFrequency);// i have to watch out here because actually currentFrequency is not valid for this calculation
      
      data[sampleIndex] *= std::abs(0.5f * (volMod[sampleIndex] + 1));
    }
  }
  else
  {
    buffer.clear();
  }
}// end rising Saw
// copy data from internal audio buffer to external audio buffer
void AverageLevelFiltered::copyTo(
    AudioBuffer<float> &destination,
    const int numberOfSamples)
{
    jassert(fftSampleBuffer_.getNumChannels() ==
            destination.getNumChannels());
    jassert(fftSampleBuffer_.getNumSamples() >=
            numberOfSamples);
    jassert(destination.getNumSamples() >=
            numberOfSamples);

    int numberOfChannels = fftSampleBuffer_.getNumChannels();

    // copy data to external buffer
    for (int channel = 0; channel < numberOfChannels; ++channel)
    {
        destination.copyFrom(channel, 0,
                             fftSampleBuffer_,
                             channel, 0,
                             numberOfSamples);
    }
}
void PolyWavegeneratorProcessor::processBlock(AudioSampleBuffer& buffer, MidiBuffer& midiBuffer)
{
  // clear all the midibuffers of the voices because they still contain the events from the last process Block
  for(int index = 0; index < voices.size(); index++)
  {
    voices[index]->clearMidiBuffer();
  }
  
  // Midi and Voice Handler this is not correct yet i need to watch out for different note ons of the same note in one buffer and other stuff
  if(takesMidi && !midiBuffer.isEmpty())
  {
    MidiMessage& message1 = *new MidiMessage();
    ScopedPointer<MidiBuffer::Iterator> iterator = new MidiBuffer::Iterator(midiBuffer);
    int sampleInBuffer = 0;
    while(iterator->getNextEvent(message1, sampleInBuffer))
    {
      if(message1.isNoteOn())
      {
        // always take the first one and move it to the back => the oldest voice will be "overwritten"
        voices[0]->setIsOn(true);
        voices[0]->setMidiNote(message1.getNoteNumber());
        voices[0]->addMidiEvent(message1, sampleInBuffer);
        
        voices.move(0, voices.size()-1);
      }
      else if(message1.isNoteOff())
      {
        for(int index = 0; index < voices.size(); index++)
        {
          if(voices[index]->getMidiNote() == message1.getNoteNumber())
          {
            ScopedPointer<Voice> tempVoice = voices[index];
            
            tempVoice->setIsOn(false);
            tempVoice->addMidiEvent(message1, sampleInBuffer);
            tempVoice->setMidiNote(-1); // this should be removed but just in case for now
            
            break;
          }
        }
      }
    }
  }
  
  
  
  // Audio Handling of the voices
  AudioBuffer<float> outBuffer = getBusBuffer(buffer, false, 0);
  
  int numActive = 0; // eventually this could be a member variable
  for(int index = 0; index < voices.size(); index++)
  {
    if(voices[index]->getIsOn())
    {
      numActive++;
      
      voices[index]->clearAudioBuffer();
      voices[index]->fillBufferEnvelope();
      voices[index]->fillBufferAudio();
      
      outBuffer.addFrom(0, 0, voices[index]->getOutBuffer(), 0, 0, outBuffer.getNumSamples());
    }
  }
  
  outBuffer.applyGain(1.0f/numActive);
  
  
}
Result Upsampler::upsample(AudioBuffer<float> const &inputBuffer, int const inputChannel, AudioBuffer<float> &outputBuffer_, int const outputChannel, int &outputSampleCount_)
{
    int outputSamplesNeeded = roundDoubleToInt( (outputSampleRate * inputBuffer.getNumSamples())/ inputSampleRate);
    
    if (outputBuffer_.getNumSamples() < outputSamplesNeeded)
        return Result::fail("Output buffer too small");
    
    //DBG("upsample inputSampleCount:" << inputSampleCount);
    
    if (nullptr == resampler)
        return Result::fail("No resampler object");
    
    //
    // Clear the resample and pump some initial zeros into it
    //
    resampler->clear();
    
#if 0
    int preloadSamples = resampler->getInLenBeforeOutStart(MAX_RESAMPLER_INPUT_SAMPLES);
    inputBlockBuffer.clear(MAX_RESAMPLER_INPUT_SAMPLES);
    while (preloadSamples > 0)
    {
        int count = jmin((int)MAX_RESAMPLER_INPUT_SAMPLES, preloadSamples);
        double* outputBlock = nullptr;
        resampler->process(inputBlockBuffer, count, outputBlock);
        
        preloadSamples -= count;
    }
#endif
    
    //
    // Flush the output buffer
    //
    outputBuffer_.clear();
    
    //
    // Do the actual upsample
    //
    outputSampleCount_ = 0;
    
    int inputSampleCount = inputBuffer.getNumSamples();
    const float * source = inputBuffer.getReadPointer(inputChannel);
    while (inputSampleCount > 0)
    {
        //
        // Convert float to double
        //
        int inputConvertCount = jmin(inputSampleCount, (int)MAX_RESAMPLER_INPUT_SAMPLES);
        for (int i = 0; i < inputConvertCount; ++i)
        {
            inputBlockBuffer[i] = *source;
            source++;
        }
        inputSampleCount -= inputConvertCount;
        
        //
        // Run the SRC
        //
        double* outputBlock = nullptr;
        
        int outputBlockSampleCount = resampler->process(inputBlockBuffer, inputConvertCount, outputBlock);
        int outputSpaceRemaining = outputBuffer_.getNumSamples() - outputSampleCount_;
        int outputCopyCount = jmin( outputSpaceRemaining, outputBlockSampleCount);
        float *destination = outputBuffer_.getWritePointer(outputChannel, outputSampleCount_);
        
        for (int i = 0; i < outputCopyCount; ++i)
        {
            *destination = (float)outputBlock[i];
            destination++;
        }
        
        outputSampleCount_ += outputCopyCount;
    }
    
    //
    // Keep filling the output buffer
    //
    inputBlockBuffer.clear(MAX_RESAMPLER_INPUT_SAMPLES);
    
    while (outputSampleCount_ < outputBuffer_.getNumSamples())
    {
        //
        // Run the SRC
        //
        double* outputBlock = nullptr;
        
        int outputBlockSampleCount = resampler->process(inputBlockBuffer, MAX_RESAMPLER_INPUT_SAMPLES, outputBlock);
        int outputSpaceRemaining = outputBuffer_.getNumSamples() - outputSampleCount_;
        int outputCopyCount = jmin( outputSpaceRemaining, outputBlockSampleCount);
        float *destination = outputBuffer_.getWritePointer(outputChannel, outputSampleCount_);
        
        for (int i = 0; i < outputCopyCount; ++i)
        {
            *destination = (float)outputBlock[i];
            destination++;
        }
        
        outputSampleCount_ += outputCopyCount;
    }
    
    //DBG("   outputSampleCount:" << outputSampleCount);
    
    return Result::ok();
}
Beispiel #20
0
void AudioProcessor::processBypassed (AudioBuffer<floatType>& buffer, MidiBuffer&)
{
    for (int ch = getMainBusNumInputChannels(); ch < getTotalNumOutputChannels(); ++ch)
        buffer.clear (ch, 0, buffer.getNumSamples());
}