Beispiel #1
0
  void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
    
	  int totalBits = 8;

	  float bitReduce =  floor((getParameterValue(PARAMETER_A) * (totalBits -1)) + .5);
	  int bitStutter = (int)floor((getParameterValue(PARAMETER_B) * 50) + .5);
	  int gain = (int)ceil((getParameterValue(PARAMETER_C) * 25) + .5); 
	  
	  int crushedMax = pow(2, totalBits - bitReduce) - 1;
	  int loopCount = bitStutter;	
	  float currentSample = 0;

	  float* in = input.getSamples();
	  float* out = output.getSamples();
	  int size = input.getSize();

	  for(int i = 0; i < size; i++)
	  {
		 if(--loopCount <= 0)
		  {
			  float x = in[i];
			  x = (x + 1.0) * crushedMax;
			  x = x > 0 ? floor(x + 0.5) : ceil(x - 0.5);
			  x = (x / crushedMax) - 1.0;
			  x = x * gain;
				
			  currentSample = x;

			  loopCount = bitStutter;
		  }
			  out[i] = currentSample;
	  }

  }
Beispiel #2
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 void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
   int size = input.getSize();
   float gain = getParameterValue(PARAMETER_A);
   float* buf = input.getFloats();
   for(int i=0; i<size; ++i)
     buf[i] = gain*buf[i];
   output.setFloats(buf);
 }
Beispiel #3
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 void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
   float drive = 1+ getParameterValue(PARAMETER_A) * 30 ; // get input drive value
   float gain = getParameterValue(PARAMETER_C) / 2.0 ;  // get output gain value
   
   int size = input.getSize();
   float* x = input.getSamples();
   float* y = output.getSamples();
   for(int i=0; i<size; i++)
     y[i] = gain*clip(nonLinear((x[i])*drive)); // process each sample
 }
Beispiel #4
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 void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
   // update filter coefficients
   float fn = getFrequency()/getSampleRate();
   float Q = getQ();
   float g = getDbGain();
   peq.setCoeffsPEQ(fn, Q, g) ;
       
   // get samples
   int size = input.getSize();
   float* inBuf = input.getSamples();
   float* outBuf = output.getSamples();
       
   // filter samples
   peq.process(size, inBuf, outBuf);
 }
Beispiel #5
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 void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output) {        
   const int size = input.getSize();           // samples in block
   float* x = input.getSamples();              // arrays to hold sample data
   std::vector<float> y(size);
       
   delayTime = getParameterValue(PARAMETER_A); // delay time
   feedback  = getParameterValue(PARAMETER_B); // delay feedback
   wetDry    = getParameterValue(PARAMETER_D); // wet/dry balance
       
   float delaySamples = delayTime * (DELAY_BUFFER_LENGTH-1);        
   for (int n = 0; n < size; n++){             // for each sample            
     y[n] = x[n] + feedback * delayBuffer.read(delaySamples);
     x[n] = wetDry * y[n] + (1.f - wetDry) * x[n];  // crossfade for wet/dry balance
     delayBuffer.write(x[n]);
   }
       
   output.setSamples(x);
 }    
Beispiel #6
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  void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
    float gain = getParameterValue(PARAMETER_A);
    float o1g = getParameterValue(PARAMETER_B);
  float o2g = getParameterValue(PARAMETER_C);
    float* x = input.getSamples();
    float* y = output.getSamples();
    int size = input.getSize();
    for(int i=0; i<size; ++i) {
      float in = x[i];
		
      float inFilt = inLpf.process(in);

	  bool rect = inFilt>0;
		
		// the flip flops
      if(lastRect && !rect) {
        oct1 ^= true;
		  
		  if(lastOct1 && !oct1) {
			  oct2 ^= true;
		  }
      }

      

      float o1 = in * out1Lpf.process(oct1?1:-1);
      float o2 = in * out2Lpf.process(oct2?1:-1);

      lastOct1 = oct1;
      lastRect = rect;


      y[i] = in * gain + o1*o1g + o2*o2g;//*0.1*in;
    }
    
  }
Beispiel #7
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 void processAudio(AudioInputBuffer &input, AudioOutputBuffer &output){
   int size = input.getSize();
   float* buf = input.getFloats();
   output.setFloats(buf);
 }