wxPoint EDA_DRAW_FRAME::GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize ) const { BASE_SCREEN* screen = GetScreen(); // virtual call return screen->getNearestGridPosition( aPosition, GetGridOrigin(), aGridSize ); }
wxPoint EDA_DRAW_FRAME::GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize ) const { BASE_SCREEN* screen = GetScreen(); // virtual call return screen->getNearestGridPosition( aPosition, GetGridOrigin(), aGridSize ); }