Beispiel #1
0
const char* get_encoding(font_family* family) {
  static const char* latin = "iso8859-1";
  static const char* hankaku = "jisx0201.1976-0";
  static const char* kanji = "jisx0208.1983-0";
  static const char* testchar = "\xEF\xBD\xB1\xE4\xBA\x9C";
  static bool check[2];
  static BFont font;
  font.SetFamilyAndFace(*family, B_REGULAR_FACE);
  font.GetHasGlyphs(testchar, 2, check);
  if(check[1])
    return kanji;
  if(check[0])
    return hankaku;
  return latin;
}
Beispiel #2
0
void
BootPromptWindow::_PopulateLanguages()
{
	// TODO: detect language/country from IP address

	// Get current first preferred language of the user
	BMessage preferredLanguages;
	BLocaleRoster::Default()->GetPreferredLanguages(&preferredLanguages);
	const char* firstPreferredLanguage;
	if (preferredLanguages.FindString("language", &firstPreferredLanguage)
			!= B_OK) {
		// Fall back to built-in language of this application.
		firstPreferredLanguage = "en";
	}

	BMessage installedCatalogs;
	BLocaleRoster::Default()->GetAvailableCatalogs(&installedCatalogs,
		"x-vnd.Haiku-FirstBootPrompt");

	BFont font;
	fLanguagesListView->GetFont(&font);

	// Try to instantiate a BCatalog for each language, it will only work
	// for translations of this application. So the list of languages will be
	// limited to catalogs written for this application, which is on purpose!

	const char* languageID;
	LanguageItem* currentItem = NULL;
	for (int32 i = 0; installedCatalogs.FindString("language", i, &languageID)
			== B_OK; i++) {
		BLanguage* language;
		if (BLocaleRoster::Default()->GetLanguage(languageID, &language)
				== B_OK) {
			BString name;
			language->GetNativeName(name);

			// TODO: the following block fails to detect a couple of language
			// names as containing glyphs we can't render. Why's that?
			bool hasGlyphs[name.CountChars()];
			font.GetHasGlyphs(name.String(), name.CountChars(), hasGlyphs);
			for (int32 i = 0; i < name.CountChars(); ++i) {
				if (!hasGlyphs[i]) {
					// replace by name translated to current language
					language->GetName(name);
					break;
				}
			}

			LanguageItem* item = new LanguageItem(name.String(),
				languageID);
			fLanguagesListView->AddItem(item);
			// Select this item if it is the first preferred language
			if (strcmp(firstPreferredLanguage, languageID) == 0)
				currentItem = item;

			delete language;
		} else
			fprintf(stderr, "failed to get BLanguage for %s\n", languageID);
	}

	fLanguagesListView->SortItems(compare_void_list_items);
	if (currentItem != NULL)
		fLanguagesListView->Select(fLanguagesListView->IndexOf(currentItem));
	fLanguagesListView->ScrollToSelection();

	// Re-enable sending the selection message.
	fLanguagesListView->SetSelectionMessage(
		new BMessage(MSG_LANGUAGE_SELECTED));
}
Beispiel #3
0
LocaleWindow::LocaleWindow()
	:
	BWindow(BRect(0, 0, 0, 0), B_TRANSLATE_SYSTEM_NAME("Locale"), B_TITLED_WINDOW,
		B_QUIT_ON_WINDOW_CLOSE | B_ASYNCHRONOUS_CONTROLS
			| B_AUTO_UPDATE_SIZE_LIMITS),
	fInitialConventionsItem(NULL),
	fDefaultConventionsItem(NULL),
	fFilesystemTranslationCheckbox(NULL)
{
	SetLayout(new BGroupLayout(B_HORIZONTAL));

	float spacing = be_control_look->DefaultItemSpacing();

	BTabView* tabView = new BTabView("tabview");
	BGroupView* languageTab = new BGroupView(B_TRANSLATE("Language"),
		B_HORIZONTAL, spacing);

	// first list: available languages
	fLanguageListView = new LanguageListView("available",
		B_MULTIPLE_SELECTION_LIST);
	BScrollView* scrollView = new BScrollView("scroller", fLanguageListView,
		B_WILL_DRAW | B_FRAME_EVENTS, true, true);

	fLanguageListView->SetInvocationMessage(new BMessage(kMsgLanguageInvoked));
	fLanguageListView->SetDragMessage(new BMessage(kMsgLanguageDragged));

	BFont font;
	fLanguageListView->GetFont(&font);

	// Fill the language list from the LocaleRoster data
	BMessage availableLanguages;
	if (BLocaleRoster::Default()->GetAvailableLanguages(&availableLanguages)
			== B_OK) {
		BString currentID;
		LanguageListItem* lastAddedCountryItem = NULL;

		for (int i = 0; availableLanguages.FindString("language", i, &currentID)
				== B_OK; i++) {
			// Now get the human-readable, native name for each language
			BString name;
			BLanguage currentLanguage(currentID.String());
			currentLanguage.GetNativeName(name);

			// TODO: the following block fails to detect a couple of language
			// names as containing glyphs we can't render. Why's that?
			bool hasGlyphs[name.CountChars()];
			font.GetHasGlyphs(name.String(), name.CountChars(), hasGlyphs);
			for (int32 i = 0; i < name.CountChars(); ++i) {
				if (!hasGlyphs[i]) {
					// replace by name translated to current language
					currentLanguage.GetName(name);
					break;
				}
			}

			LanguageListItem* item = new LanguageListItem(name,
				currentID.String(), currentLanguage.Code(),
				currentLanguage.CountryCode());
			if (currentLanguage.IsCountrySpecific()
				&& lastAddedCountryItem != NULL
				&& lastAddedCountryItem->Code() == item->Code()) {
				fLanguageListView->AddUnder(item, lastAddedCountryItem);
			} else {
				// This is a language variant, add it at top-level
				fLanguageListView->AddItem(item);
				if (!currentLanguage.IsCountrySpecific()) {
					item->SetExpanded(false);
					lastAddedCountryItem = item;
				}
			}
		}

		fLanguageListView->FullListSortItems(compare_typed_list_items);
	} else {
		BAlert* alert = new BAlert("Error",
			B_TRANSLATE("Unable to find the available languages! You can't "
				"use this preflet!"),
			B_TRANSLATE("OK"), NULL, NULL,
			B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_STOP_ALERT);
		alert->Go();
	}

	// Second list: active languages
	fPreferredListView = new LanguageListView("preferred",
		B_MULTIPLE_SELECTION_LIST);
	BScrollView* scrollViewEnabled = new BScrollView("scroller",
		fPreferredListView, B_WILL_DRAW | B_FRAME_EVENTS, true, true);

	fPreferredListView->SetInvocationMessage(
		new BMessage(kMsgPreferredLanguageInvoked));
	fPreferredListView->SetDeleteMessage(
		new BMessage(kMsgPreferredLanguageDeleted));
	fPreferredListView->SetDragMessage(
		new BMessage(kMsgPreferredLanguageDragged));

	BLayoutBuilder::Group<>(languageTab)
		.AddGroup(B_VERTICAL, spacing)
			.Add(new BStringView("", B_TRANSLATE("Available languages")))
			.Add(scrollView)
			.End()
		.AddGroup(B_VERTICAL, spacing)
			.Add(new BStringView("", B_TRANSLATE("Preferred languages")))
			.Add(scrollViewEnabled)
			.End()
		.SetInsets(spacing, spacing, spacing, spacing);

	BView* countryTab = new BView(B_TRANSLATE("Formatting"), B_WILL_DRAW);
	countryTab->SetLayout(new BGroupLayout(B_VERTICAL, 0));

	fConventionsListView = new LanguageListView("formatting",
		B_SINGLE_SELECTION_LIST);
	scrollView = new BScrollView("scroller", fConventionsListView,
		B_WILL_DRAW | B_FRAME_EVENTS, true, true);
	fConventionsListView->SetSelectionMessage(
		new BMessage(kMsgConventionsSelection));

	// get all available formatting conventions (by language)
	BFormattingConventions defaultConventions;
	BLocale::Default()->GetFormattingConventions(&defaultConventions);
	BString conventionID;
	fInitialConventionsItem = NULL;
	LanguageListItem* lastAddedConventionsItem = NULL;
	for (int i = 0;
		availableLanguages.FindString("language", i, &conventionID) == B_OK;
		i++) {
		BFormattingConventions convention(conventionID);
		BString conventionName;
		convention.GetName(conventionName);

		LanguageListItem* item = new LanguageListItem(conventionName,
			conventionID, convention.LanguageCode(), convention.CountryCode());
		if (!strcmp(conventionID, "en_US"))
			fDefaultConventionsItem = item;
		if (conventionID.FindFirst('_') >= 0
			&& lastAddedConventionsItem != NULL
			&& lastAddedConventionsItem->Code() == item->Code()) {
			if (!strcmp(conventionID, defaultConventions.ID())) {
				fConventionsListView->Expand(lastAddedConventionsItem);
				fInitialConventionsItem = item;
			}
			fConventionsListView->AddUnder(item, lastAddedConventionsItem);
		} else {
			// This conventions-item isn't country-specific, add it at top-level
			fConventionsListView->AddItem(item);
			if (conventionID.FindFirst('_') < 0) {
				item->SetExpanded(false);
				lastAddedConventionsItem = item;
			}
			if (!strcmp(conventionID, defaultConventions.ID()))
				fInitialConventionsItem = item;
		}
	}

	fConventionsListView->FullListSortItems(compare_typed_list_items);
	if (fInitialConventionsItem != NULL) {
		fConventionsListView->Select(fConventionsListView->IndexOf(
			fInitialConventionsItem));
	}

	fConventionsListView->SetExplicitMinSize(BSize(20 * be_plain_font->Size(),
		B_SIZE_UNSET));

	fFormatView = new FormatSettingsView();

	countryTab->AddChild(BLayoutBuilder::Group<>(B_HORIZONTAL, spacing)
		.AddGroup(B_VERTICAL, 3)
			.Add(scrollView)
			.End()
		.Add(fFormatView)
		.SetInsets(spacing, spacing, spacing, spacing));

	BView* optionsTab = new BView(B_TRANSLATE("Options"), B_WILL_DRAW);
	optionsTab->SetLayout(new BGroupLayout(B_VERTICAL, 0));

	fFilesystemTranslationCheckbox = new BCheckBox("filesystemTranslation",
		B_TRANSLATE("Translate application and folder names in Deskbar and Tracker."),
		new BMessage(kMsgFilesystemTranslationChanged));

	fFilesystemTranslationCheckbox->SetValue(
		BLocaleRoster::Default()->IsFilesystemTranslationPreferred());

	optionsTab->AddChild(BLayoutBuilder::Group<>(B_VERTICAL, spacing)
		.Add(fFilesystemTranslationCheckbox)
		.AddGlue()
		.SetInsets(spacing, spacing, spacing, spacing));

	tabView->AddTab(languageTab);
	tabView->AddTab(countryTab);
	tabView->AddTab(optionsTab);

	BButton* button
		= new BButton(B_TRANSLATE("Defaults"), new BMessage(kMsgDefaults));

	fRevertButton
		= new BButton(B_TRANSLATE("Revert"), new BMessage(kMsgRevert));
	fRevertButton->SetEnabled(false);

	BLayoutBuilder::Group<>(this, B_VERTICAL, spacing)
		.Add(tabView)
		.AddGroup(B_HORIZONTAL, spacing)
			.Add(button)
			.Add(fRevertButton)
			.AddGlue()
			.End()
		.SetInsets(spacing, spacing, spacing, spacing)
		.End();

	_Refresh(true);
	_SettingsReverted();
	CenterOnScreen();
}