Beispiel #1
0
/* We overwrite SetValue to send a message to the target everytime
   the setting change and not only at the end. */
void CControl::SetValue(int32 color_value)
{
	BHandler		*handler;

	BColorControl::SetValue(color_value);
	handler = Target();
	if (handler) {
		BMessage msg;
		msg.AddInt32("be:value", color_value);
		handler->Looper()->PostMessage(&msg, handler);
	}
}					
Beispiel #2
0
void TorrentObject::TorrentMetadataCallback(tr_torrent* torrent, void* data)
{
	TorrentObject* torrentObject = reinterpret_cast<TorrentObject*>(data);
	BHandler* handler = torrentObject->fMetadataHandler;
	
	//
	//
	//
	if( handler == NULL )
		return;
	
	//
	// Build the message.
	//
	if (BLooper* looper = handler->Looper())
		looper->PostMessage(new BMessage(MSG_TRANSMISSION_METADATA_CALLBACK), handler);
}
void ArpNotificationType::NotifyDependents(BMessage *msg, bool deliverAsynchronously)
{
	BHandler	*h;
	BLooper		*looper;
	for (long i=0; (h = (BHandler*)dependents.ItemAt(i)) != 0; i++) {
		if (((looper = h->Looper()) != 0)
				&& (looper->Lock())) {
			// FIX: need to send out the message, and let the views
			// invalidate themselves!  So be aware that the Update
			// implementation will ALWAYS be called from within this
			// loop, meaning within a lock/unlock
#if 0	// Uncomment this to debug where messages are going
printf("SENDING MESSAGE TO %s\n", h->Name());  fflush(stdout);
#endif
			h->MessageReceived(msg);
			looper->Unlock();
		}
	}
}
Beispiel #4
0
void
BLooper::task_looper()
{
	PRINT(("BLooper::task_looper()\n"));
	// Check that looper is locked (should be)
	AssertLocked();
	// Unlock the looper
	Unlock();

	if (IsLocked())
		debugger("looper must not be locked!");

	// loop: As long as we are not terminating.
	while (!fTerminating) {
		PRINT(("LOOPER: outer loop\n"));
		// TODO: timeout determination algo
		//	Read from message port (how do we determine what the timeout is?)
		PRINT(("LOOPER: MessageFromPort()...\n"));
		BMessage* msg = MessageFromPort();
		PRINT(("LOOPER: ...done\n"));

		//	Did we get a message?
		if (msg)
			_AddMessagePriv(msg);

		// Get message count from port
		int32 msgCount = port_count(fMsgPort);
		for (int32 i = 0; i < msgCount; ++i) {
			// Read 'count' messages from port (so we will not block)
			// We use zero as our timeout since we know there is stuff there
			msg = MessageFromPort(0);
			if (msg)
				_AddMessagePriv(msg);
		}

		// loop: As long as there are messages in the queue and the port is
		//		 empty... and we are not terminating, of course.
		bool dispatchNextMessage = true;
		while (!fTerminating && dispatchNextMessage) {
			PRINT(("LOOPER: inner loop\n"));
			// Get next message from queue (assign to fLastMessage after
			// locking)
			BMessage* message = fDirectTarget->Queue()->NextMessage();

			Lock();

			fLastMessage = message;

			if (fLastMessage == NULL) {
				// No more messages: Unlock the looper and terminate the
				// dispatch loop.
				dispatchNextMessage = false;
			} else {
				PRINT(("LOOPER: fLastMessage: 0x%lx: %.4s\n", fLastMessage->what,
					(char*)&fLastMessage->what));
				DBG(fLastMessage->PrintToStream());

				// Get the target handler
				BHandler* handler = NULL;
				BMessage::Private messagePrivate(fLastMessage);
				bool usePreferred = messagePrivate.UsePreferredTarget();

				if (usePreferred) {
					PRINT(("LOOPER: use preferred target\n"));
					handler = fPreferred;
					if (handler == NULL)
						handler = this;
				} else {
					gDefaultTokens.GetToken(messagePrivate.GetTarget(),
						B_HANDLER_TOKEN, (void**)&handler);

					// if this handler doesn't belong to us, we drop the message
					if (handler != NULL && handler->Looper() != this)
						handler = NULL;

					PRINT(("LOOPER: use %ld, handler: %p, this: %p\n",
						messagePrivate.GetTarget(), handler, this));
				}

				// Is this a scripting message? (BMessage::HasSpecifiers())
				if (handler != NULL && fLastMessage->HasSpecifiers()) {
					int32 index = 0;
					// Make sure the current specifier is kosher
					if (fLastMessage->GetCurrentSpecifier(&index) == B_OK)
						handler = resolve_specifier(handler, fLastMessage);
				}

				if (handler) {
					// Do filtering
					handler = _TopLevelFilter(fLastMessage, handler);
					PRINT(("LOOPER: _TopLevelFilter(): %p\n", handler));
					if (handler && handler->Looper() == this)
						DispatchMessage(fLastMessage, handler);
				}
			}

			if (fTerminating) {
				// we leave the looper locked when we quit
				return;
			}

			message = fLastMessage;
			fLastMessage = NULL;

			// Unlock the looper
			Unlock();

			// Delete the current message (fLastMessage)
			if (message != NULL)
				delete message;

			// Are any messages on the port?
			if (port_count(fMsgPort) > 0) {
				// Do outer loop
				dispatchNextMessage = false;
			}
		}
	}
	PRINT(("BLooper::task_looper() done\n"));
}