Beispiel #1
0
void
ModulesView::_OpenSaver()
{
	// create new screen saver preview & config

	BView* view = fPreviewView->AddPreview();
	fCurrentName = fSettings.ModuleName();
	fSaverRunner = new ScreenSaverRunner(Window(), view, true, fSettings);
	BScreenSaver* saver = _ScreenSaver();

#ifdef __HAIKU__
	BRect rect = fSettingsBox->InnerFrame().InsetByCopy(4, 4);
#else
	BRect rect = fSettingsBox->Bounds().InsetByCopy(4, 4);
	rect.top += 14;
#endif
	fSettingsView = new BView(rect, "SettingsView", B_FOLLOW_ALL, B_WILL_DRAW);

	fSettingsView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
	fSettingsBox->AddChild(fSettingsView);

	if (saver != NULL && fSaverRunner->Run() == B_OK)
		saver->StartConfig(fSettingsView);

	if (fSettingsView->ChildAt(0) == NULL) {
		// There are no settings at all, we add the module name here to
		// let it look a bit better at least.
		BPrivate::BuildScreenSaverDefaultSettingsView(fSettingsView,
			fSettings.ModuleName()[0] ? fSettings.ModuleName()
				: B_TRANSLATE("Blackness"),
				saver != NULL || !fSettings.ModuleName()[0]
					? B_TRANSLATE("No options available")
					: B_TRANSLATE("Could not load screen saver"));
	}
}
Beispiel #2
0
void
ModulesView::_OpenSaver()
{
	// create new screen saver preview & config

	BView* view = fPreviewView->AddPreview();
	fCurrentName = fSettings.ModuleName();
	fSaverRunner = new ScreenSaverRunner(view->Window(), view, fSettings);

#ifdef __HAIKU__
	BRect rect = fSettingsBox->InnerFrame().InsetByCopy(4, 4);
#else
	BRect rect = fSettingsBox->Bounds().InsetByCopy(4, 4);
	rect.top += 14;
#endif
	fSettingsView = new BView(rect, "SettingsView", B_FOLLOW_ALL, B_WILL_DRAW);

	fSettingsView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
	fSettingsBox->AddChild(fSettingsView);

	BScreenSaver* saver = ScreenSaver();
	if (saver != NULL && fSettingsView != NULL) {
		saver->StartConfig(fSettingsView);
		if (saver->StartSaver(view, true) == B_OK) {
			fPreviewView->HideNoPreview();
			fSaverRunner->Run();
		} else
			fPreviewView->ShowNoPreview();
	} else {
		// Failed to load OR this is the "Blackness" screensaver. Show a black
		// preview (this is what will happen in both cases when screen_blanker
		// runs).
		fPreviewView->HideNoPreview();
	}

	if (fSettingsView->ChildAt(0) == NULL) {
		// There are no settings at all, we add the module name here to
		// let it look a bit better at least.
		BPrivate::BuildDefaultSettingsView(fSettingsView,
			fSettings.ModuleName()[0] ? fSettings.ModuleName()
				: B_TRANSLATE("Blackness"),
				saver != NULL || !fSettings.ModuleName()[0]
					? B_TRANSLATE("No options available")
					: B_TRANSLATE("Could not load screen saver"));
	}
}
Beispiel #3
0
void
ModulesView::_OpenSaver()
{
	// create new screen saver preview & config

	BView* view = fPreviewView->AddPreview();
	fCurrentName = fSettings.ModuleName();
	fSaverRunner = new ScreenSaverRunner(Window(), view, true, fSettings);
	BScreenSaver* saver = _ScreenSaver();

#ifdef __HAIKU__
	BRect rect = fSettingsBox->InnerFrame().InsetByCopy(4, 4);
#else
	BRect rect = fSettingsBox->Bounds().InsetByCopy(4, 4);
	rect.top += 14;
#endif
	fSettingsView = new BView(rect, "SettingsView", B_FOLLOW_ALL, B_WILL_DRAW);
	fSettingsView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
	fSettingsBox->AddChild(fSettingsView);

	if (saver != NULL) {
		fSaverRunner->Run();
		saver->StartConfig(fSettingsView);
	}

	if (fSettingsView->ChildAt(0) == NULL) {
		// There are no settings at all, we add the module name here to
		// let it look a bit better at least.
		BPrivate::BuildScreenSaverDefaultSettingsView(fSettingsView,
			fSettings.ModuleName()[0] ? fSettings.ModuleName() :
			B_TRANSLATE("Blackness"), saver || !fSettings.ModuleName()[0]
				? B_TRANSLATE("No options available") :
				B_TRANSLATE("Could not load screen saver"));
	}

	ScreenSaverWindow* window = dynamic_cast<ScreenSaverWindow*>(Window());
	if (window == NULL)
		return;

	// find the minimal size of the settings view

	float right = 0, bottom = 0;
	int32 i = 0;
	while ((view = fSettingsView->ChildAt(i++)) != NULL) {
		// very simple heuristic...
		float viewRight = view->Frame().right;
		if ((view->ResizingMode() & _rule_(0, 0xf, 0, 0xf))
				== B_FOLLOW_LEFT_RIGHT) {
			float width, height;
			view->GetPreferredSize(&width, &height);
			viewRight = view->Frame().left + width / 2;
		} else if ((view->ResizingMode() & _rule_(0, 0xf, 0, 0xf))
				== B_FOLLOW_RIGHT)
			viewRight = 8 + view->Frame().Width();

		float viewBottom = view->Frame().bottom;
		if ((view->ResizingMode() & _rule_(0xf, 0, 0xf, 0))
				== B_FOLLOW_TOP_BOTTOM) {
			float width, height;
			view->GetPreferredSize(&width, &height);
			viewBottom = view->Frame().top + height;
		} else if ((view->ResizingMode() & _rule_(0xf, 0, 0xf, 0))
				== B_FOLLOW_BOTTOM)
			viewBottom = 8 + view->Frame().Height();

		if (viewRight > right)
			right = viewRight;
		if (viewBottom > bottom)
			bottom = viewBottom;
	}

	if (right < kMinSettingsWidth)
		right = kMinSettingsWidth;
	if (bottom < kMinSettingsHeight)
		bottom = kMinSettingsHeight;

	BPoint leftTop = fSettingsView->LeftTop();
	fSettingsView->ConvertToScreen(&leftTop);
	window->ConvertFromScreen(&leftTop);
	window->SetMinimalSizeLimit(leftTop.x + right + 16,
		leftTop.y + bottom + 16);
}