Beispiel #1
0
bool BTPc::useSkill(int index, int difficulty /*= BTSKILL_DEFAULTDIFFICULTY*/)
{
 BTSkillList &skillList = BTGame::getGame()->getSkillList();
 if (difficulty == BTSKILL_DEFAULTDIFFICULTY)
  difficulty = skillList[index]->defaultDifficulty;
 for (int i = 0; i < skill.size(); ++i)
 {
  if (skill[i]->skill == index)
  {
   if (0 < skill[i]->value)
   {
    if (skillList[index]->limited)
    {
     if (skill[i]->uses > 0)
      --(skill[i]->uses);
     else
      return false;
    }
    BTDice *dice = skillList[index]->getRoll(skill[i]->value);
    if (dice)
    {
     int roll = dice->roll();
     if ((roll != dice->getMin()) && (roll + skill[i]->value >= difficulty))
     {
      return true;
     }
    }
   }
   return false;
  }
 }
 return false;
}
Beispiel #2
0
void BTSerializedEditor::edit(BTDisplay &d, ObjectSerializer &serial)
{
 BTDisplayConfig *oldConfig = d.getConfig();
 BTDisplayConfig config;
 XMLSerializer parser;
 config.serialize(&parser);
 parser.parse(BTDisplay::applyDisplayDir("data/specialedit.xml").c_str(), true);
 d.setConfig(&config);
 int start(0);
 int current(0);
 BitField active;
 std::vector<BTDisplay::selectItem> list(entries);
 initActive(serial, active);
 int len = setup(serial, active, list);
 d.addSelection(list.data(), len, start, current);
 int key;
 char extra[2] = {BTKEY_DEL, 0};
 while (27 != (key = d.process(extra)))
 {
  d.clearText();
  XMLAction *curField = NULL;
  if (list[current].value < entries)
   curField = serial.find(field[list[current].value], NULL);
  if (key == BTKEY_DEL)
  {
   if (curField)
   {
    int where = 0;
    if (curField->getType() == XMLTYPE_CREATE)
    {
     XMLArray *obj = reinterpret_cast<XMLArray*>(curField->object);
     int where = 0;
     for (int i = current - 1; (i >= 0) && (list[i].value == list[current].value); --i)
     {
      ++where;
     }
     if (where < obj->size())
     {
      obj->erase(where);
      for (int i = current; i < len - 1; ++i)
      {
       list[i].name = list[i + 1].name;
       list[i].value = list[i + 1].value;
      }
      --len;
     }
    }
    else if (curField->getType() == XMLTYPE_VECTORSTRING)
    {
     std::vector<std::string> *obj = reinterpret_cast<std::vector<std::string>*>(curField->object);
     int where = 0;
     for (int i = current - 1; (i >= 0) && (list[i].value == list[current].value); --i)
     {
      ++where;
     }
     if (where < obj->size())
     {
      obj->erase(obj->begin() + where);
      for (int i = current; i < len - 1; ++i)
      {
       list[i].name = list[i + 1].name;
       list[i].value = list[i + 1].value;
      }
      --len;
     }
    }
   }
   else
   {
    delSpecialField(d, serial, list[current].value);
   }
  }
  else
  {
   if (curField)
   {
    int where = 0;
    if (curField->getType() == XMLTYPE_CREATE)
    {
     XMLArray *obj = reinterpret_cast<XMLArray*>(curField->object);
     for (int i = current - 1; (i >= 0) && (list[i].value == list[current].value); --i)
     {
      ++where;
     }
     if (where >= obj->size())
     {
      obj->push_back((*reinterpret_cast<XMLObject::create>(curField->data))(field[list[current].value], NULL));
      list.push_back(BTDisplay::selectItem());
      for (int i = list.size() - 1; i > current; --i)
      {
       list[i].name = list[i - 1].name;
       list[i].value = list[i - 1].value;
      }
      len++;
     }
    }
    else if (curField->getType() == XMLTYPE_VECTORSTRING)
    {
     std::vector<std::string> *obj = reinterpret_cast<std::vector<std::string>*>(curField->object);
     for (int i = current - 1; (i >= 0) && (list[i].value == list[current].value); --i)
     {
      ++where;
     }
     if (where >= obj->size())
     {
      obj->push_back(std::string());
      list.push_back(BTDisplay::selectItem());
      for (int i = list.size() - 1; i > current; --i)
      {
       list[i].name = list[i - 1].name;
       list[i].value = list[i - 1].value;
      }
      len++;
     }
    }
    editField(d, serial, description[list[current].value], curField, list[current].value, where);
    if (curField->getType() == XMLTYPE_OBJECT)
    {
     XMLObject *obj = reinterpret_cast<XMLObject*>(curField->object);
     BTDice *dice = dynamic_cast<BTDice*>(obj);
     if (dice)
      list[current].name = std::string(description[list[current].value]) + ": " + dice->createString();
    }
    else if (curField->getType() == XMLTYPE_VECTORSTRING)
    {
     std::vector<std::string> *obj = reinterpret_cast<std::vector<std::string>*>(curField->object);
     list[current].name = std::string(description[list[current].value]) + ": " + (*obj)[where];
    }
    else if (curField->getType() != XMLTYPE_CREATE)
    {
     list[current].name = std::string(description[list[current].value]) + ": " + curField->createString();
    }
    else
    {
     XMLArray *obj = reinterpret_cast<XMLArray*>(curField->object);
     list[current].name = std::string(description[list[current].value]) + ": " + obj->get(where)->createString();
    }
   }
   else
   {
    handleSpecialField(d, serial, list[current].value);
   }
  }
  if (updateActive(serial, active, list[current].value))
   len = setup(serial, active, list);
  d.addSelection(list.data(), len, start, current);
 }
 complete(serial);
 d.clearText();
 d.setConfig(oldConfig);
}
Beispiel #3
0
void BTSerializedEditor::editField(BTDisplay &d, ObjectSerializer &serial, const char *text, XMLAction *curField, int modField, int where)
{
 int key;
 switch (curField->getType())
 {
  case XMLTYPE_STDSTRING:
  {
   std::string val = curField->createString();
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
    *(reinterpret_cast<std::string*>(curField->object)) = val;
   break;
  }
  case XMLTYPE_STRING:
  {
   std::string val = curField->createString();
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
   {
    char *str = *(reinterpret_cast<char**>(curField->object));
    if (str)
    {
     delete [] str;
    }
    int len = val.length();
    str = new char[len + 1];
    strncpy(str, val.c_str(), len);
    str[len] = 0;
    *(reinterpret_cast<char**>(curField->object)) = str;
   }
   break;
  }
  case XMLTYPE_BOOL:
  {
   BTDisplay::selectItem vals[2];
   vals[0].name = "false";
   vals[1].name = "true";
   int lookupStart(0);
   int lookupCurrent((*(reinterpret_cast<bool*>(curField->object)) ? 1 : 0));
   d.addSelection(vals, 2, lookupStart, lookupCurrent);
   if (27 != d.process())
   {
    *(reinterpret_cast<bool*>(curField->object)) = lookupCurrent;
   }
   break;
  }
  case XMLTYPE_BITFIELD:
  {
   ValueLookup *lookup = reinterpret_cast<ValueLookup*>(curField->data);
   BitField *bits = reinterpret_cast<BitField*>(curField->object);
   BTDisplay::selectItem lookupItem[lookup->size()];
   for (int i = 0; i < lookup->size(); ++i)
   {
    lookupItem[i].name = lookup->getName(i);
    if (bits->isSet(i))
     lookupItem[i].first = '*';
   }
   int lookupStart(0);
   int lookupCurrent(0);
   d.addSelection(lookupItem, lookup->size(), lookupStart, lookupCurrent);
   int key;
   while (27 != (key = d.process()))
   {
    if (bits->toggle(lookupCurrent))
     lookupItem[lookupCurrent].first = '*';
    else
     lookupItem[lookupCurrent].first = 0;
   }
   break;
  }
  case XMLTYPE_INT:
  {
   if (curField->data)
   {
    ValueLookup *lookup = reinterpret_cast<ValueLookup*>(curField->data);
    bool extra = ((curField->extra == EXTRA_NONE) ? false : true);
    BTDisplay::selectItem lookupItem[lookup->size() + (extra ? 1 : 0)];
    int i = 0;
    if (extra)
    {
     lookupItem[0].name = curField->extraText;
     lookupItem[0].value = -1;
     ++i;
    }
    int endIndex = lookup->getEndIndex();
    int lookupCurrent(0);
    int valIndex((*(reinterpret_cast<int*>(curField->object))) + (extra ? 1 : 0));
    for (int curIndex = lookup->getFirstIndex(); curIndex != endIndex; curIndex = lookup->getNextIndex(curIndex))
    {
     lookupItem[i].name = lookup->getName(curIndex);
     lookupItem[i].value = curIndex;
     if (curIndex == valIndex)
      lookupCurrent = i;
     ++i;
    }
    int lookupStart(0);
    d.addSelection(lookupItem, lookup->size() + (extra ? 1 : 0), lookupStart, lookupCurrent);
    if (27 != d.process())
    {
     *(reinterpret_cast<int*>(curField->object)) = lookupItem[lookupCurrent].value;
    }
   }
   else
   {
    std::string val = curField->createString();
    d.addReadString(std::string(text) + ": ", 100, val);
    key = d.process();
    if ('\r' == key)
     *(reinterpret_cast<int*>(curField->object)) = atol(val.c_str());
   }
   break;
  }
  case XMLTYPE_UINT:
  {
   std::string val = curField->createString();
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
    *(reinterpret_cast<unsigned int*>(curField->object)) = atol(val.c_str());
   break;
  }
  case XMLTYPE_INT16:
  {
   std::string val = curField->createString();
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
    *(reinterpret_cast<int16_t*>(curField->object)) = atol(val.c_str());
   break;
  }
  case XMLTYPE_VECTORUINT:
  {
   std::vector<unsigned int> *vec = reinterpret_cast<std::vector<unsigned int> *>(curField->object);
   std::string val;
   for (size_t i = 0; i < vec->size(); ++i)
   {
    if (i != 0)
     val += ",";
    char convert[30];
    sprintf(convert, "%u", (*vec)[i]);
    val += convert;
   }
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
   {
    size_t i = 0;
    const char *start = val.c_str();
    for (const char *comma = strchr(val.c_str(), ','); (start) && (*start); ++i)
    {
     if (i < vec->size())
      (*vec)[i] = atol(start);
     else
      vec->push_back(atol(start));
     start = comma;
     if (start)
     {
      if ((*start) == ',')
       ++start;
      comma = strchr(start, ',');
     }
    }
    if (i < vec->size())
     vec->resize(i);
   }
   break;
  }
  case XMLTYPE_OBJECT:
  {
   XMLObject *obj = reinterpret_cast<XMLObject*>(curField->object);
   BTDice *dice = dynamic_cast<BTDice*>(obj);
   if (dice)
   {
    std::ostringstream stream;
    stream << dice->getNumber();
    std::string val = stream.str();
    d.addReadString(std::string(text) + "- Number of Dice: ", 100, val);
    key = d.process();
    if ('\r' == key)
     dice->setNumber(atol(val.c_str()));
    d.clearText();
    stream.str("");
    stream << dice->getType();
    val = stream.str();
    d.addReadString(std::string(text) + "- Type of Dice: ", 100, val);
    key = d.process();
    if ('\r' == key)
     dice->setType(atol(val.c_str()));
    d.clearText();
    stream.str("");
    stream << dice->getModifier();
    val = stream.str();
    d.addReadString(std::string(text) + "- Modifier to Roll: ", 100, val);
    key = d.process();
    if ('\r' == key)
     dice->setModifier(atol(val.c_str()));
   }
   else
    printf("Unsuppported type: %d\n", curField->getType());
   break;
  }
  case XMLTYPE_CREATE:
  {
   XMLArray *obj = reinterpret_cast<XMLArray*>(curField->object);
   handleObject(d, obj->get(where), modField);
   break;
  }
  case XMLTYPE_PICTURE:
  {
   BTDisplayConfig *oldConfig = d.getConfig();
   BTDisplayConfig config;
   XMLSerializer parser;
   config.serialize(&parser);
   parser.parse(BTDisplay::applyDisplayDir("data/pictureselect.xml").c_str(), true);
   d.setConfig(&config);
   d.clearText();
   d.addText(text);
   int val(reinterpret_cast<PictureIndex*>(curField->object)->value);
   d.addSelectImage(val);
   key = d.process();
   if ('\r' == key)
    reinterpret_cast<PictureIndex*>(curField->object)->value = val;
   d.clearImage();
   d.setConfig(oldConfig);
   break;
  }
  case XMLTYPE_VECTORSTRING:
  {
   std::vector<std::string> *obj = reinterpret_cast<std::vector<std::string>*>(curField->object);
   std::string val = (*obj)[where];
   d.addReadString(std::string(text) + ": ", 100, val);
   key = d.process();
   if ('\r' == key)
    (*obj)[where] = val;
   break;
  }
  default:
   printf("Unsuppported type: %d\n", curField->getType());
   break;
 }
 d.clearText();
}
Beispiel #4
0
std::string BTCombatant::attack(BTCombatant *defender, bool melee, const std::string &cause, const std::string &effect, const BTDice &damageDice, IShort chanceXSpecial, IShort xSpecial, int &numAttacksLeft, int &activeNum, int toHitBonus /*= 0*/)
{
 int hits = 0;
 int totalDamage = 0;
 bool dead = false;
 bool totalDrain = false;
 BitField finalSpecial;
 while ((defender->isAlive()) && (numAttacksLeft > 0))
 {
  int roll = BTDice(1, 20).roll();
  if ((1 != roll) && ((20 == roll) || (roll + toHit + toHitBonus >= defender->ac)))
  {
   ++hits;
   int damage = 0;
   BitField special;
   damage = damageDice.roll();
   for (int i = 0; i < dmgBonus.size(); i++)
    damage += dmgBonus[i]->apply(melee);
   if ((BTEXTRADAMAGE_NONE != xSpecial) && (BTDice(1, 100).roll() <= chanceXSpecial))
    special.set(xSpecial);
   if (damage < 0)
    damage = 0;
   totalDamage += damage;
   if (defender->takeHP(damage))
   {
    dead = true;
    defender->deactivate(activeNum);
   }
   else
   {
    useAutoCombatSkill(melee, special);
    int maxSpecial = special.getMaxSet();
    if (maxSpecial > -1)
    {
     std::string specialText;
     for (int i = 0; i <= maxSpecial; ++i)
     {
      if (!special.isSet(i))
       continue;
      if (defender->savingThrow(BTSAVE_DIFFICULTY))
      {
       special.clear(i);
       continue;
      }
      switch(i)
      {
       case BTEXTRADAMAGE_POISON:
        defender->status.set(BTSTATUS_POISONED);
        break;
       case BTEXTRADAMAGE_LEVELDRAIN:
        if (defender->drainLevel())
        {
         totalDrain = true;
         defender->deactivate(activeNum);
        }
        break;
       case BTEXTRADAMAGE_INSANITY:
        defender->status.set(BTSTATUS_INSANE);
        break;
       case BTEXTRADAMAGE_AGED:
        if (defender->age())
        {
         defender->deactivate(activeNum);
        }
        break;
       case BTEXTRADAMAGE_POSSESSION:
        defender->status.set(BTSTATUS_POSSESSED);
        break;
       case BTEXTRADAMAGE_PARALYSIS:
        defender->status.set(BTSTATUS_PARALYZED);
        break;
       case BTEXTRADAMAGE_STONED:
        defender->status.set(BTSTATUS_STONED);
        defender->deactivate(activeNum);
        break;
       case BTEXTRADAMAGE_CRITICALHIT:
        defender->status.set(BTSTATUS_DEAD);
        defender->deactivate(activeNum);
        break;
       case BTEXTRADAMAGE_ITEMZOT:
        if (!defender->drainItem(5))
        {
         special.clear(BTEXTRADAMAGE_ITEMZOT);
        }
        break;
       case BTEXTRADAMAGE_POINTPHAZE:
        if (!defender->takeSP(5))
        {
         special.clear(BTEXTRADAMAGE_POINTPHAZE);
        }
        break;
       default:
        break;
      }
     }
     finalSpecial |= special;
    }
   }
  }
  --numAttacksLeft;
 }
 std::string text = getName();
 text += " ";
 text += cause;
 text += " ";
 std::string defenderName;
 text += defenderName = defender->getName();
 if (0 < hits)
 {
  text += " ";
  text += effect;
  text += " ";
  char tmp[20];
  if (hits > 1)
  {
   sprintf(tmp, "%d", hits);
   text += tmp;
   text += " times ";
  }
  text += "for ";
  sprintf(tmp, "%d", totalDamage);
  text += tmp;
  text += " points of damage";
  if (dead)
  {
   text += ", killing ";
   text += genderPronouns[defender->getGender()];
  }
  else
  {
   int maxSpecial = finalSpecial.getMaxSet();
   if (maxSpecial > -1)
   {
    std::string specialText;
    for (int i = 0; i <= maxSpecial; ++i)
    {
     if (!finalSpecial.isSet(i))
      continue;
     if ((specialText == "") || (maxSpecial == i))
      specialText += " and";
     else
      specialText += ",";
     switch(i)
     {
      case BTEXTRADAMAGE_POISON:
       specialText += " poisons";
       break;
      case BTEXTRADAMAGE_LEVELDRAIN:
       specialText += " drains a level from ";
       specialText += defenderName;
       if (totalDrain)
       {
        specialText += " totally draining ";
        specialText += genderPronouns[defender->getGender()];
       }
       break;
      case BTEXTRADAMAGE_INSANITY:
       specialText += " inflicts insanity";
       break;
      case BTEXTRADAMAGE_AGED:
       specialText += " withers ";
        specialText += genderPronouns[defender->getGender()];
       break;
      case BTEXTRADAMAGE_POSSESSION:
       specialText += " possesses";
       break;
      case BTEXTRADAMAGE_PARALYSIS:
       specialText += " paralyzes";
       break;
      case BTEXTRADAMAGE_STONED:
       specialText += " stones";
       break;
      case BTEXTRADAMAGE_CRITICALHIT:
       specialText += " critically hits";
       break;
      case BTEXTRADAMAGE_ITEMZOT:
       specialText += " drains an item";
       break;
      case BTEXTRADAMAGE_POINTPHAZE:
       specialText += " absorbs spell points";
       break;
      default:
       break;
     }
    }
    text += specialText;
   }
  }
  if (defender->isAlive())
   text += ".";
  else
   text += "!";
 }
 else
  text += ", but misses!";
 return text;
}
Beispiel #5
0
std::string BTCombatant::specialAttack(BTCombatant *defender, const BTDice &damageDice, IShort xSpecial, bool farRange, int &activeNum, bool *saved /*= NULL*/)
{
 int totalDamage = 0;
 bool dead = false;
 bool totalDrain = false;
 BitField special;
 totalDamage = damageDice.roll();
 if (farRange)
  totalDamage = totalDamage / 2;
 bool saveResult = false;
 if (saved)
  saveResult = *saved;
 else
  saveResult = defender->savingThrow(BTSAVE_DIFFICULTY);
 if (saveResult)
 {
  totalDamage = totalDamage / 2;
 }
 else if (BTEXTRADAMAGE_NONE != xSpecial)
 {
  special.set(xSpecial);
 }
 if (defender->takeHP(totalDamage))
 {
  dead = true;
  defender->deactivate(activeNum);
 }
 else
 {
  int maxSpecial = special.getMaxSet();
  if (maxSpecial > -1)
  {
   for (int i = 0; i <= maxSpecial; ++i)
   {
    if (!special.isSet(i))
     continue;
    switch(i)
    {
     case BTEXTRADAMAGE_POISON:
      defender->status.set(BTSTATUS_POISONED);
      break;
     case BTEXTRADAMAGE_LEVELDRAIN:
      if (defender->drainLevel())
      {
       totalDrain = true;
       defender->deactivate(activeNum);
      }
      break;
     case BTEXTRADAMAGE_INSANITY:
      defender->status.set(BTSTATUS_INSANE);
      break;
     case BTEXTRADAMAGE_AGED:
      if (defender->age())
      {
       defender->deactivate(activeNum);
      }
      break;
     case BTEXTRADAMAGE_POSSESSION:
      defender->status.set(BTSTATUS_POSSESSED);
      break;
     case BTEXTRADAMAGE_PARALYSIS:
      defender->status.set(BTSTATUS_PARALYZED);
      break;
     case BTEXTRADAMAGE_STONED:
      defender->status.set(BTSTATUS_STONED);
      defender->deactivate(activeNum);
      break;
     case BTEXTRADAMAGE_CRITICALHIT:
      defender->status.set(BTSTATUS_DEAD);
      defender->deactivate(activeNum);
      break;
     case BTEXTRADAMAGE_ITEMZOT:
      if (!defender->drainItem(5))
      {
       special.clear(BTEXTRADAMAGE_ITEMZOT);
      }
      break;
     case BTEXTRADAMAGE_POINTPHAZE:
      if (!defender->takeSP(5))
      {
       special.clear(BTEXTRADAMAGE_POINTPHAZE);
      }
      break;
     default:
      break;
    }
   }
  }
 }
 std::string text;
 std::string defenderName;
 text = defenderName = defender->getName();
 if (saveResult == false)
 {
  if (totalDamage > 0)
  {
   text += " takes ";
   char tmp[20];
   sprintf(tmp, "%d", totalDamage);
   text += tmp;
   text += " points of damage";
  }
  if (dead)
  {
   text += ", killing ";
   text += genderPronouns[defender->getGender()];
  }
  else
  {
   int maxSpecial = special.getMaxSet();
   if (maxSpecial > -1)
   {
    std::string specialText;
    for (int i = 0; i <= maxSpecial; ++i)
    {
     if (!special.isSet(i))
      continue;
     if ((totalDamage > 0) || (specialText != ""))
     {
      if ((specialText == "") || (maxSpecial == i))
       specialText += " and";
      else
       specialText += ",";
     }
     switch(i)
     {
      case BTEXTRADAMAGE_POISON:
       specialText += " is poisoned";
       break;
      case BTEXTRADAMAGE_LEVELDRAIN:
       specialText += " is drained of a level";
       if (totalDrain)
       {
        specialText += " totally draining ";
        specialText += genderPronouns[defender->getGender()];
       }
       break;
      case BTEXTRADAMAGE_INSANITY:
       specialText += " has gone insane";
       break;
      case BTEXTRADAMAGE_AGED:
       specialText += " withers";
       break;
      case BTEXTRADAMAGE_POSSESSION:
       specialText += " is possessed";
       break;
      case BTEXTRADAMAGE_PARALYSIS:
       specialText += " is paralyzed";
       break;
      case BTEXTRADAMAGE_STONED:
       specialText += " is stoned";
       break;
      case BTEXTRADAMAGE_CRITICALHIT:
       specialText += " is killed";
       break;
      case BTEXTRADAMAGE_ITEMZOT:
       specialText += " has an item drained";
       break;
      case BTEXTRADAMAGE_POINTPHAZE:
       specialText += " is drained of spell points";
       break;
      default:
       break;
     }
    }
    text += specialText;
   }
  }
  if (defender->isAlive())
   text += ".";
  else
   text += "!";
 }
 else
 {
  if (totalDamage > 0)
  {
   text += " saves and takes ";
   char tmp[20];
   sprintf(tmp, "%d", totalDamage);
   text += tmp;
   text += " points of damage";
   if (dead)
   {
    text += ", killing ";
    text += genderPronouns[defender->getGender()];
   }
   text += "!";
  }
  else
   text += " saves!";
 }
 return text;
}