Beispiel #1
0
bool CPlayer::SendBattleGroundChat(ChatMsg msgtype, std::string message)
{
    // Select distance to broadcast to.
    float distance = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY);

    if (msgtype == CHAT_MSG_YELL)
        sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
    else if (msgtype == CHAT_MSG_EMOTE)
        sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);

    BattleGround* pBattleGround = GetBattleGround();

    if (!pBattleGround || pBattleGround->isArena()) // Only fake chat in BG's. CFBG should not interfere with arenas.
        return false;

    for (auto& itr : pBattleGround->GetPlayers())
    {
        if (Player* pPlayer = sObjectMgr.GetPlayer(itr.first))
        {
            if (GetDistance2d(pPlayer->GetPositionX(), pPlayer->GetPositionY()) <= distance)
            {
                WorldPacket data(SMSG_MESSAGECHAT, 200);

                if (GetTeam() == pPlayer->GetTeam())
                    ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), LANG_UNIVERSAL, GetChatTag(), GetObjectGuid(), GetName());
                else if (msgtype != CHAT_MSG_EMOTE)
                    ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), pPlayer->GetOTeam() == ALLIANCE ? LANG_ORCISH : LANG_COMMON, GetChatTag(), GetObjectGuid(), GetName());

                pPlayer->GetSession()->SendPacket(&data);
            }
        }
    }
    return true;
}
Beispiel #2
0
void CPlayer::RecachePlayersFromBG()
{
    BattleGround* bg = GetBattleGround();

    if (!bg)
        return;

    for (auto& itr : bg->GetPlayers())
    {
        if (Player* player = sObjectMgr.GetPlayer(itr.first))
        {
            if (!player->ToCPlayer()->NativeTeam())
            {
                // Erase bg players from source player cache
                WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
                data << player->GetObjectGuid();
                GetSession()->SendPacket(&data);
                // Send bg player data to source player
                data = player->ToCPlayer()->BuildNameQuery();
                GetSession()->SendPacket(&data);
            }

            if (!NativeTeam())
            {
                // Erase source player from bg players cache
                WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
                data << GetObjectGuid();
                player->GetSession()->SendPacket(&data);
                // Send new source data to bg players
                data = BuildNameQuery();
                player->GetSession()->SendPacket(&data);
            }
        }
        else
        {
            // Couldn't find bgplayer, recache him for source player in case he logs in again.
            WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
            data << itr.first;
            GetSession()->SendPacket(&data);
        }
    }
}