void BillboardSetComponent::createBillboard(const PonykartParsers::BillboardBlock* const block)
{
	Billboard* bb = billboardSet->createBillboard(block->getVectorProperty("Position")); // make our billboard
	// set its color if it has one, and a rotation
	auto quatIt=block->getQuatTokens().find("colour");
	if (quatIt != block->getQuatTokens().end())
		bb->setColour(toColourValue(quatIt->second));
	bb->setRotation(Degree(block->getFloatProperty("Rotation", 0)));

	auto rectQIt = block->getQuatTokens().find("texturecoords");
	if (rectQIt != block->getQuatTokens().end())
		bb->setTexcoordRect(rectQIt->second.x, rectQIt->second.y, rectQIt->second.z, rectQIt->second.w);

	// It's best to not do this unless we really need to since it makes it less efficient
	auto fTokens = block->getFloatTokens();
	auto heightIt=fTokens.find("height"), widthIt=fTokens.find("width");
	if (heightIt!=fTokens.end() && widthIt!=fTokens.end())
		bb->setDimensions(widthIt->second, heightIt->second);
}
Beispiel #2
0
void Projectile::onTimeStep() {
	Object::onTimeStep();

	Billboard* billboard = billboards_->getBillboard(0);
	billboard->setRotation(billboard->getRotation() + Radian(0.2f));

	time_ += 0.1f;

	float width = billboard->getOwnWidth();
	float height = billboard->getOwnWidth();

	if (hit_) {
		if (target_) node_->setPosition(target_->getPosition());
		width = min(2.0f, width + 0.2f); // Grow the projectile
		height = min(2.0f, height + 0.2f);
	} else {
		width = 0.2f * sinf(time_) + 1.0f; // Make the projectile oscillate in size
		height = 0.2f * sinf(time_) + 1.0f;
	}

	billboard->setDimensions(width, height);
}