Beispiel #1
0
bool Bounds::deferedHasColidedWith(Bounds otherobj)
{
	//al_draw_filled_rectangle(getX(),getY(),getX() + getW(),getY() + getH(),al_map_rgb(255,255,255));
	//al_draw_filled_rectangle(otherobj.getX(),otherobj.getY(),otherobj.getX() + otherobj.getW(),otherobj.getY() + otherobj.getH(),al_map_rgb(255,255,255));
	if(	getX() - (getW() / 2) < otherobj.getX() + (otherobj.getW() / 2) &&
		getX() + (getW() / 2) > otherobj.getX() - (otherobj.getW() / 2) &&
		getY() - (getH() / 2) < otherobj.getY() + (otherobj.getH() / 2) &&
		getY() + (getH() / 2) > otherobj.getY() - (otherobj.getH() / 2))
	{
		//cout << "HIT:{" << getX() << "|" << getY() << "|" << getW() << "|" << getH() << "},{" << otherobj.getX() << "|" << otherobj.getY() << "|" << otherobj.getW() << "|" << otherobj.getH()  << endl;
		return true;
	}
	return false;
}