Beispiel #1
0
// static
Box3f Box3f::united( const Box3f& b0, const Box3f& b1 )
{
    Vector3f unitedMin = libcgt::core::math::minimum(
        b0.leftBottomBack(), b1.leftBottomBack() );
    Vector3f unitedMax = libcgt::core::math::maximum(
        b0.rightTopFront(), b1.rightTopFront() );

    return{ unitedMin, unitedMax - unitedMin };
}
Beispiel #2
0
// static
bool Box3f::intersect( const Box3f& b0, const Box3f& b1, Box3f& intersection )
{
    Vector3f minimum = libcgt::core::math::maximum(
        b0.leftBottomBack(), b1.leftBottomBack() );
    Vector3f maximum = libcgt::core::math::minimum(
        b0.rightTopFront(), b1.rightTopFront() );

    if( minimum.x < maximum.x &&
        minimum.y < maximum.y &&
        minimum.z < maximum.z )
    {
        intersection.origin = minimum;
        intersection.size = maximum - minimum;
        return true;
    }
    return false;
}