Beispiel #1
0
void 
Mesh::vertices(BufferPtr theVertices, int theVertexSize) {
    _myNumberOfVertices = theVertices->size() / theVertexSize;
    _myVertexSize = theVertexSize;
    _myVertices = theVertices;
    theVertices->rewind();
}
Beispiel #2
0
void 
Mesh::textureCoords(int theLevel, BufferPtr theTextureCoords, int theTextureCoordSize) {
    _myNumberOfVertices = theTextureCoords->size() / theTextureCoordSize;
    _myTextureCoordSize[theLevel] = theTextureCoordSize;
    _myTextureCoords[theLevel] = theTextureCoords;
    theTextureCoords->rewind();
}