Beispiel #1
0
void Item::Serialize(ByteStream& stream) const
{
   ItemTemplate::Serialize(stream);

   stream.WriteUuid(m_id);

   if (m_uiDurability > ItemTemplate::MaxDurability() || m_uiDurability > 0xff)
      throw Exception(_T("invalid durability value"), __FILE__, __LINE__);

   stream.Write8(m_uiDurability & 0xff);
}
void AddRemoveObjectMessage::Serialize(ByteStream& stream) const
{
   // list of objects to add
   stream.Write32(m_vecObjectsToAdd.size());
   for (size_t i=0, iMax=m_vecObjectsToAdd.size(); i<iMax; i++)
   {
      ATLASSERT(typeid(Mobile) == typeid(*m_vecObjectsToAdd[i]));
      m_vecObjectsToAdd[i]->Serialize(stream);
   }

   // list of objects to remove
   stream.Write32(m_vecObjectsToRemove.size());

   for (size_t i=0, iMax=m_vecObjectsToRemove.size(); i<iMax; i++)
      stream.WriteUuid(m_vecObjectsToRemove[i]);
}