Beispiel #1
0
bool C4MainMenu::ActivateGoals(int32_t iPlayer, bool fDoActivate)
{
	C4FacetSurface fctSymbol;
	C4Facet fctGF; // goal fulfilled facet

	if (fDoActivate)
	{
		// Menu symbol/init
		InitRefSym(GfxR->fctMenu.GetPhase(4),LoadResStr("IDS_MENU_CPGOALS"),iPlayer);
		SetAlignment(C4MN_Align_Left | C4MN_Align_Bottom);
		SetPermanent(false);
		fctGF.Set(NULL, C4SymbolSize-::GraphicsResource.fctCaptain.Wdt-2, 2, ::GraphicsResource.fctCaptain.Wdt, ::GraphicsResource.fctCaptain.Hgt);
	}
	// determine if the goals are fulfilled - do the calls even if the menu is not to be opened to ensure synchronization
	C4IDList GoalList, FulfilledGoalList;
	C4RoundResults::EvaluateGoals(GoalList, FulfilledGoalList, iPlayer);
	// Add Items
	if (fDoActivate)
	{
		int32_t iNumGoals = GoalList.GetNumberOfIDs(), cnt;
		C4ID idGoal; C4Def *pDef;
		for (int32_t i=0; i<iNumGoals; ++i)
			if ((idGoal = GoalList.GetID(i, &cnt)))
				if ((pDef = C4Id2Def(idGoal)))
				{
					fctSymbol.Create(C4SymbolSize,C4SymbolSize);
					// 2do: If an object instance is known, draw the object instead?
					// this would allow us to do dynamic pictures and overlays; e.g. draw the actual, required settlement score
					// for settlement score goals
					// Same for pDef->GetName(), pDef->GetDesc()
					pDef->Draw(fctSymbol);
					if (FulfilledGoalList.GetIDCount(idGoal))
					{
						fctGF.Surface=fctSymbol.Surface;
						::GraphicsResource.fctCaptain.Draw(fctGF);
					}
					StdStrBuf Command; Command.Format("Player:Goal:%s", idGoal.ToString());
					Add(pDef->GetName(),fctSymbol,Command.getData(),C4MN_Item_NoCount,NULL,"");
				}
		// Go back to options menu on close
		SetCloseCommand("ActivateMenu:Main");
	}
	// Done
	return true;
}
Beispiel #2
0
bool C4MainMenu::ActivateRules(int32_t iPlayer)
{
	// Menu symbol/init
	char Command[256];
	C4FacetSurface fctSymbol;
	InitRefSym(GfxR->fctMenu.GetPhase(5),LoadResStr("IDS_MENU_CPRULES"),iPlayer);
	SetAlignment(C4MN_Align_Left | C4MN_Align_Bottom);
	SetPermanent(false);
	// Items
	int32_t cnt; C4ID idGoal; C4Def *pDef;
	for (cnt=0; (idGoal=::Objects.GetListID(C4D_Rule,cnt)); cnt++)
		if ((pDef=C4Id2Def(idGoal)))
		{
			fctSymbol.Create(C4SymbolSize,C4SymbolSize); pDef->Draw(fctSymbol);
			sprintf(Command, "Player:Rule:%s", idGoal.ToString());
			Add(pDef->GetName(),fctSymbol,Command,C4MN_Item_NoCount,NULL,"");
		}
	// Go back to options menu on close
	SetCloseCommand("ActivateMenu:Main");
	// Done
	return true;
}
void C4DefGraphicsAdapt::CompileFunc(StdCompiler *pComp)
{
	bool fCompiler = pComp->isCompiler();
	// nothing?
	if (!fCompiler && !pDefGraphics) return;
	// definition
	C4ID id; if (!fCompiler) id = pDefGraphics->pDef->id;
	pComp->Value(id);
	// go over two separators ("::"). Expect them if an id was found.
	if (!pComp->Separator(StdCompiler::SEP_PART2) || !pComp->Separator(StdCompiler::SEP_PART2))
		pComp->excCorrupt("DefGraphics: expected \"::\"");
	// compile name
	StdStrBuf Name; if (!fCompiler) Name = pDefGraphics->GetName();
	pComp->Value(mkDefaultAdapt(mkParAdapt(Name, StdCompiler::RCT_Idtf), ""));
	// reading: search def-graphics
	if (fCompiler)
	{
		// search definition, throw expection if not found
		C4Def *pDef = ::Definitions.ID2Def(id);
		// search def-graphics
		if (!pDef || !( pDefGraphics = pDef->Graphics.Get(Name.getData()) ))
			pComp->excCorrupt("DefGraphics: could not find graphics \"%s\" in %s(%s)!", Name.getData(), id.ToString(), pDef ? pDef->GetName() : "def not found");
	}
}