void CActorInstance::__ProcessMotionAttackSuccess(DWORD dwMotionKey, CActorInstance & rVictim)
{
	CRaceMotionData * c_pMotionData;

	if (!m_pkCurRaceData->GetMotionDataPointer(dwMotionKey, &c_pMotionData))
		return;

	const D3DXVECTOR3& c_rv3VictimPos=rVictim.GetPositionVectorRef();
	__ProcessDataAttackSuccess(c_pMotionData->GetMotionAttackDataReference(), rVictim, c_rv3VictimPos);
}
void CActorInstance::__ProcessMotionEventAttackSuccess(DWORD dwMotionKey, BYTE byEventIndex, CActorInstance & rVictim)
{
	CRaceMotionData * pMotionData;

	if (!m_pkCurRaceData->GetMotionDataPointer(dwMotionKey, &pMotionData))
		return;

	if (byEventIndex >= pMotionData->GetMotionEventDataCount())
		return;

	const CRaceMotionData::TMotionAttackingEventData * pMotionEventData;
	if (!pMotionData->GetMotionAttackingEventDataPointer(byEventIndex, &pMotionEventData))
		return;

	const D3DXVECTOR3& c_rv3VictimPos=rVictim.GetPositionVectorRef();
	__ProcessDataAttackSuccess(pMotionEventData->AttackData, rVictim, c_rv3VictimPos);
}