//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CAvatarImagePanel::SetPlayer( C_BasePlayer *pPlayer )
{
	if ( GetImage() )
	{
		((CAvatarImage*)GetImage())->ClearAvatarSteamID();
	}

	if ( pPlayer && steamapicontext->SteamUtils() )
	{
		int iIndex = pPlayer->entindex();
		player_info_t pi;
		if ( engine->GetPlayerInfo(iIndex, &pi) )
		{
			if ( pi.friendsID )
			{
				CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );

				if ( !GetImage() )
				{
					CAvatarImage *pImage = new CAvatarImage();
					SetImage( pImage );
				}

				CAvatarImage *pAvImage = ((CAvatarImage*)GetImage());
				pAvImage->SetAvatarSteamID( steamIDForPlayer );

				// Indent the image. These are deliberately non-resolution-scaling.
				pAvImage->SetAvatarSize( 32, 32 );	// Deliberately non scaling

				SetSize( pAvImage->GetWide(), GetTall() );
			}
		}
	}
}
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFDeathMatchScoreBoardDialog::UpdatePlayerAvatar(int playerIndex, KeyValues *kv)
{
	// Update their avatar
	if (kv && ShowAvatars() && steamapicontext->SteamFriends() && steamapicontext->SteamUtils())
	{
		player_info_t pi;
		if (engine->GetPlayerInfo(playerIndex, &pi))
		{
			if (pi.friendsID)
			{
				CSteamID steamIDForPlayer(pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual);

				// See if we already have that avatar in our list
				int iMapIndex = m_mapAvatarsToImageList.Find(steamIDForPlayer);
				int iImageIndex;
				if (iMapIndex == m_mapAvatarsToImageList.InvalidIndex())
				{
					CAvatarImage *pImage = new CAvatarImage();
					pImage->SetAvatarSteamID(steamIDForPlayer);
					pImage->SetAvatarSize(32, 32);	// Deliberately non scaling
					pImage->SetDrawFriend(false);
					iImageIndex = m_pImageList->AddImage(pImage);

					m_mapAvatarsToImageList.Insert(steamIDForPlayer, iImageIndex);
				}
				else
				{
					iImageIndex = m_mapAvatarsToImageList[iMapIndex];
				}

				kv->SetInt("avatar", iImageIndex);
			}
		}
	}
}
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CClientScoreBoardDialog::UpdatePlayerAvatar( int playerIndex, KeyValues *kv )
{
	// Update their avatar
	if ( kv && ShowAvatars() && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
	{
		player_info_t pi;
		if ( engine->GetPlayerInfo( playerIndex, &pi ) )
		{
			if ( pi.friendsID )
			{
				CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );

				// See if the avatar's changed
				int iAvatar = steamapicontext->SteamFriends()->GetFriendAvatar( steamIDForPlayer, k_EAvatarSize32x32 );
				if ( m_iImageAvatars[playerIndex] != iAvatar )
				{
					m_iImageAvatars[playerIndex] = iAvatar;

					// Now see if we already have that avatar in our list
					int iIndex = m_mapAvatarsToImageList.Find( iAvatar );
					if ( iIndex == m_mapAvatarsToImageList.InvalidIndex() )
					{
						CAvatarImage *pImage = new CAvatarImage();
						pImage->SetAvatarSteamID( steamIDForPlayer );
						pImage->SetAvatarSize( 32, 32 );	// Deliberately non scaling
						int iImageIndex = m_pImageList->AddImage( pImage );

						m_mapAvatarsToImageList.Insert( iAvatar, iImageIndex );
					}
				}

				int iIndex = m_mapAvatarsToImageList.Find( iAvatar );

				if ( iIndex != m_mapAvatarsToImageList.InvalidIndex() )
				{
					kv->SetInt( "avatar", m_mapAvatarsToImageList[iIndex] );

					CAvatarImage *pAvIm = (CAvatarImage *)m_pImageList->GetImage( m_mapAvatarsToImageList[iIndex] );
					pAvIm->UpdateFriendStatus();
				}
			}
		}
	}
}
Beispiel #4
0
void StatsReport::PerformLayout()
{
	BaseClass::PerformLayout();

	int padding = YRES( 6 );
	int paddingSmall = YRES( 2 );

	int nCategoryButtonX, nCategoryButtonY, nCategoryButtonW, nCategoryButtonH;
	nCategoryButtonY = m_pCategoryButtons[ 0 ]->GetTall();
	m_pCategoryButtons[ 0 ]->SizeToContents();
	m_pCategoryButtons[ 0 ]->SetTall( nCategoryButtonY );
	m_pCategoryButtons[ 0 ]->GetBounds( nCategoryButtonX, nCategoryButtonY, nCategoryButtonW, nCategoryButtonH );

	nCategoryButtonX += nCategoryButtonW + padding;

	// align stat lines in a vertical list one after the other
	for ( int i = 1; i < ASW_STATS_REPORT_CATEGORIES; i++ )
	{
		m_pCategoryButtons[ i ]->SetPos( nCategoryButtonX, nCategoryButtonY );
		m_pCategoryButtons[ i ]->SizeToContents();
		m_pCategoryButtons[ i ]->SetTall( nCategoryButtonH );
		nCategoryButtonW = m_pCategoryButtons[ i ]->GetWide();

		nCategoryButtonX += nCategoryButtonW + padding;
	}

	// Check box
	int nPlayerBoundsW, nPlayerBoundsH;
	int nReadyCheckImageX, nReadyCheckImageY, nReadyCheckImageYOffset, nReadyCheckImageW, nReadyCheckImageH;
	m_pPlayerNamesPosition->GetBounds( nReadyCheckImageX, nReadyCheckImageY, nPlayerBoundsW, nPlayerBoundsH );
	m_fPlayerNamePosY[ 0 ] = nReadyCheckImageY;
	nReadyCheckImageW = m_pReadyCheckImages[ 0 ]->GetTall();
	nReadyCheckImageH = m_pReadyCheckImages[ 0 ]->GetTall();

	nReadyCheckImageYOffset = nPlayerBoundsH / 2 - nReadyCheckImageH / 2;

	for ( int i = 0; i < ASW_STATS_REPORT_MAX_PLAYERS; i++ )
	{
		m_pReadyCheckImages[ i ]->SetPos( nReadyCheckImageX, nReadyCheckImageY + nReadyCheckImageYOffset );
		m_pReadyCheckImages[ i ]->SetSize( nReadyCheckImageW, nReadyCheckImageH );
		m_fPlayerNamePosY[ i ] = nReadyCheckImageY;

		nReadyCheckImageY += nPlayerBoundsH + paddingSmall;
	}

	nPlayerBoundsW -= nReadyCheckImageW + paddingSmall;

	// Avatar
	int nAvatarImageX, nAvatarImageYOffset, nAvatarImageW, nAvatarImageH;
	nAvatarImageX = nReadyCheckImageX + nReadyCheckImageW + padding;
	nAvatarImageW = m_pAvatarImages[ 0 ]->GetWide();
	nAvatarImageH = m_pAvatarImages[ 0 ]->GetTall();

	nAvatarImageYOffset = nPlayerBoundsH / 2 - nAvatarImageH / 2;

	for ( int i = 0; i < ASW_STATS_REPORT_MAX_PLAYERS; i++ )
	{
		m_pAvatarImages[ i ]->SetPos( nAvatarImageX, m_fPlayerNamePosY[ i ] + nAvatarImageYOffset );
		m_pAvatarImages[ i ]->SetSize( nAvatarImageW, nAvatarImageH );

		CAvatarImage *pImage = static_cast< CAvatarImage* >( m_pAvatarImages[ i ]->GetImage() );
		if ( pImage )
		{
			pImage->SetAvatarSize( nAvatarImageW, nAvatarImageH );
		}
	}

	nPlayerBoundsW -= nAvatarImageW + paddingSmall;

	// Player name
	int nPlayerNameX;
	nPlayerNameX = nAvatarImageX + nAvatarImageW + paddingSmall;

	for ( int i = 0; i < ASW_STATS_REPORT_MAX_PLAYERS; i++ )
	{
		m_pPlayerNames[ i ]->SetPos( nPlayerNameX, m_fPlayerNamePosY[ i ] );
		m_pPlayerNames[ i ]->SetSize( nPlayerBoundsW, nPlayerBoundsH );
	}

	SetStatCategory( 1 );
}
Beispiel #5
0
void StatsReport::SetPlayerNames( void )
{
	C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer();
	if ( !pPlayer )
		return;

	int nMarine = 0;

	C_ASW_Game_Resource *pGameResource = ASWGameResource();

	for ( int i = 0; i < pGameResource->GetMaxMarineResources() && nMarine < ASW_STATS_REPORT_MAX_PLAYERS; i++ )
	{
		CASW_Marine_Resource *pMR = pGameResource->GetMarineResource( i );
		if ( pMR )
		{
			C_ASW_Player *pCommander = pMR->GetCommander();

			Color color = getColorPerIndex(pMR->GetCommanderIndex());

			if ( pPlayer != pCommander )
			{
				color[ 3 ] = 128;
			}

			m_pStatGraphPlayer->m_pStatGraphs[ nMarine ]->SetLineColor( color );
			m_pPlayerNames[ nMarine ]->SetFgColor( color );

			wchar_t wszMarineName[ 32 ];
			pMR->GetDisplayName( wszMarineName, sizeof( wszMarineName ) );

			m_pPlayerNames[ nMarine ]->SetText( wszMarineName );

			if ( gpGlobals->maxClients == 1 )
			{
				// Don't need these in singleplayer
				m_pAvatarImages[ nMarine ]->SetVisible( false );
				m_pReadyCheckImages[ nMarine ]->SetVisible( false );
			}
			else
			{
#if !defined(NO_STEAM)
				CSteamID steamID;

				if ( pCommander )
				{
					player_info_t pi;
					if ( engine->GetPlayerInfo( pCommander->entindex(), &pi ) )
					{
						if ( pi.friendsID )
						{
							CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );
							steamID = steamIDForPlayer;
						}
					}
				}

				if ( steamID.IsValid() )
				{
					m_pAvatarImages[ nMarine ]->SetAvatarBySteamID( &steamID );

					int wide, tall;
					m_pAvatarImages[ nMarine ]->GetSize( wide, tall );

					CAvatarImage *pImage = static_cast< CAvatarImage* >( m_pAvatarImages[ nMarine ]->GetImage() );
					if ( pImage )
					{
						pImage->SetAvatarSize( wide, tall );
						pImage->SetPos( -AVATAR_INDENT_X, -AVATAR_INDENT_Y );
					}
				}
#endif
			}

			nMarine++;
		}
	}

	while ( nMarine < ASW_STATS_REPORT_MAX_PLAYERS )
	{
		m_pAvatarImages[ nMarine ]->SetVisible( false );
		m_pReadyCheckImages[ nMarine ]->SetVisible( false );
		nMarine++;
	}
}