void LevelShutdownPostEntity()
	{
		CBaseEntityClassList *pClassList = s_pClassLists;
		while ( pClassList )
		{
			pClassList->LevelShutdownPostEntity();
			pClassList = pClassList->m_pNextClassList;
		}
	}
Beispiel #2
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	void LevelShutdownPostEntity()
	{
		g_TouchManager.LevelShutdownPostEntity();
		g_AimManager.LevelShutdownPostEntity();
		g_PostClientManager.LevelShutdownPostEntity();
		g_SimThinkManager.LevelShutdownPostEntity();

		CBaseEntityClassList *pClassList = s_pClassLists;
		while ( pClassList )
		{
			pClassList->LevelShutdownPostEntity();
			pClassList = pClassList->m_pNextClassList;
		}
	}
	void LevelShutdownPostEntity()
	{
		g_TouchManager.LevelShutdownPostEntity();
		g_AimManager.LevelShutdownPostEntity();
		g_SimThinkManager.LevelShutdownPostEntity();
#ifdef HL2_DLL
		OverrideMoveCache_LevelShutdownPostEntity();
#endif // HL2_DLL
		CBaseEntityClassList *pClassList = s_pClassLists;
		while ( pClassList )
		{
			pClassList->LevelShutdownPostEntity();
			pClassList = pClassList->m_pNextClassList;
		}
	}