void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID)
{
	CBaseHandle *pHandle = (CBaseHandle*)pVarData;

	if ( pHandle && pHandle->Get() )
	{
		int iSerialNum = pHandle->GetSerialNumber() & (1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS) - 1;
		pOut->m_Int = pHandle->GetEntryIndex() | (iSerialNum << MAX_EDICT_BITS);
	}
	else
	{
		pOut->m_Int = INVALID_NETWORKED_EHANDLE_VALUE;
	}
}
LUA_API lua_CBaseCombatWeapon *lua_toweapon (lua_State *L, int idx) {
  CBaseHandle *hWeapon = dynamic_cast<CBaseHandle *>((CBaseHandle *)lua_touserdata(L, idx));
  if (hWeapon == NULL)
    return NULL;
  return dynamic_cast<lua_CBaseCombatWeapon *>(hWeapon->Get());
}