Beispiel #1
0
CBaseTexture* CGUIFontTTFGL::ReallocTexture(unsigned int& newHeight)
{
  newHeight = CBaseTexture::PadPow2(newHeight);

  CBaseTexture* newTexture = new CTexture(m_textureWidth, newHeight, XB_FMT_A8);

  if (!newTexture || newTexture->GetPixels() == NULL)
  {
    CLog::Log(LOGERROR, "GUIFontTTFGL::CacheCharacter: Error creating new cache texture for size %f", m_height);
    return NULL;
  }
  m_textureHeight = newTexture->GetHeight();
  m_textureWidth = newTexture->GetWidth();

  memset(newTexture->GetPixels(), 0, m_textureHeight * newTexture->GetPitch());
  if (m_texture)
  {
    unsigned char* src = (unsigned char*) m_texture->GetPixels();
    unsigned char* dst = (unsigned char*) newTexture->GetPixels();
    for (unsigned int y = 0; y < m_texture->GetHeight(); y++)
    {
      memcpy(dst, src, m_texture->GetPitch());
      src += m_texture->GetPitch();
      dst += newTexture->GetPitch();
    }
    delete m_texture;
  }

  return newTexture;
}
Beispiel #2
0
bool CPicture::CreateTiledThumb(const std::vector<std::string> &files, const std::string &thumb)
{
  if (!files.size())
    return false;

  unsigned int num_across = (unsigned int)ceil(sqrt((float)files.size()));
  unsigned int num_down = (files.size() + num_across - 1) / num_across;

  unsigned int tile_width = g_advancedSettings.m_imageRes / num_across;
  unsigned int tile_height = g_advancedSettings.m_imageRes / num_down;
  unsigned int tile_gap = 1;
  bool success = false;

  // create a buffer for the resulting thumb
  uint32_t *buffer = (uint32_t *)calloc(g_advancedSettings.m_imageRes * g_advancedSettings.m_imageRes, 4);
  for (unsigned int i = 0; i < files.size(); ++i)
  {
    int x = i % num_across;
    int y = i / num_across;
    // load in the image
    unsigned int width = tile_width - 2*tile_gap, height = tile_height - 2*tile_gap;
    CBaseTexture *texture = CTexture::LoadFromFile(files[i], width, height, true);
    if (texture && texture->GetWidth() && texture->GetHeight())
    {
      GetScale(texture->GetWidth(), texture->GetHeight(), width, height);

      // scale appropriately
      uint32_t *scaled = new uint32_t[width * height];
      if (ScaleImage(texture->GetPixels(), texture->GetWidth(), texture->GetHeight(), texture->GetPitch(),
                     (uint8_t *)scaled, width, height, width * 4))
      {
        if (!texture->GetOrientation() || OrientateImage(scaled, width, height, texture->GetOrientation()))
        {
          success = true; // Flag that we at least had one successful image processed
          // drop into the texture
          unsigned int posX = x*tile_width + (tile_width - width)/2;
          unsigned int posY = y*tile_height + (tile_height - height)/2;
          uint32_t *dest = buffer + posX + posY*g_advancedSettings.m_imageRes;
          uint32_t *src = scaled;
          for (unsigned int y = 0; y < height; ++y)
          {
            memcpy(dest, src, width*4);
            dest += g_advancedSettings.m_imageRes;
            src += width;
          }
        }
      }
      delete[] scaled;
    }
    delete texture;
  }
  // now save to a file
  if (success)
    success = CreateThumbnailFromSurface((uint8_t *)buffer, g_advancedSettings.m_imageRes, g_advancedSettings.m_imageRes,
                                      g_advancedSettings.m_imageRes * 4, thumb);

  free(buffer);
  return success;
}
Beispiel #3
0
CBaseTexture* CGUIFontTTFGL::ReallocTexture(unsigned int& newHeight)
{
  newHeight = CBaseTexture::PadPow2(newHeight);

  CBaseTexture* newTexture = new CTexture(m_textureWidth, newHeight, XB_FMT_A8);

  if (!newTexture || newTexture->GetPixels() == NULL)
  {
    CLog::Log(LOGERROR, "GUIFontTTFGL::CacheCharacter: Error creating new cache texture for size %f", m_height);
    delete newTexture;
    return NULL;
  }
  m_textureHeight = newTexture->GetHeight();
  m_textureScaleY = 1.0f / m_textureHeight;
  m_textureWidth = newTexture->GetWidth();
  m_textureScaleX = 1.0f / m_textureWidth;
  if (m_textureHeight < newHeight)
    CLog::Log(LOGWARNING, "%s: allocated new texture with height of %d, requested %d", __FUNCTION__, m_textureHeight, newHeight);
  m_staticCache.Flush();
  m_dynamicCache.Flush();

  memset(newTexture->GetPixels(), 0, m_textureHeight * newTexture->GetPitch());
  if (m_texture)
  {
    m_updateY1 = 0;
    m_updateY2 = m_texture->GetHeight();

    unsigned char* src = (unsigned char*) m_texture->GetPixels();
    unsigned char* dst = (unsigned char*) newTexture->GetPixels();
    for (unsigned int y = 0; y < m_texture->GetHeight(); y++)
    {
      memcpy(dst, src, m_texture->GetPitch());
      src += m_texture->GetPitch();
      dst += newTexture->GetPitch();
    }
    delete m_texture;
  }

  m_textureStatus = TEXTURE_REALLOCATED;

  return newTexture;
}
Beispiel #4
0
bool CWinSystemX11::CreateNewWindow(const CStdString& name, bool fullScreen, RESOLUTION_INFO& res, PHANDLE_EVENT_FUNC userFunction)
{
  RESOLUTION_INFO& desktop = g_settings.m_ResInfo[RES_DESKTOP];

  if (fullScreen &&
      (res.iWidth != desktop.iWidth || res.iHeight != desktop.iHeight ||
       res.fRefreshRate != desktop.fRefreshRate || res.iScreen != desktop.iScreen))
  {
    //on the first call to SDL_SetVideoMode, SDL stores the current displaymode
    //SDL restores the displaymode on SDL_QUIT(), if we change the displaymode
    //before the first call to SDL_SetVideoMode, SDL changes the displaymode back
    //to the wrong mode on exit

    CLog::Log(LOGINFO, "CWinSystemX11::CreateNewWindow initializing to desktop resolution first");
    if (!SetFullScreen(true, desktop, false))
      return false;
  }

  if(!SetFullScreen(fullScreen, res, false))
    return false;

  CBaseTexture* iconTexture = CTexture::LoadFromFile("special://xbmc/media/icon.png");

  if (iconTexture)
    SDL_WM_SetIcon(SDL_CreateRGBSurfaceFrom(iconTexture->GetPixels(), iconTexture->GetWidth(), iconTexture->GetHeight(), 32, iconTexture->GetPitch(), 0xff0000, 0x00ff00, 0x0000ff, 0xff000000L), NULL);
  SDL_WM_SetCaption("XBMC Media Center", NULL);
  delete iconTexture;

  // register XRandR Events
#if defined(HAS_XRANDR)
  int iReturn;
  XRRQueryExtension(m_dpy, &m_RREventBase, &iReturn);
  XRRSelectInput(m_dpy, m_wmWindow, RRScreenChangeNotifyMask);
#endif

  m_bWindowCreated = true;
  return true;
}
Beispiel #5
0
bool CTextureDDSJob::DoWork()
{
  if (URIUtils::GetExtension(m_original).Equals(".dds"))
    return false;
  CBaseTexture *texture = CBaseTexture::LoadFromFile(m_original);
  if (texture)
  { // convert to DDS
    CDDSImage dds;
    CLog::Log(LOGDEBUG, "Creating DDS version of: %s", m_original.c_str());
    bool ret = dds.Create(URIUtils::ReplaceExtension(m_original, ".dds"), texture->GetWidth(), texture->GetHeight(), texture->GetPitch(), texture->GetPixels(), 40);
    delete texture;
    return ret;
  }
  return false;
}
Beispiel #6
0
bool CWinSystemX11::CreateIconPixmap()
{
  int depth;
  XImage *img = NULL;
  Visual *vis;
  XWindowAttributes wndattribs;
  XVisualInfo visInfo;
  double rRatio;
  double gRatio;
  double bRatio;
  int outIndex = 0;
  unsigned int i,j;
  unsigned char *buf;
  uint32_t *newBuf = 0;
  size_t numNewBufBytes;

  // Get visual Info
  XGetWindowAttributes(m_dpy, m_glWindow, &wndattribs);
  visInfo.visualid = wndattribs.visual->visualid;
  int nvisuals = 0;
  XVisualInfo* visuals = XGetVisualInfo(m_dpy, VisualIDMask, &visInfo, &nvisuals);
  if (nvisuals != 1)
  {
    CLog::Log(LOGERROR, "CWinSystemX11::CreateIconPixmap - could not find visual");
    return false;
  }
  visInfo = visuals[0];
  XFree(visuals);

  depth = visInfo.depth;
  vis = visInfo.visual;

  if (depth < 15)
  {
    CLog::Log(LOGERROR, "CWinSystemX11::CreateIconPixmap - no suitable depth");
    return false;
  }

  rRatio = vis->red_mask / 255.0;
  gRatio = vis->green_mask / 255.0;
  bRatio = vis->blue_mask / 255.0;

  CBaseTexture *iconTexture = CBaseTexture::LoadFromFile("special://xbmc/media/icon256x256.png");

  if (!iconTexture)
    return false;

  buf = iconTexture->GetPixels();

  if (depth>=24)
    numNewBufBytes = (4 * (iconTexture->GetWidth() * iconTexture->GetHeight()));
  else
    numNewBufBytes = (2 * (iconTexture->GetWidth() * iconTexture->GetHeight()));

  newBuf = (uint32_t*)malloc(numNewBufBytes);
  if (!newBuf)
  {
    CLog::Log(LOGERROR, "CWinSystemX11::CreateIconPixmap - malloc failed");
    return false;
  }

  for (i=0; i<iconTexture->GetHeight();++i)
  {
    for (j=0; j<iconTexture->GetWidth();++j)
    {
      unsigned int pos = i*iconTexture->GetPitch()+j*4;
      unsigned int r, g, b;
      r = (buf[pos+2] * rRatio);
      g = (buf[pos+1] * gRatio);
      b = (buf[pos+0] * bRatio);
      r &= vis->red_mask;
      g &= vis->green_mask;
      b &= vis->blue_mask;
      newBuf[outIndex] = r | g | b;
      ++outIndex;
    }
  }
  img = XCreateImage(m_dpy, vis, depth,ZPixmap, 0, (char *)newBuf,
                     iconTexture->GetWidth(), iconTexture->GetHeight(),
                     (depth>=24)?32:16, 0);
  if (!img)
  {
    CLog::Log(LOGERROR, "CWinSystemX11::CreateIconPixmap - could not create image");
    free(newBuf);
    return false;
  }
  if (!XInitImage(img))
  {
    CLog::Log(LOGERROR, "CWinSystemX11::CreateIconPixmap - init image failed");
    XDestroyImage(img);
    return false;
  }

  // set byte order
  union
  {
    char c[sizeof(short)];
    short s;
  } order;
  order.s = 1;
  if ((1 == order.c[0]))
  {
    img->byte_order = LSBFirst;
  }
  else
  {
    img->byte_order = MSBFirst;
  }

  // create icon pixmap from image
  m_icon = XCreatePixmap(m_dpy, m_glWindow, img->width, img->height, depth);
  GC gc = XCreateGC(m_dpy, m_glWindow, 0, NULL);
  XPutImage(m_dpy, m_icon, gc, img, 0, 0, 0, 0, img->width, img->height);
  XFreeGC(m_dpy, gc);
  XDestroyImage(img); // this also frees newBuf

  delete iconTexture;

  return true;
}