Beispiel #1
0
int CBlockStream::ReadBlock( CBlock *get )
{
	CBlockMember	*bMember;
	int				b_id, numMembers;
	unsigned char	flags;

	if (!BlockAvailable())
		return false;

	b_id		= GetInteger();
	numMembers	= GetInteger();
	flags		= (unsigned char) GetChar();

	if (numMembers < 0)
		return false;

	get->Create( b_id );
	get->SetFlags( flags );

	while ( numMembers-- > 0)
	{	
		bMember = new CBlockMember;
		bMember->ReadMember( &m_stream, &m_streamPos );
		get->AddMember( bMember );
	}

	return true;
}
Beispiel #2
0
int CBlockStream::ReadBlock( CBlock *get, CIcarus* icarus )
{
	CBlockMember	*bMember;
	int				b_id, numMembers;
	unsigned char	flags;

	if (!BlockAvailable())
		return false;

	b_id		= LittleLong(*(int *) (m_stream + m_streamPos));
	m_streamPos += sizeof( b_id );

	numMembers	= LittleLong(*(int *) (m_stream + m_streamPos));
	m_streamPos += sizeof( numMembers );

	flags		= *(unsigned char*) (m_stream + m_streamPos);
	m_streamPos += sizeof( flags );

	if (numMembers < 0)
		return false;

	get->Create( b_id );
	get->SetFlags( flags );

	while ( numMembers-- > 0)
	{	
		bMember = new CBlockMember;
		bMember->ReadMember( &m_stream, &m_streamPos, icarus );
		get->AddMember( bMember );
	}

	return true;
}
Beispiel #3
0
int CBlockStream::ReadBlock( CBlock *get )
{
	CBlockMember	*bMember;
	int				b_id, numMembers;
	unsigned char	flags;

	if (!BlockAvailable())
		return false;

	b_id		= GetInteger();
	numMembers	= GetInteger();
	flags		= (unsigned char) GetChar();

	if (numMembers < 0)
		return false;

	get->Create( b_id );
	get->SetFlags( flags );

	// Stream blocks are generally temporary as they
	// are just used in an initial parsing phase...
	while ( numMembers-- > 0)
	{	
		bMember = new CBlockMember;
		bMember->ReadMember( &m_stream, &m_streamPos );
		get->AddMember( bMember );
	}

	return true;
}
Beispiel #4
0
int CSequence::SaveCommand( CBlock *block )
{
	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;

	ojk::SavedGameHelper saved_game(
		m_owner->GetInterface()->saved_game);

	//Save out the block ID
	bID = block->GetBlockID();

	saved_game.write_chunk<int32_t>(
		INT_ID('B', 'L', 'I', 'D'),
		bID);

	//Save out the block's flags
	flags = block->GetFlags();

	saved_game.write_chunk<uint8_t>(
		INT_ID('B', 'F', 'L', 'G'),
		flags);

	//Save out the number of members to read
	numMembers = block->GetNumMembers();

	saved_game.write_chunk<int32_t>(
		INT_ID('B', 'N', 'U', 'M'),
		numMembers);

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();

		saved_game.write_chunk<int32_t>(
			INT_ID('B', 'M', 'I', 'D'),
			bID);
		
		//Save out the data size
		size = bm->GetSize();

		saved_game.write_chunk<int32_t>(
			INT_ID('B', 'S', 'I', 'Z'),
			size);
		
		//Save out the raw data
        const uint8_t* raw_data = static_cast<const uint8_t*>(bm->GetData());

		saved_game.write_chunk(
			INT_ID('B', 'M', 'E', 'M'),
			raw_data,
			size);
	}

	return true;
}
Beispiel #5
0
int CBlock::Write( int member_id, int member_data )
{
	CBlockMember *bMember = new CBlockMember;

	bMember->SetID( member_id );
	bMember->WriteData( member_data );
	bMember->SetSize( sizeof(member_data) );

	AddMember( bMember );

	return true;
}
Beispiel #6
0
int CBlock::Write( int member_id, float member_data, CIcarus* icarus )
{
	CBlockMember *bMember = new CBlockMember;

	bMember->SetID( member_id );
	bMember->WriteData( member_data, icarus );
	bMember->SetSize( sizeof(member_data) );

	AddMember( bMember );

	return true;
}
Beispiel #7
0
int CBlock::Write( int member_id, const char *member_data )
{
	CBlockMember *bMember = new CBlockMember;

	bMember->SetID( member_id );
	
	bMember->SetData( member_data );
	bMember->SetSize( strlen(member_data) + 1 );

	AddMember( bMember );

	return true;
}
Beispiel #8
0
CBlockMember *CBlockMember::Duplicate( void )
{
	CBlockMember	*newblock = new CBlockMember;

	if ( newblock == NULL )
		return NULL;

	newblock->SetData( m_data, m_size );
	newblock->SetSize( m_size );
	newblock->SetID( m_id );

	return newblock;
}
Beispiel #9
0
int CSequence::SaveCommand( CBlock *block )
{
	CIcarus *pIcarus = (CIcarus *)IIcarusInterface::GetIcarus();

	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;

	// Data saved here (IBLK):
	//	Block ID.
	//	Block Flags.
	//	Number of Block Members.
	//	Block Members:
	//				- Block Member ID.
	//				- Block Data Size.
	//				- Block (Raw) Data.

	//Save out the block ID
	bID = block->GetBlockID();
	pIcarus->BufferWrite( &bID, sizeof ( bID ) );

	//Save out the block's flags
	flags = block->GetFlags();
	pIcarus->BufferWrite( &flags, sizeof ( flags ) );

	//Save out the number of members to read
	numMembers = block->GetNumMembers();
	pIcarus->BufferWrite( &numMembers, sizeof ( numMembers ) );

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();
		pIcarus->BufferWrite( &bID, sizeof ( bID ) );

		//Save out the data size
		size = bm->GetSize();
		pIcarus->BufferWrite( &size, sizeof ( size ) );

		//Save out the raw data
		pIcarus->BufferWrite( bm->GetData(), size );
	}

	return true;
}
Beispiel #10
0
int CBlockStream::ReadBlock( CBlock *get, CIcarus* icarus )
{
	CBlockMember	*bMember;
	int				b_id, numMembers;
	unsigned char	flags;

	if (!BlockAvailable())
		return false;

	b_id		= *(int *) (m_stream + m_streamPos);
	m_streamPos += sizeof( b_id );

	numMembers	= *(int *) (m_stream + m_streamPos);
	m_streamPos += sizeof( numMembers );

	flags		= *(unsigned char*) (m_stream + m_streamPos);
	m_streamPos += sizeof( flags );

	if (numMembers < 0)
		return false;

	get->Create( b_id );
	get->SetFlags( flags );

	// Stream blocks are generally temporary as they
	// are just used in an initial parsing phase...
#ifdef _XBOX
	extern void Z_SetNewDeleteTemporary(bool bTemp);
	Z_SetNewDeleteTemporary(true);
#endif

	while ( numMembers-- > 0)
	{	
		bMember = new CBlockMember;
		bMember->ReadMember( &m_stream, &m_streamPos, icarus );
		get->AddMember( bMember );
	}

#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif

	return true;
}
Beispiel #11
0
int CBlock::Free( CIcarus* icarus )
{
	IGameInterface* game = icarus->GetGame();
	int	numMembers = GetNumMembers();
	CBlockMember	*bMember;

	while ( numMembers-- )
	{
		bMember = GetMember( numMembers );

		if (!bMember)
			return false;

		bMember->Free(game);
	}

	m_members.clear();			//List of all CBlockMembers owned by this list

	return true;
}
Beispiel #12
0
int CBlockStream::WriteBlock( CBlock *block )
{
	CBlockMember	*bMember;
	int				id = block->GetBlockID();
	int				numMembers = block->GetNumMembers();
	unsigned char	flags = block->GetFlags();

	fwrite ( &id, sizeof(id), 1, m_fileHandle ); 
	fwrite ( &numMembers, sizeof(numMembers), 1, m_fileHandle );
	fwrite ( &flags, sizeof( flags ), 1, m_fileHandle );

	for ( int i = 0; i < numMembers; i++ )
	{	
		bMember = block->GetMember( i );
		bMember->WriteMember( m_fileHandle );
	}

	block->Free();

	return true;
}
Beispiel #13
0
int CSequence::SaveCommand( CBlock *block )
{
	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;
	
	//Save out the block ID
	bID = block->GetBlockID();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','L','I','D'), &bID, sizeof ( bID ) );

	//Save out the block's flags
	flags = block->GetFlags();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','F','L','G'), &flags, sizeof ( flags ) );

	//Save out the number of members to read
	numMembers = block->GetNumMembers();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','N','U','M'), &numMembers, sizeof ( numMembers ) );

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','M','I','D'), &bID, sizeof ( bID ) );
		
		//Save out the data size
		size = bm->GetSize();
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','S','I','Z'), &size, sizeof( size ) );
		
		//Save out the raw data
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','M','E','M'), bm->GetData(), size );
	}

	return true;
}