Beispiel #1
0
void CSharpTollgate::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	const vector<StageWidget> *data = DataCenter::sharedData()->getStageData()
		->getStageWidgets(m_chapter);
	CStage &stage = m_stageList.at(uIdx);

	for (int i = 0; i < 2; i++)
	{
		CCNode * node = (CCNode*)m_cell->getChildren()->objectAtIndex(i);

		if (node->getTag()==1)
		{
			const StageWidget *widget = nullptr;			
			CCString *strId = CCString::createWithFormat("hero%d",uIdx+1);
			for (int j=0; j<data->size();++j)
			{
				widget = &data->at(j);
				if (widget->widgetId!=""&&widget->widgetId.compare(strId->getCString())==0)
				{				
					CButton *btn =  CButton::create(widget->normalImage.c_str());
					btn->setScaleX(widget->scaleX);
					btn->setScaleY(widget->scaleY);
					btn->setPosition(ccp(100, 80/*btn->boundingBox().size.height*/));  
					btn->setAnchorPoint(ccp(0.5, 0.0));
					btn->setUserData(&m_stageList.at(uIdx));
					btn->setOnClickListener(this,ccw_click_selector(CSharpTollgate::onBattle));
					btn->setTag(1);
					pCell->addChild(btn);
					if (!stage.isOpen)
					{
						btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
// 						btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
					}
					break;
				}
			}
		}
		else if (node->getTag()==2)
		{
			CImageView *image = UICloneMgr::cloneImageView((CImageView*)node);
			if (stage.star>0)
			{		
				image->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("tollgate/star_%d.png",stage.star)->getCString()));
			}
			else
			{
				image->setTexture(CCTextureCache::sharedTextureCache()->addImage("tollgate/star_3.png"));
				image->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
			}
			image->setAnchorPoint(ccp(0.5f,0));

			pCell->addChild(image);
		}
	}
	pCell->setVisible(false);
	pCell->setScale(1.15f);
	pCell->runAction(CCSequence::create(CCDelayTime::create(0.1f+0.15f*uIdx),CCShow::create(),CCScaleTo::create(0.05f,1.0f),CCCallFuncN::create(this,callfuncN_selector(CSharpTollgate::heroCall)),nullptr));
}