void CCShaders::setFlash(float r, float g, float b, float t) {
	loadCustomShader(kCCShader_flash);
    CCGLProgram* p = CCShaderCache::sharedShaderCache()->programForKey(kCCShader_flash);
    p->use();
    p->setUniformLocationWith3f(sUniform_pos_CC_flashColor, r, g, b);
    p->setUniformLocationWith1f(sUniform_pos_CC_flashTime, t);
}
Beispiel #2
0
static int tolua_CCGLProgram_CCGLProgram_setUniformLocationWith3f00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
 tolua_Error tolua_err;
 if (
     !tolua_isusertype(tolua_S,1,"CCGLProgram",0,&tolua_err) ||
     !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
     !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
     !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
     !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
     !tolua_isnoobj(tolua_S,6,&tolua_err)
 )
  goto tolua_lerror;
 else
#endif
 {
  CCGLProgram* self = (CCGLProgram*)  tolua_tousertype(tolua_S,1,0);
  int location = ((int)  tolua_tonumber(tolua_S,2,0));
  float f1 = ((float)  tolua_tonumber(tolua_S,3,0));
  float f2 = ((float)  tolua_tonumber(tolua_S,4,0));
  float f3 = ((float)  tolua_tonumber(tolua_S,5,0));
#ifndef TOLUA_RELEASE
  if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setUniformLocationWith3f'", NULL);
#endif
  {
   self->setUniformLocationWith3f(location,f1,f2,f3);
  }
 }
 return 0;
#ifndef TOLUA_RELEASE
 tolua_lerror:
 tolua_error(tolua_S,"#ferror in function 'setUniformLocationWith3f'.",&tolua_err);
 return 0;
#endif
}