Beispiel #1
0
CCPhysicsSprite* CCPhysicsSprite::createWithSpriteFrame(CCSpriteFrame *pSpriteFrame)
{
    CCPhysicsSprite* pRet = new CCPhysicsSprite();
    if (pRet && pRet->initWithSpriteFrame(pSpriteFrame))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }

    return pRet;
}
Beispiel #2
0
CCPhysicsSprite* CCPhysicsSprite::create()
{
    CCPhysicsSprite* pRet = new CCPhysicsSprite();
    if (pRet && pRet->init())
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}
Beispiel #3
0
CCPhysicsSprite* CCPhysicsSprite::createWithTexture(CCTexture2D *pTexture, const CCRect& rect)
{
    CCPhysicsSprite* pRet = new CCPhysicsSprite();
    if (pRet && pRet->initWithTexture(pTexture, rect))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }

    return pRet;
}
Beispiel #4
0
CCPhysicsSprite* CCPhysicsSprite::create(const char *pszFileName, const CCRect& rect)
{
    CCPhysicsSprite* pRet = new CCPhysicsSprite();
    if (pRet && pRet->initWithFile(pszFileName, rect))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }

    return pRet;
}