Beispiel #1
0
void BBProgressBar::updateProgress()
{

    float pv = (m_fCurrent - m_fMin) / (m_fMax - m_fMin);
    if(m_fMax - m_fMin == 0) pv=0;
    if(pv<0) pv=0;
    if(pv>1) pv=1;

    switch (m_nProgressBarMode)
    {
    case BB_PROGRESSBAR_MODE_SCALE:
    {
    }
    break;


    //基于9格缩放的进度条机制
    case BB_PROGRESSBAR_MODE_LAYOUT:
    {
        CCSize sizeLayout = m_pBackground->getContentSize();
        sizeLayout.width *= pv;

        CCScale9Sprite* pro = dynamic_cast<CCScale9Sprite*>(m_pProgress);
        if(pro)
        {
            pro->setPreferredSize(sizeLayout);

            if(m_bHideProgress) pro->setVisible(false);
            else if(pv>0.01) pro->setVisible(true);
            else pro->setVisible(false);
        }

        if(m_pLabel)
        {
            m_pLabel->setString(FORMAT("%d", (int)m_fCurrent));
        }
    }
    break;

    case BB_PROGRESSBAR_MODE_CIRCLE:
    {
        if(m_pPotentiometer)
        {
            m_pPotentiometer->setMaximumValue(m_fMax);
            m_pPotentiometer->setMinimumValue(m_fMin);
            m_pPotentiometer->setValue(m_fCurrent);
        }
    }
    break;
    }
};
	void resetScroll(){
		if(!_scrollBar){ return;}
		CCSize vs = getViewSize(), cs = getContentSize();
		bool vert = getDirection() == kCCScrollViewDirectionVertical;
		bool v = vert? vs.height < cs.height : vs.width < cs.height;
		_scrollBar->setVisible(v);
		CCPoint p = ccp(0, 0), ap = vert? ccp(1,0) : CCPointZero;
		if(v){
			CCSize s = _scrollBar->getPreferredSize(),
				st = _scrollTrack? _scrollTrack->getPreferredSize() : CCSizeZero;
			if(vert){
				p.x = vs.width + _scrollOffset - (st.width > 0? (st.width - s.width) / 2 : 0);
				_scrollTrackDelta = st.height > 0? (st.height - s.height) / 2 : 0;
				s.height = vs.height / cs.height * vs.height - _scrollTrackDelta * 2;
			}else{
				p.y = vs.height + _scrollOffset - (st.height > 0? (st.height - s.height) / 2 : 0);
				_scrollTrackDelta = st.width > 0? (st.width - s.width) / 2 : 0;
				s.width = vs.width / cs.width * vs.width - _scrollTrackDelta * 2;
			}
			_scrollBar->setAnchorPoint(ap);
			_scrollBar->setPreferredSize(s);
			_scrollBar->setPosition(p);
//CCLog("LuaTableView vScroll.size=%d,%d vh=%d ch=%d", (int)s.width, (int)s.height, (int)vs.height, (int)cs.height);
		}
		if(_scrollTrack){
			_scrollTrack->setVisible(v);
			if(v){
				CCSize s = _scrollTrack->getPreferredSize();
				if(vert){
					p.x = vs.width + _scrollOffset;
					s.height = vs.height;
				}else{
					p.y = vs.height + _scrollOffset;
					s.width = vs.width;
				}
				_scrollTrack->setAnchorPoint(ap);
				_scrollTrack->setPreferredSize(s);
				_scrollTrack->setPosition(p);
			}
		}
//CCLog("LuaTableView reload vscr=%x visible=%d", _scroller, _scrollBar->isVisible());
		updateScroll();
	}
Beispiel #3
0
void CCAnimate9SpriteProgress::update(float fraction)
{
    CCNode* target = getTarget();
    CCScale9Sprite* sprite = (CCScale9Sprite*)target;
    
    float width = beginSize.width + fraction * distance;

    if (capAtMax)
        width = std::min(width, maxWidth);
    else
        while (width - maxWidth > 1e-3) width -= maxWidth;
    
    if (width - minWidth < 1e-3)
        width = minWidth;
    
    sprite->setVisible(width > minWidth);
    sprite->setContentSize(CCSize(width, beginSize.height));
}