//测试图片滚动 void HelloWorld::test1() { CCSize visableSize = CCSizeMake(480, 320); //屏幕大小 CCSize mysize = CCSizeMake(960,600); //容器大小 //创建容器、设置大小 CCLayerColor* scrollLayer = CCLayerColor::create( ccc4(255,255,255,255) ); scrollLayer->setContentSize(mysize); //容器中的东西 CCSprite* bg = CCSprite::create("war.png"); bg->setPosition( ccp(960/2.0, 600/2.0) ); scrollLayer->addChild(bg); //创建滚动视图CCScrollView CCScrollView* scrollView = CCScrollView::create(); this->addChild(scrollView, 0, 1); //属性设置 scrollView->setContainer(scrollLayer); //设置容器 scrollView->setViewSize( visableSize ); //可视区域大小 scrollView->setBounceable(true); //是否具有弹性 //委托代理 scrollView->setDelegate(this); }
void CCScrollViewCreator::setAttribute(CCNode* pNode, const char* strName, const char* strValue, bool bCache) { CCScrollView* pScrollView = (CCScrollView*)pNode; if(bCache) mAttrMap[strName] = strValue; else { if(strcmp(strName, "offset") == 0) pScrollView->setContentOffset(ccXmlAttrParse::toPoint(strValue)); else if(strcmp(strName, "direction") == 0) pScrollView->setDirection((CCScrollViewDirection)ccXmlAttrParse::toInt(strValue)); else if(strcmp(strName, "view_size") == 0) pScrollView->setViewSize(ccXmlAttrParse::toSize(strValue)); else if(strcmp(strName, "touch") == 0) pScrollView->setTouchEnabled(ccXmlAttrParse::toBool(strValue)); else if(strcmp(strName, "bounceable") == 0) pScrollView->setBounceable(ccXmlAttrParse::toBool(strValue)); else CCLayerCreator::setAttribute(pNode, strName, strValue, bCache); } }
void NewChapterOpen::initContent() { CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/newChapter.plist"); CCSprite *sp_bg = CCSprite::createWithSpriteFrameName("newChapter_bg.png"); CCString *miniMapStr = CCString::createWithFormat("ui/chapter/miniMaps/mini_%d.png",sceneId); CCSprite *miniMap = CCSprite::create(miniMapStr->getCString()); sp_bg->addChild(miniMap); miniMap->setPosition(getCenterPosition(sp_bg)); CCSprite* sp_2 = CCSprite::createWithSpriteFrameName("newChapter_other.png"); sp_bg->addChild(sp_2); sp_2->setPosition(ccp(sp_bg->getContentSize().width,sp_bg->getContentSize().height/2)); CCLabelBMFont *label = CCLabelBMFont::create("恭喜开启新关卡", "font/font_ui.fnt"); sp_bg->addChild(label); label->setPosition(ccp(sp_bg->getContentSize().width/2, sp_bg->getContentSize().height)); CCScrollView* view = CCScrollView::create(); view->setContainer(sp_bg); view->setTouchEnabled(false); view->setContentOffset(ccp(-425, 20)); view->setViewSize(CCSizeMake(537, 370)); view->setContentSize(view->getViewSize()); view->setPosition(ccp(-view->getContentSize().width/2 + 40, -view->getContentSize().height/2)); addChild(view); CCSprite *sp_1 = CCSprite::createWithSpriteFrameName("newChapter_other.png"); addChild(sp_1); sp_1->setPosition(ccp(-225, 2)); view->setContentOffsetInDuration(ccp(0, 20), 0.2); }
bool GuideScene::init() { if (!CCLayer::init()) { return false; } CCLOG("/**~~~~~~~~~~~~~~~~GuideScene:init()~~~~~~~~~~~~~~~~~"); //取出主屏幕的尺寸,以及初始化数据 size = CCDirector::sharedDirector()->getVisibleSize(); // CCSprite* whiteBg = CCSprite::create("ZF_Shoot_whiteBg.png",CCRectMake(0,0,size.width,size.height)); // whiteBg->setPosition(ccp(size.width*0.5,size.height*0.5)); // whiteBg->setContentSize(size); // this->addChild(whiteBg,0); CCSprite* helpBg = CCSprite::create("ZF_Shoot_help.png"); helpBg->setAnchorPoint(ccp(0.5,0.5)); helpBg->setPosition(ccp(size.width*0.5,size.height*0.5)); this->addChild(helpBg,0); //1.create a container CCLayer* container = CCLayer::create(); CCSprite* guide = CCSprite::create("ZF_Shoot_guide.png"); guide->setAnchorPoint(ccp(0.5,1)); guide->setPosition(ccp(size.width*0.5,size.height)); container->addChild(guide,1); container->setContentSize(size); //2.create a scrollView CCScrollView* scrollView = CCScrollView::create(CCSizeMake(size.width*0.5, size.height*3)); addChild(scrollView); scrollView->setAnchorPoint(ccp(0.5,0.5)); scrollView->setPosition(ccp(10,size.height*0.23)); //3.setOption scrollView->setBounceable(true); scrollView->setViewSize(CCSizeMake(size.width, size.height*0.55)); scrollView->setContainer(container); scrollView->setDirection(kCCScrollViewDirectionVertical); scrollView->setTouchEnabled(true); scrollView->setDelegate(this); scrollView->unscheduleAllSelectors(); //4.closeMenu CCMenuItemImage *pCloseItem = CCMenuItemImage::create( "ZF_Shoot_button_coinList_back2.png", "ZF_Shoot_button_coinList_back1.png", this, menu_selector(GuideScene::menuCloseCallBack) ); pCloseItem->setPosition( CCPointMake(size.width*0.5-235 , size.height*0.92) ); pCloseItem->setTag(5); CCMenu* pMenu = CCMenu::create(pCloseItem, NULL); pMenu->setPosition( CCPointZero ); addChild(pMenu); return true; }