//测试图片滚动
void HelloWorld::test1()
{
	CCSize visableSize = CCSizeMake(480, 320); //屏幕大小
	CCSize mysize = CCSizeMake(960,600); //容器大小

	
//创建容器、设置大小
	CCLayerColor* scrollLayer = CCLayerColor::create( ccc4(255,255,255,255) );
	scrollLayer->setContentSize(mysize);
	
//容器中的东西
	CCSprite* bg = CCSprite::create("war.png");
	bg->setPosition( ccp(960/2.0, 600/2.0) );
	scrollLayer->addChild(bg);


//创建滚动视图CCScrollView
	CCScrollView* scrollView = CCScrollView::create();
	this->addChild(scrollView, 0, 1);
	
	//属性设置
	scrollView->setContainer(scrollLayer); //设置容器
	scrollView->setViewSize( visableSize ); //可视区域大小
	scrollView->setBounceable(true); //是否具有弹性
	
	//委托代理
	scrollView->setDelegate(this);
}
Beispiel #2
0
void CCScrollViewCreator::setAttribute(CCNode* pNode, const char* strName, const char* strValue, bool bCache)
{
    CCScrollView* pScrollView = (CCScrollView*)pNode;
    if(bCache)
        mAttrMap[strName] = strValue;

    else
    {
        if(strcmp(strName, "offset") == 0)
            pScrollView->setContentOffset(ccXmlAttrParse::toPoint(strValue));

        else if(strcmp(strName, "direction") == 0)
            pScrollView->setDirection((CCScrollViewDirection)ccXmlAttrParse::toInt(strValue));

        else if(strcmp(strName, "view_size") == 0)
            pScrollView->setViewSize(ccXmlAttrParse::toSize(strValue));

        else if(strcmp(strName, "touch") == 0)
            pScrollView->setTouchEnabled(ccXmlAttrParse::toBool(strValue));

        else if(strcmp(strName, "bounceable") == 0)
            pScrollView->setBounceable(ccXmlAttrParse::toBool(strValue));
        else
            CCLayerCreator::setAttribute(pNode, strName, strValue, bCache);
    }
}
void NewChapterOpen::initContent()
{
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/newChapter.plist");
    
    CCSprite *sp_bg = CCSprite::createWithSpriteFrameName("newChapter_bg.png");
    CCString *miniMapStr = CCString::createWithFormat("ui/chapter/miniMaps/mini_%d.png",sceneId);
    CCSprite *miniMap = CCSprite::create(miniMapStr->getCString());
    sp_bg->addChild(miniMap);
    miniMap->setPosition(getCenterPosition(sp_bg));
    
    CCSprite* sp_2 = CCSprite::createWithSpriteFrameName("newChapter_other.png");
    sp_bg->addChild(sp_2);
    sp_2->setPosition(ccp(sp_bg->getContentSize().width,sp_bg->getContentSize().height/2));

    CCLabelBMFont *label = CCLabelBMFont::create("恭喜开启新关卡", "font/font_ui.fnt");
    sp_bg->addChild(label);
    label->setPosition(ccp(sp_bg->getContentSize().width/2, sp_bg->getContentSize().height));
    
    CCScrollView* view = CCScrollView::create();
    view->setContainer(sp_bg);
    view->setTouchEnabled(false);
    view->setContentOffset(ccp(-425, 20));
    view->setViewSize(CCSizeMake(537, 370));
    view->setContentSize(view->getViewSize());
    view->setPosition(ccp(-view->getContentSize().width/2 + 40, -view->getContentSize().height/2));
    addChild(view);
    
    CCSprite *sp_1 = CCSprite::createWithSpriteFrameName("newChapter_other.png");
    addChild(sp_1);
    sp_1->setPosition(ccp(-225, 2));
    
    view->setContentOffsetInDuration(ccp(0, 20), 0.2);
}
Beispiel #4
0
bool GuideScene::init()
{
    if (!CCLayer::init()) {
        return false;
    }
    CCLOG("/**~~~~~~~~~~~~~~~~GuideScene:init()~~~~~~~~~~~~~~~~~");
    //取出主屏幕的尺寸,以及初始化数据
    size = CCDirector::sharedDirector()->getVisibleSize();
//    CCSprite* whiteBg = CCSprite::create("ZF_Shoot_whiteBg.png",CCRectMake(0,0,size.width,size.height));
//    whiteBg->setPosition(ccp(size.width*0.5,size.height*0.5));
//    whiteBg->setContentSize(size);
//    this->addChild(whiteBg,0);
    
    CCSprite* helpBg = CCSprite::create("ZF_Shoot_help.png");
    helpBg->setAnchorPoint(ccp(0.5,0.5));
    helpBg->setPosition(ccp(size.width*0.5,size.height*0.5));
    this->addChild(helpBg,0);
    
    //1.create a container
    CCLayer* container = CCLayer::create();
    CCSprite* guide = CCSprite::create("ZF_Shoot_guide.png");
    guide->setAnchorPoint(ccp(0.5,1));
    guide->setPosition(ccp(size.width*0.5,size.height));
    container->addChild(guide,1);
    container->setContentSize(size);
    
    
    //2.create a scrollView
    CCScrollView* scrollView = CCScrollView::create(CCSizeMake(size.width*0.5, size.height*3));
    addChild(scrollView);
    scrollView->setAnchorPoint(ccp(0.5,0.5));
    scrollView->setPosition(ccp(10,size.height*0.23));
    
    //3.setOption
    scrollView->setBounceable(true);
    scrollView->setViewSize(CCSizeMake(size.width, size.height*0.55));
    scrollView->setContainer(container);
    scrollView->setDirection(kCCScrollViewDirectionVertical);
    scrollView->setTouchEnabled(true);
    scrollView->setDelegate(this);
    scrollView->unscheduleAllSelectors();
    
    
    //4.closeMenu
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                                          "ZF_Shoot_button_coinList_back2.png",
                                                          "ZF_Shoot_button_coinList_back1.png",
                                                          this,
                                                          menu_selector(GuideScene::menuCloseCallBack) );
    pCloseItem->setPosition( CCPointMake(size.width*0.5-235 , size.height*0.92) );
    pCloseItem->setTag(5);
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition( CCPointZero );
    addChild(pMenu);
    
    
    return true;
}